Constructive Note: Gyros Need a Stunbreaker

Constructive Note: Gyros Need a Stunbreaker

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Posted by: Goosekilla.2796

Goosekilla.2796

Either the Bulwark or purge would make sense, but the gyro set completely lacks any stunbreak. Looks like they are all instant cast, but that doesn’t help with the movement lock of a stun. Am I wrong?

Hit Monleee – 80 engi
Cubones Mother – 80 mes
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Constructive Note: Gyros Need a Stunbreaker

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Posted by: The V.8759

The V.8759

They can indeed use a stunbreaker. I’d love to try a full gyro build, but that leaves me without a stun breaker….
I think it would be good on bukwark (only mesmers might not like it because of phantasmal defender). Or maybe a toolbelt skill

One of the Firstborn Channel of Fvux

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Either the Bulwark or purge would make sense, but the gyro set completely lacks any stunbreak. Looks like they are all instant cast, but that doesn’t help with the movement lock of a stun. Am I wrong?

You are absolutely correct.

I think Purge Gyro is a very good candidate.

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Posted by: Adamantium.3682

Adamantium.3682

All the stability might be offsetting this? It’s funny we went from one of the worst at accessing stability to having a TON in this spec.

It would be nice if one gyro could break stun, but I would hate for it to be on the explode button (thumper turret all over again) and I also don’t really want one of my awesome fields tied up in a stun break.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: Goosekilla.2796

Goosekilla.2796

All the stability might be offsetting this? It’s funny we went from one of the worst at accessing stability to having a TON in this spec.

It would be nice if one gyro could break stun, but I would hate for it to be on the explode button (thumper turret all over again) and I also don’t really want one of my awesome fields tied up in a stun break.

Good point, although it isn’t really the same – stunbreak is reactive, stability has to be proactive.

The reasons you mentioned really convince me that Purge Gyro would be the place to put it. Purge doesn’t even have a detonate chain skill (?!), so this would really add something tempting to it to compensate.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

Constructive Note: Gyros Need a Stunbreaker

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Posted by: Adamantium.3682

Adamantium.3682

All the stability might be offsetting this? It’s funny we went from one of the worst at accessing stability to having a TON in this spec.

It would be nice if one gyro could break stun, but I would hate for it to be on the explode button (thumper turret all over again) and I also don’t really want one of my awesome fields tied up in a stun break.

Good point, although it isn’t really the same – stunbreak is reactive, stability has to be proactive.

The reasons you mentioned really convince me that Purge Gyro would be the place to put it. Purge doesn’t even have a detonate chain skill (?!), so this would really add something tempting to it to compensate.

It’s true stability are stunbreaks are different, but they achieve the same purpose and I would be okay if the high stability uptime that we can achieve with Scrapper is a trade off for stun breaks. Can’t have it all, and every profession can’t work exactly the same way. If other professions protect themselves with stun breaks and Scrapper uses stability proactively instead, I’m okay with that.

If a gyro does get stunbreak I just don’t want it to be on the explode button. I hate how you have to detonate thumper turret just to break a stun and wait for the huge cooldown after. Like I said I also don’t want a field hiding behind a stunbreak. I would prefer it on Blast Gyro’s super speed toolbelt… but that’s basically Slick Shoes.

I dunno, with BWE3 we’ll have to see what the stability uptime really is before I say gyros need a stun break. Remember Scrapper also gets 1 reflect, 1 block, and 1 evade with hammer. I think Scrapper is covered in the survivability area.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

All the stability might be offsetting this? It’s funny we went from one of the worst at accessing stability to having a TON in this spec.

It would be nice if one gyro could break stun, but I would hate for it to be on the explode button (thumper turret all over again) and I also don’t really want one of my awesome fields tied up in a stun break.

Good point, although it isn’t really the same – stunbreak is reactive, stability has to be proactive.

The reasons you mentioned really convince me that Purge Gyro would be the place to put it. Purge doesn’t even have a detonate chain skill (?!), so this would really add something tempting to it to compensate.

It’s true stability are stunbreaks are different, but they achieve the same purpose and I would be okay if the high stability uptime that we can achieve with Scrapper is a trade off for stun breaks. Can’t have it all, and every profession can’t work exactly the same way. If other professions protect themselves with stun breaks and Scrapper uses stability proactively instead, I’m okay with that.

If a gyro does get stunbreak I just don’t want it to be on the explode button. I hate how you have to detonate thumper turret just to break a stun and wait for the huge cooldown after. Like I said I also don’t want a field hiding behind a stunbreak. I would prefer it on Blast Gyro’s super speed toolbelt… but that’s basically Slick Shoes.

I dunno, with BWE3 we’ll have to see what the stability uptime really is before I say gyros need a stun break. Remember Scrapper also gets 1 reflect, 1 block, and 1 evade with hammer. I think Scrapper is covered in the survivability area.

While I agree that there is a tradeoff, I’m pretty sure they were actively trying to have at least 1 stun break on any utility type for every class. They made a change a long time ago to make sure this was so. So far I think the engie is the only one who doesn’t have any on its new skills. Yes, they have a lot of stability but I think they should still follow the 1 stun break minimum rule.
Mesmers for example have a crapton of stun breakers but they also have stability (not much though, but still some), in fact, stability is on the stun breaker mantra.

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Posted by: Dahkeus.8243

Dahkeus.8243

Very good point. I doubt a full gyro build would be viable, even with a stunbreaker, but it’s still definitely needed.

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Posted by: Adamantium.3682

Adamantium.3682

Well in the POI thread I do have a long writeup that includes doing something extra with the Purge Gyro. Stun break actually fits pretty well thematically with “purging” negative effects so maybe let it do that ONCE while it is active. It will break the first CC you receive.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: SirPrizeBartSachs.4670

SirPrizeBartSachs.4670

Scrappers seems to only have 2 new sources of stability:
1) One is only if there is someone to stomp/res
2) The other is only if you evade an attack

Am I right?

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Posted by: Adamantium.3682

Adamantium.3682

Scrappers seems to only have 2 new sources of stability:
1) One is only if there is someone to stomp/res
2) The other is only if you evade an attack

Am I right?

Yes, but the evade one is especially significant. 3s on evade every 5s. I don’t expect this translates to 60% uptime (as you’re not evading exactly every 5s) but Rocket Charge only has a 10s cooldown and you’re likely getting at least one evade during that. Add boon duration and the revive/stomp here and there and that’s a ton of stab uptime before you even consider dodging.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Are.1326

Are.1326

Well in the POI thread I do have a long writeup that includes doing something extra with the Purge Gyro. Stun break actually fits pretty well thematically with “purging” negative effects so maybe let it do that ONCE while it is active. It will break the first CC you receive.

This could be a completly new mechanic. If the Gyro not only removes 2 conditions, but it will also fly around attempting to stundbreak allies (or yourself).

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Posted by: santenal.1054

santenal.1054

I would put a stun breaker on the “detection pulse” F5 skill. That way the f5 skill is not completely useless when fighting against non stealth enemies and we dont have to slot a stun breaker in the utility slots anymore (more build freedom). Sneak gyro seems to be the only gyro worth slotting in any serious wvw roaming build, all the other gyros are lost causes imo.

(edited by santenal.1054)