Hi, I’d like to introduce you my idea of someting what ArenaNet try to implement on our Engineers. Idea of Crazy Alchemist. It is only my proposition of what ArenaNet can change to make it pretty good new type of sub-proffesion like Granadier/Bomber and so on. Enjoy and share your thoughts.
/sec/ – cooldown
(sec) – duration
- Skills:
- Elixir B (Boon): /40 sec CD/
Fury(10 sec) + Might(30 sec) + Swiftness(10 sec) + Retalation(10 sec)
- Toss Elixir B /20 sec CD/
Fury(10 sec)/Might(30 sec)/Swiftness(10 sec)/Retalation(10 sec)
- Elixir C (Cleanse) /40 sec CD/
All Conditions -> Boons(5 sec)
- Toss Elixir C /30 sec CD/
One Conditions -> Boon(5 sec)
- Elixir H (Healing) /25 sec CD/
Regeneration(10 sec)/Protection(5 sec)/Swiftness(10 sec)
- Toss Elixir H /30 sec CD/
Regeneration(10 sec)/Protection(5 sec)/Vigor(10 sec)
- Elixir R (Recovery) /45 sec CD/
Breaks stun + Refil Endurance
- Toss Elixir R /120 sec CD/
Cure conditions + Reviving ally (20%)(6 sec)
[Combo field light ins’t in the tooltip]
- Elixir S (Special) /60 sec CD/
Shrink yourself + Breaks Stun + evade attacks(3 sec)
- Toss Elixir S /60 sec CD/
Stability/Stealth(4 sec)
- Elixir U (Utility) /60 sec CD/
Quickness + Random debuff(5 sec)
[Thief/Ranger Utility duration is 4sec instead of 5sec]
- Toss Elixir U /60 sec CD/
Random combo field wall(10 sec)
[Smoke screen doesn’t blocks projectiles]
- Elixir X (Elite like X) /120 sec CD/
Warrior Rampaging Brute elite(20 sec) / Elementalist Whrilling Tornado Elite (15sec)
- Healing Mist (Toolbelt skill Elixir Gun) /40 sec CD/
Regeneration(10 sec)
- Acid Bomb (Elixir Gun #4 skill) /15 sec CD/
Leap backward, spraying an acidic elixir on the ground that damages nearby foes(5 sec)
- Super Elixir (Elixir Gun #5 skill) /20 sec CD/
Launch an elixir orb, healing allies on impact and creating an area of continual healing(10 sec)
- Launch Elixir (Mortar #3 skill) /15 sec CD/
Launch a mortar round that heals allies in the target area(5 sec)
- Traits:
- Explosives:
Acidic Elixirs – Thrown elixirs cause damage when they land (120-130dmg / 1k Power)
[Launch Elixir/Healing Mist/Acid Bomb/Super Elixir/Toss Elixir U don’t work]
- Alchemy:
Cleaning Formula 409 – Throwing or consuming elixirs removes conditions from those affected
[It is a bit difficult to test it alone]
HGH – All elixirs give 20 seconds of might
* [Launch Elixir/Healing Mist/Acid Bomb/Super Elixir don’t work]*
Fast-Acting Elixirs – Elixir skills recharge 20% faster
[Launch Elixir/Healing Mist/Acid Bomb/Super Elixir/Toss Elixir B/C/H/R/S/U don’t work]
[Elixir X have wrong tooltip 96 sec CD works]
Potent Elixirs – Increases elixir durations by 20%
[Doesn’t change tooltips]
[Launch Elixir/Healing Mist/Acid Bomb/Super Elixir/Elixir U/Toss Elixir U don’t work]
[Rampage and Plague duration increase to 25 sec, should be 24 sec]
[Toss Elixir U Stealth should be 5 sec instead of 6 sec]
[Toss Elixir U Stability should be 6 sec instead of 8&1/4 sec]
[Doesn’t stack with Elite Supplies]
[Vigor should be 15sec instead of 3]
[10sec boons should be 15sec instead of random number from 5 to 60]
[30sec boons should be 45sec instead of random number from 5 to 60]
[Again it is difficult to test them alone Elixir C/Toss Elixir C/R]
- Inventions:
Elite Supplies – The Supply Crate has extra supplies, Elixir X lasts longer (20%), and Mortar has increased range (??)
[Increased range of Mortal doesn’t work]
[Rampage and Plague duration increase to 25 seconds, should be 24 sec]
[Doesn’t stack with Potent Elixirs]