Tekkit’s Workshop
Constructive Feedback - Med Kit
Tekkit’s Workshop
surprisingly i actually like that for medkit
Dragin Wind ranger of Duel
I don’t for one thing the cleaner should not be interruptable since other classes have instant cond removal every 5-10 seconds without pressing anything. Second, the boon booster shouldn’t be interruptable either, since we use alchemy not spellcasting to achieve the desired result everything is either a potion or a bandage. The heal channel thing is a good idea unless it’s something we can use on ourself and on the fly. but this game’s healing abilities weren’t meant to be target abilities so why make this one a target ability it would require using an already shoddy system of trying to anchor target a friendly and it’s not useful in large events.
The reason why these were made drops was due to the nature of target control being iffy in the game.
Now if they made the bandage ability drop three bandages with the separation much like the poison grenades. I do like the potion protection but i feel it would be more useful if it had a direct stability boon. I think we are seriously lacking in the boon department so instead of the boon booster I think this one should be changed to a plasma potion (much like the ones that thieves steal from enemies in Orr) that gives all the boons for a duration. (something that classes like the guardian enjoys).
This setup would be more viable and remove much of the frustration people feel with this class’s randomness.