[Critique] FT build post-4/15 PvE

[Critique] FT build post-4/15 PvE

in Engineer

Posted by: Seras.5702

Seras.5702

http://gw2skills.net/editor/?fdQQFAUlUUpWrtbxmKseNSdBNqoA6AUguK6EGjQD-ThSDwAMuAAuVS0TpGr9H8qE8l6PVeAAdVGASHAATPAA-e

With the newly re-designed Sigil and Runes of Strength, along with Juggernaut, I figured stacking Might will be easy. In a pug group where organized might stacking aren’t present, I figure this could be very sexy, though I haven’t had a chance to test it at all. Also, the new Experimental Turrets GM trait, Rifle Turret will give me added Fury at a decent rate, plus the extra burst from the toolbelt.

Thoughts?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

[Critique] FT build post-4/15 PvE

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Posted by: CheapGamer.3691

CheapGamer.3691

I use something similar but instead of Fireforged Trigger I use Precise Sights and Flame Turret instead of Elixir Gun.

Engineer Cheapgamer [TRON] Magumma

[Critique] FT build post-4/15 PvE

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Posted by: Seras.5702

Seras.5702

How can u not take Fireforged Trigger? The cooldown reduction on Flame Blast is pretty important for sustained dps imo.

I was thinking of taking Thumper Turret instead of EG. Since the idea is to spend most of my time in FT, EG’s only benefit would be the extra healing field and some incidental conditions. Thumper would still give me a stun break, as well as protection and a few more blast finishers.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

[Critique] FT build post-4/15 PvE

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Posted by: DragoTheWise.7256

DragoTheWise.7256

Yeah, since the update, stacking might has been pretty insane. My FT build that I used pre-patched got changed a bit so I can use this particular buff.

http://gw2skills.net/editor/?fdIQFAUlcTp6qlXxWLseNSdhMyoVBZgCiu2teA-TBSEwALVeEVJWkLAAq9HyrDAwDAol6PaVCSKgUWGB-e

I can get to 25 stacks pretty easily without blast finishers. With this, I can do some major damage. Probably could eat some Chocolate Omnomberry Cream to make the might go longer.

Also on a somewhat related note, I noticed that while the tool tips on the tool belt skills say elixirs get 2 stacks of might, I actually only get one. Just noticed this the other day. Anyone else seeing this?

EDIT:

And to add to your question, I think switching out the EG for the thumper turret would be a pretty good idea. I used to run FT and EG back on the old Kit Refinement before it got nerfed. The two can definitely work well together, but for what you are aiming for, it may not be what you need.

(edited by DragoTheWise.7256)

[Critique] FT build post-4/15 PvE

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Posted by: ellesee.8297

ellesee.8297

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

Nice build my frand Seras! That’s exactly what I use except I use full berserker and Sigil of Force instead of Strength! But I also run with my frands who can stack might so I don’t really need the extra might sigil!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

[Critique] FT build post-4/15 PvE

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Posted by: CheapGamer.3691

CheapGamer.3691

No one cares Vee Wee and no one believes you.

I guess I should switch over, thought I would get more stacks of vulnerability than I am currently getting. I might try FT, Flame Turret and Thumper Turret instead of Rifle Turret just to keep the Blind aoe and stealth combo and 6 might for friends.

Engineer Cheapgamer [TRON] Magumma

[Critique] FT build post-4/15 PvE

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Howdy folks! Dancing monkery here, #5286th engi in NA and worlds Last rank 80! With a 100% Win ratio against Vee Wee in Combat !!!

Personally, I used to like the flame thrower, but I grew out of it. It seems to me that with some rune changes, a player may be able to take good advantage of juggernaut.

(edited by dancingmonkey.4902)

[Critique] FT build post-4/15 PvE

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Posted by: Arantheal.7396

Arantheal.7396

http://gwshack.info/?page=player_solo_spvp&region=na&username=ellesee.8297
>rank 836
gotta love google

Anyways, I was trying out a bunker-build, based on experimental turrets and FT.
So far it keeps at least 2 people busy so my team can take the rest, and PvE wise a similar combo has become not only a pretty nice group-supporter, but actual dmg dealer. Tough BK and Nades still outperform the FT dps-wise, the FT is one of the most profiting kits from ET since you have to sacrifice only ~20% dps in total to take everything your group wants you to have.

Speaking about pure dps, BK + HD is currently the max-dps you can get. Tough some bosses will not move ever, Subject alpha f.e. will trigger the mines whenever he is shooting out his essences to heal up, and they instantly trigger all mines at launch, and also when they try to crawl back. gives you additional 5×3.4k dmg every 10sec. Ofc they will give you this dps for every stack with incomming mobs. Taking nades for the barrage with you, combined with throw mine is the current engi zerker meta imo.

Engineer is love, Engineer is life.

[Critique] FT build post-4/15 PvE

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Posted by: CheapGamer.3691

CheapGamer.3691

Uhhh, ET and HD is?

Engineer Cheapgamer [TRON] Magumma

[Critique] FT build post-4/15 PvE

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Posted by: Arantheal.7396

Arantheal.7396

ET == Experimental turrets
HD == Hunker down

Engineer is love, Engineer is life.

[Critique] FT build post-4/15 PvE

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Posted by: Ronin.5038

Ronin.5038

ET == Experimental turrets
HD == Hunker down

Hunker? I believe it’s bunker, or am I missing some joke here?

As for the pve flamethrower, in my opinion it’s still massively underperforming comparatively to the bomb and grenade kits. Both damage wise and utility/support wise.
The only time I’d switch in flamethrower is to activate incendiary ammo for a small damage boost and then swap out for a better kit.
At least flamethrower is the coolest looking kit in our kitten nal.

[Critique] FT build post-4/15 PvE

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Posted by: Arantheal.7396

Arantheal.7396

Welp, since ET allows us to buff might and fury for the whole group on a pretty awesome uptime, this trait is mandatory for a supportbuild, and since it goes 6 into alchemy for it, Deadly Mixture is already on the way.

Combine that with Fireforged triggers, Juggernaut and modified ammunition, which leaves you with 2 extra points that you can spend on S/D (which works nicely with the already picked rifle-turret), more turret health in inventions, or extra 5% dmg on less than max endurance. depending on the amount of mobs, it’s your decission if you use the FT auto or the rifles, but ofc the mightstacking allows for heavier bursts…

Your decision, but considering all the options you have, you only loose roughly 20% of your own dmg (compared to nades /modified ammunition), and gain 20% more crit-chance + permanent 9 stacks of might for your whole group.

Engineer is love, Engineer is life.

[Critique] FT build post-4/15 PvE

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Posted by: Ronin.5038

Ronin.5038

No, I don’t believe ET is mandatory for a support build.

Losing 25/10-15% direct damage for the entire team and extra blinds (yes flame turret has a blind field, but the turret can be destroyed, is immobile and has a longer cooldown) is a bit of a hit to the engineers supportive capabilities.

As for might stacking, blast finishers achieve the same result and is much better/faster than relying on a flame turret for the same reasons as above + you don’t have to wait in 10 second intervals to build just 3 stacks of might.

I’m not sure S/D a good choice because to get the most fury uptime, you’re going to want to keep the rifle turret down which removes the ability to use surprise shot. Rifle turret also suffers from some of the same issues as flame turret (immobility and destructibility)

The only positive I see from this is the group fury/vigor which engineer wasn’t really able to do before , but the fact that fury is tied to rifle turret makes me not want to run ET even more.

You’re losing more than 20% personal damage because you can’t rule out the permanent easily applied aoe poison and 15+ stacks of aoe bleed from grenades and flamethrower at best can hit 3 targets while grenades and bombs can hit up to 5.

I know it may seem like I’m being harsh, but I just don’t want people to cringe when a turret engineer joins their group. Think classic bearbow, they could be doing so much more but they choose not to, wether it be out of laziness, stupidity, stubbornness or lack of knowledge about their class.

Just my opinion on turrets and the flamethrower. Just got to wait on the current turret craze to die down.

[Critique] FT build post-4/15 PvE

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Posted by: Arantheal.7396

Arantheal.7396

@Ronin:
Why would I want to apply poison and bleed?
This build I’m experimenting with is not a condition build and aiming for over-writing someone who actually aims for condition-dmg is directly counter-productive in a group.
And about s/d, I had ofc the same issues with it, and already swapped it with deployable turrets. Placing them above enemies into a wall or on some other obfuscation, instantly solved the problem with them going down to fast, while still delivering the smoke-field to the stack (if placed directly above the stack).

And yes, the FT is low dmg, so I might as well move the 6 points from firearms to explosives and go with BK or Nades…
Then again, the FT is so easy face-rolling, and its relaxed handling is what actually made it attractive in the first place for me^^

Engineer is love, Engineer is life.

[Critique] FT build post-4/15 PvE

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Posted by: Ronin.5038

Ronin.5038

Grenades supply bleeds with one of it’s two most direct damaging attacks which anyone who ran grenades should use as often as possible. Poison usually only needs one poison grenade throw to last an entire fight (just make sure not to overwrite those fire fields, I hate it when people mess up my combos so don’t do it to others)

I stand by what I type 100%, but from now on I won’t be arguing the point anymore. So each to their own I guess.