Constructive Feedback - Med Kit

Constructive Feedback - Med Kit

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Hi I have some ideas here:-) Sorry for bad english.
Med Kit as it is now is.. Best word will be selfish because its very hard support with them someone other then self even with Packaged Stimulants trait. Idea of pure support kit is great so stick with that.

Here is my idea how to change all 5 skills.

1. Heal channel – this skill merge current skills 1,2,3 and make them pulse channel what heal every second of channeling. Cooldown 12s (same as now)
2. Protection – skill with 1.5s cast (can be interupted) what provide 5s of Protection and Retaliation. Cooldown 15s
3. Boon booster – skill with 1.5s cast (can be interupted) what double (stacks) all boon what are currently on you. Cooldown 30s
4. Cleaner – same system as skill one but for condition remove – 3 pulses, remove one condition every pulse (can be interupted). Cooldown 15s (same as now)
5. Stimulant – No much changes to current (Swiftness and Fury) just 1s cast pulse instead flask on ground (pulses dont glith into ground right?) Cooldown 20s (same as now)

All skills can be casted while moving (we are in dynamic game right?)

And now that most imporant thing.
Revamp of Packaged Stimulants trait. – New trait will make all Med Kit skills AoE. So we can provide simillar support as Guardian or War with shouts.

One more thing for Kit Refinement trait. Now equiping do dmg whitch is wierd. Small AoE heal will be much better.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Constructive Feedback - Med Kit

in Engineer

Posted by: Dragin.4520

Dragin.4520

surprisingly i actually like that for medkit

Dragonbrand
Dragin Wind ranger of Duel

Constructive Feedback - Med Kit

in Engineer

Posted by: tigirius.9014

tigirius.9014

I don’t for one thing the cleaner should not be interruptable since other classes have instant cond removal every 5-10 seconds without pressing anything. Second, the boon booster shouldn’t be interruptable either, since we use alchemy not spellcasting to achieve the desired result everything is either a potion or a bandage. The heal channel thing is a good idea unless it’s something we can use on ourself and on the fly. but this game’s healing abilities weren’t meant to be target abilities so why make this one a target ability it would require using an already shoddy system of trying to anchor target a friendly and it’s not useful in large events.

The reason why these were made drops was due to the nature of target control being iffy in the game.

Now if they made the bandage ability drop three bandages with the separation much like the poison grenades. I do like the potion protection but i feel it would be more useful if it had a direct stability boon. I think we are seriously lacking in the boon department so instead of the boon booster I think this one should be changed to a plasma potion (much like the ones that thieves steal from enemies in Orr) that gives all the boons for a duration. (something that classes like the guardian enjoys).

This setup would be more viable and remove much of the frustration people feel with this class’s randomness.

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