(edited by The V.8759)
Core Trait Changes Spreadsheet (Discussion)
First of all thank you for your effort!
For now i will just focus on explosives.
Explosives:
Grenadier: looks good.
Glass Cannon – imo its a bad trait. Boring, weak and situational.
Explosives rechage faster trait- i like it though this might be too strong for an adept.
Aim-Assisted Rocked – Wouldn’t light this green either. Bland auto procs with basicly no gameplay involved.
Short Fuse: its an interesting idea. applying cripple will help the bomb playstyle and make it harder for enemies to get away. Kinda bites with shrapnel though.
Siege Rounds: i think this trait is weak even though i like the gameplay and concept.
Thermobaric Detonation – 100% agreed. This could be an awesome trait that makes explosives more viable for many builds if only there wasn’t that huge clunky icd. Nerf the damage to the ground if you have to in order to make it balanced.
Not happy with the alchemical tinctures nerf, you’ll have to drop protection injection if you want elixirs to cleans condies. Core engie is already having enough troubles surviving the numbers p*** elite spec power builds put out.
(edited by santenal.1054)
@ Pride.1734
I updated a few things you mentioned.
On Short Fuse: Does it really bite with Shrapnel? Or does Shrapnel compliment it?
On Siege Rounds: I’ve been thinking, and this trait could synergize well with Thermobaric detonation. Thus it should be swapped somewhere. Any suggestions?
@ Santenal.1054
I felt like Alchemical Tinctures should have been split up, since not every build uses elixirs. In my opinion you need to select certain traits in order to spec in a skill type, not a whole traitline. Also with the change to shield protection should be more available. Next to that, when you choose the new trait you could go for elixir H which can give Protection.
excessive energy is a very nice trait to use in tools does not need to be replaced, it synergies with the vigor on tool belt usage and give yourself 100% endurance regen which helps with dodging attacks
gadgets need cd reduction and dmg boosts to make them viable
turrets need the core change like you said
other than that your ideas are very good.
~quaggan