DPS Scrapper Build

DPS Scrapper Build

in Engineer

Posted by: Shinya.2598

Shinya.2598

Hi !
I’ve been away for a while. Can u please tell me how to play a dps scrapper nowdays. PVP or PVE

thanks

DPS Scrapper Build

in Engineer

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Unless QT has said something otherwise, PVE is pretty similar to regular engineer:

Full Zerker Gear. Runes of the Scholar. Sigil of Force + Sigil of lightning. Hammer.

Explosives: Glass Cannon, Aim Assisted Rocket, any grandmaster.
Firearms: High Caliber, Pinpoint Distribution/No Scope, Modified Ammunition.
Scrapper: Perfectly Waited, Mass Momentum, Applied Force.

Utilities: Healing Turret, Grenade Kit, Bomb Kit, Spare utility slot, whatever elite.

To get the most out of the the DPS scrapper, it is all about knowing when to use the right skills and traits:

If you’re by yourself, No Scope is best. With a group, Pinpoint Distribution is the best. For the grandmaster explosives line, Orbital Strike is the safe option since it works wherever. Shrapnel is good if you’re in a group that can max out might. Mine Trail is good if you’re going to be constantly dodging through the enemy.

For weapon use, you’ll want to use the hammer if you don’t have maximum might. If you do have max might, the bomb kit will do more damage. At max might, use Fire Bomb. If you don’t have quickness, Rocket Charge is a DPS increase, but if you do have quickness then Rocket Charge is neutral damage. Use Electro Whirl whenever it is convenient. Thunderclap is also a high DPS skill, but it is also part of your CC chain, so whether you should fire it off whenever or save for breaking bars is your choice. If you have max might + quickness, you’ll want to camp the bomb kit, except to switch out to use Thunderclap and Electro Whirl whenever Thunderclap is off cooldown.

The grenade kit is mostly for it’s toolbelt skill, but it is also a ranged option. Shrapnel Grenade, Freeze Grenade, and Poison Grenade are DPS skills. Only use them in your rotation if you have Shrapnel and max might, otherwise stick to hammer/bomb kit for DPS. Using grenades as part of the regular rotation adds a lot of difficulty for little gain, so personally I don’t do it but it is an option. The toolbelt skills you’ll want to use whenever they are off cooldown are Big Ole Bomb and Grenade Barrage.

The last utility changes depending on circumstance. Rifle Turret is the highest DPS, since Surprise Shot is the highest DPS skill we have. Battering Ram is for breaking bars. Bulwark Gyro is for defense, but the reflects it gives can do damage. Elixir Gun works as a stun breaker, and it also has some utility and a DPS skill in Acid Bomb. The elite skills are… meh. The mortar kit is good for it’s blind fields. The supply crate and elixir x are for CC, and I prefer the supply crate. Stealth Gyro has utility.

To CC an enemy, you’ll want to drop Thunderclap, then Big Ole Bomb, then use Rocket Charge inside of Thunderclap for the daze leap finishers. If you have battering ram, use the launch ram toolbelt then the utility after Big Ole Bomb, and you should still have time to use Rocket Charge in the lightning field. If the skills are on cooldown or it is inconvenient to use them, drop the Supply Crate and let the turrets do their work for a bit.

The power scrapper is only about 10% weaker than power engi at peak circumstances. In realistic circumstances it is much harder to say. But, the important thing is that this trade comes with a perk through the function gyro. You can rez people at a distance, even in dangerous areas, without stopping your rotation. Use it liberally.

I don’t have opinions. I only have facts I can’t adequately prove.

DPS Scrapper Build

in Engineer

Posted by: Shinya.2598

Shinya.2598

Unless QT has said something otherwise, PVE is pretty similar to regular engineer:

Full Zerker Gear. Runes of the Scholar. Sigil of Force + Sigil of lightning. Hammer.

Explosives: Glass Cannon, Aim Assisted Rocket, any grandmaster.
Firearms: High Caliber, Pinpoint Distribution/No Scope, Modified Ammunition.
Scrapper: Perfectly Waited, Mass Momentum, Applied Force.

Utilities: Healing Turret, Grenade Kit, Bomb Kit, Spare utility slot, whatever elite.

To get the most out of the the DPS scrapper, it is all about knowing when to use the right skills and traits:

If you’re by yourself, No Scope is best. With a group, Pinpoint Distribution is the best. For the grandmaster explosives line, Orbital Strike is the safe option since it works wherever. Shrapnel is good if you’re in a group that can max out might. Mine Trail is good if you’re going to be constantly dodging through the enemy.

For weapon use, you’ll want to use the hammer if you don’t have maximum might. If you do have max might, the bomb kit will do more damage. At max might, use Fire Bomb. If you don’t have quickness, Rocket Charge is a DPS increase, but if you do have quickness then Rocket Charge is neutral damage. Use Electro Whirl whenever it is convenient. Thunderclap is also a high DPS skill, but it is also part of your CC chain, so whether you should fire it off whenever or save for breaking bars is your choice. If you have max might + quickness, you’ll want to camp the bomb kit, except to switch out to use Thunderclap and Electro Whirl whenever Thunderclap is off cooldown.

The grenade kit is mostly for it’s toolbelt skill, but it is also a ranged option. Shrapnel Grenade, Freeze Grenade, and Poison Grenade are DPS skills. Only use them in your rotation if you have Shrapnel and max might, otherwise stick to hammer/bomb kit for DPS. Using grenades as part of the regular rotation adds a lot of difficulty for little gain, so personally I don’t do it but it is an option. The toolbelt skills you’ll want to use whenever they are off cooldown are Big Ole Bomb and Grenade Barrage.

The last utility changes depending on circumstance. Rifle Turret is the highest DPS, since Surprise Shot is the highest DPS skill we have. Battering Ram is for breaking bars. Bulwark Gyro is for defense, but the reflects it gives can do damage. Elixir Gun works as a stun breaker, and it also has some utility and a DPS skill in Acid Bomb. The elite skills are… meh. The mortar kit is good for it’s blind fields. The supply crate and elixir x are for CC, and I prefer the supply crate. Stealth Gyro has utility.

To CC an enemy, you’ll want to drop Thunderclap, then Big Ole Bomb, then use Rocket Charge inside of Thunderclap for the daze leap finishers. If you have battering ram, use the launch ram toolbelt then the utility after Big Ole Bomb, and you should still have time to use Rocket Charge in the lightning field. If the skills are on cooldown or it is inconvenient to use them, drop the Supply Crate and let the turrets do their work for a bit.

The power scrapper is only about 10% weaker than power engi at peak circumstances. In realistic circumstances it is much harder to say. But, the important thing is that this trade comes with a perk through the function gyro. You can rez people at a distance, even in dangerous areas, without stopping your rotation. Use it liberally.

Thanks, that’s some substancial info