Crazy Idea - The remote

Crazy Idea - The remote

in Engineer

Posted by: Jyrio.4637

Jyrio.4637

Hey fellow engineers

I just had a crazy Idea that i wana share with you.
The problem with utillity skills for the engi is that the will almost always be subpar to kits.
The same applies to the gyros. Even if their clunkyness would be fixed one would probably still run a 3 or 4 kit engi in PvE and ignore them. even if there are some niche uses for sneakgyro (dredgefractal) or bulwarks F-ability for reflect.
So i thoght why not bundle the Gyros together into a kit and call it the remote.
I would leave the sneak and the heal gyro out cuase they are fine in my opinnion. But the rest could work perfectly together in a kit.
Of course there would be the need for an autoattack for this kit and maybe combine the Blast and bullwarkgyros F-abilities together for the toolbelt skill or whatever.
I think this implemented as a kit could be really fun and it would even let us really benefit from the gyro traits without having to run with like 3 or 4 gyros wich cripples ur build alot.

I know i didnt think this through enough it is a spontainious idea i just had but i think its intressting. It would probably be way to overpowered and must be tuned carefully to be balanced.

Id really like to hear your opinnions on this topic and i know there are some very creativ and skillfull engineers out there that id really love to hear their input and ideas from.

Engi is a piano class and in my opinion it should remain as such.. this it what makes it destinct and fun.. I am afraid the more new elite-specialisations to come the more it will deviate from this path and the skillcap will be lowered more and more into mediocrity.

I love this class and I really want to help it even tho the scrapper was a little disapointing and what works better then just put ideas in the open and maybe even a dev stumbles over it.
I will not give up hope for gyro fixes and I really hope Irenio follows up on these function gyro changes (for PvE) that he hadnt had the time for so far. But this is another topic.

Gryjok

(edited by Jyrio.4637)

Crazy Idea - The remote

in Engineer

Posted by: Bombsaway.7198

Bombsaway.7198

This would have huge negative effects for game modes that are NOT pve. For example, could you imagine running into an engineer with all the gyros AND multiple kits in spvp?

The gyros are actually quite useful in multiple game modes. They need to be improved upon a bit, but the idea of being able to take all of them in one slot would be overpowering.

Crazy Idea - The remote

in Engineer

Posted by: Jyrio.4637

Jyrio.4637

Yeah u are probably right and this will most certenly never be realized but I d still like to have more Kits xD and I think a big majority of engis agrees that the gyros need some work

Crazy Idea - The remote

in Engineer

Posted by: Bombsaway.7198

Bombsaway.7198

Gyros need some work but not as much as some would say.

1. Bulwark probably would benefit in PvP and WvW from taking the adjusted damage or actual damage the player takes OR only taking the damage the engineer takes versus others. That would be strategic.

2. The Stealth gyro just needs tweaks to pathing.

3. The “bomb” gyro needs a bit more something (e.g. blast finisher too) or a shorter cool down. It does a nice launch but not nearly often enough.

4. Purge is a great concept if the gyro would survive a bit longer. I’d probably increase the range and make it “hang back” a bit more so that in smaller fights it works better (enemy has to pick which to focus on). In mass WvW, there is a problem inherently. If you add defense, you break the ability to kill it for small encounters.

Crazy Idea - The remote

in Engineer

Posted by: Jyrio.4637

Jyrio.4637

These are some solid Ideas but it doesnt change the fact that the gyros are still pretty much outclassed by kits in PvE. While making them into a kit will probably as you said be overpowered but to compenstate that a little the engi would also lose the access to several toolbeltskills of the induvidual gyros.
I mean isnt it enough already that the function gyro is practicly usless in PvE do the utility skills have to be so also?

Edit: Typos

(edited by Jyrio.4637)

Crazy Idea - The remote

in Engineer

Posted by: Bombsaway.7198

Bombsaway.7198

The last thing you would want to lose is the toolbelt skills of the gyros.

Gyros are pretty good save some minor tweaking and functional issues (e.g. pathing). Just use the one you need for each encounter.

Function gyro you either love or hate. I love it. It speeds up rezzes. Helps a lot, I find.