Could this work?
What game mode do you want to do with this build? I’m just assuming you’re not aiming to PvE in GW2 with a condition stat and support focused build.
For PvP, or WvW roaming, you will really be hurting in your small skirmishes. Definitely don’t 1v1 anybody running a meta-build. If you can put up with that, and focus primarily on WvW mid to large scale fights, then I say play what makes you happy.
I could offer a suggestion if you are truly looking to take a condi-support role in sPvP or WvW that is without grenades, and uses the E-Gun to a high capacity!
http://gw2skills.net/editor/?fdAQJAqelUUpPrtbxkLseNSaBNy0MHRGyt85JcgAA-TJBHwARLDYZ/BDnAAAPAAA
^Embrace the kits and Healing Turret over Elixirs. Healing Turret especially has gotten so much stronger after launch that it makes Elixir H and Elixir traits obsolete.
Support: Healing Turret provides more overall support through the big 2520 heal and water blast every 20s, as well as regen, and extra water blasts. Healing Turret alone out-supports throwing all of the dang Elixirs at your allies, unfortunately.
Survivability: With a Healing Turret, Shield offhand, traited Tool Kit, Backpack Regenerator, more reliable vigor than from throwing Elixir H… this build is an un-killable kittenroach compared to the one you are using.
Damage/Pressure: With 7 second burns on your Elixir Gun poke, Bomb Kit conditions, Tool Kit pulls & Conditions, the pressure you can put out is simply tripled, as opposed to having one kit and no Incendiary Powder.
TL;DR, Elixirs consume an entire build and leave it pillaged of anything good. Switch to Healing Turret and practice multi-kit plays, even if you don’t like nades. Customize as you see fit!
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So… I was meddling with the engineer trying to make an elixir gun build(because i refuse to take nades), and this is what i’ve come up with. My idea behind this was to just spam elixirs and conditions, whilst primarily being a supportive role. I was wondering if i should keep the sigil of agony(since primarily, i want to spam the elixir gun skills) or should I switch to the sigil of bursting? Any criticism is greatly appretiated, but please dont beat me up.
http://gw2skills.net/editor/?fdUQJAqalcTp6qFYxdLkfNSdxA6AWIBRXzN98p/B-TRSAABKcgAUUPh0nAAxU+Z9CCA8ABQV9ne2PoNlgBAQACQmzM2tu1tu1tuJFwiSjA-e
Elixir gun is secret OP, don’t let someone tell you that you need to constantly swap kits/throw bombs or be “meta” to be good. The most important thing to keep in mind is your build needs to play to your personal strengths and still sure up any gaps in your playstyle.
Run elixirgun with the standard HGH build (Alchemy wise), if you are doing pvp you can EASILY get away with celestial trinket and whatever runes you prefer (I take undead most of the time). 4 points into explosive gets you incendiary power which is VERY nice, I like to put the other 2 stats into inventions (protective shield and power shoes really round out some of the issues I have when playing).
Honestly though you can run ANYTHING man, when I don’t feel like being a condi tank I switch out elixirs (but not elixir gun) for thumper and rocket turret (dropping the 4 points in explosive is an option if you prefer to use flame turret…which is also a great choice).
If you are feeling really bold I highly recommend trying this out 6 inventions/6 alchemy/1 tools.
The winners here are
Inventions-Metal Plating/Autotool installation/rifled turret barrels (or fortified turrets if you feel like it, more about this later)
Alchemy-Pretty much anything you want up until grandmaster (you want the experimental turrets trait for grandmaster)
Tools-Deployable turrets<—this, this guy right here is so under utilized. This takes turrets from ok to being an incomparable battlefield control tactic. With fortified turrets, you can toss a turret and half a second later it has a reflective dome shield, think about that. You see an ally getting shot at from multiple sides and you can toss your turret on to them (say healing turret) giving them a free 4 second reflect and whatever boons your turret now applies to allies (healing turret is vigor, thumper is prot, flame is might, rocket is retaliation and yes supply crate turrets ALSO apply boons)
This build even allows you to run machine gun turret, toss it and rocket turret on top of something high and laugh as you have covering fire over a ridiculous range and you can still place a thumper or flame turret near you to force them to fight in a a damage field that is constantly supplying you with buffs in 10 second intervals.
in my opinion P/P or P/S works really well with this since you now have some pretty strong extra damage sources really cementing the pressure conditions apply.