Dabbling with the toolkit

Dabbling with the toolkit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

As the tittle says: I’m being silly in the Mists this evening…
Both with the toolkit itself, as with the Tools traits

I noticed a few things that I have some questions about:

1. First of: if I gain swiftness from the Trait Speedy Kits, I only move faster when I run forward.
Never when I strafe, or god forbid that I would, backpaddle.
Is this a bug, or is this simply how swiftness works? The Wiki doesn’t help me on this one.

2. Static discharge trait does about 300+ damage on dummies. Oddly enough, depending on the type of toolbelt skill used (oae, direct targeting etc) it sometimes hits directly, sometimes goes more in the direction that I’m looking etc.
The Wiki does help me here and explains this.

My question is: is this even remotely worth it than? The damage is free, but seems low, and sometimes I’m sure it will simply miss my target due to the toolbelt skill used to trigger it.

3. What is the point of Always Prepared trait?
I understand the bandages can help me if I get so lucky to be rezzed. But mostly my rezzer will have eaten them, if only by accident because of moving to me.
And that flamethrower or Elixir gun do nothing for me when downed right? I have to pick it up after and use it… Bit useless if I have already one of those on me. Not to mention it’s random.
My rezzer won’t pick them up either, unless he plays an engineer himself than the pushback on the flamethrower could help if he’s really smart and fast. Unless it’s the elixir gun…

4. Armor Mods or Adrenaline Implant?
If I would be crazy enough to go 30 points in Tools… but let’s say I would.
How noticable is that 50 % endurance speed?
I tend to go for the passive retaliation, especially since it stacks duration with what I get from elixir B (free or drunk). By the time I get to 75% something usually has crit on me I think.

5. Why does Kit Refinement for Med Kit give an explosion?
Shouldn’t that be a heal? Am I too logical here?
It’s not useless, no. It removes a boon and, more important I think: it’s an actual combo finisher blast.
Equip elixir gun, equip med kit… and you should get a 1 second free retaliation, which isn’t uber but still fun. Except: I don’t see one, no tooltip or nothing.
Nor does the Med Kit’s Detonate from Kit refinement knockback any target dummies for me, which is of course the main point of the skill. (and no, I’m not trying the dummies in the cirkles)

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Dabbling with the toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

1. First of: if I gain swiftness from the Trait Speedy Kits, I only move faster when I run forward.
Never when I strafe, or god forbid that I would, backpaddle.
Is this a bug, or is this simply how swiftness works? The Wiki doesn’t help me on this one.

No bug.
Think about it. If you can move backwards as fast as your enemy moves forwards, then I could simply backpedal and take on 29 mobs at once with the rifle or coated bullets on the pistol.

Poor craftsman blame their tools. Poor players blame their Engineer.

Dabbling with the toolkit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Good point about the moving backwards, it wouldn’t be a good mechanic if it worked on that. I’m not used to ‘backpaddeling’ anyhow, I rather strafe.

edit: if the rest of the conversation between me and Coglin seems odd, than that’s simply because I removed my posts after a little misunderstanding.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Dabbling with the toolkit

in Engineer

Posted by: coglin.1496

coglin.1496

As far as the kit refinement question in relation to the med kit, god only knows why it is what it is, I wil never understand that one myself. ……It needs to be a small AoE heal, or a single AoE condition removal, or something relevant to what the med kit does.

Always prepared – I do not have a truly beneficial use for it myself. Perhaps someone else does. Unless there is a group out there some where who has found a good benefit from this, it probably could use a looking into.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Dabbling with the toolkit

in Engineer

Posted by: GankSinatra.2653

GankSinatra.2653

I believe that strafing, and then pressing both mouse buttons so you ‘move forward’ keeps the Swiftness. You’ll be moving more in a circular motion but you can adjust it as you go and keeps your fingers for your binds. I hope im not wrong.

Dabbling with the toolkit

in Engineer

Posted by: GankSinatra.2653

GankSinatra.2653

Cant edit..
And the Always Prepared will drop a flamethrower, which gives a knockback. So when you get downed you can pull back 1 person, an ally on your team gets healed while he picks the Flamethrower and knocks away, then hopefully your aoe knockback will be up.

I guess thats why..but it does appear a bit underwhelming.

Dabbling with the toolkit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

You’re right GankSinatra: strafing and than moving forward keeps the speed.

Not so much different from WoW…

ignore that, just thanks for the tip.

Wiggely, wobbely and other wombaty wabbity creatures…

Dabbling with the toolkit

in Engineer

Posted by: GankSinatra.2653

GankSinatra.2653

Not so much different from WoW…

; )

Also, the point of 50% more endurance regen is that if you also pick vigor boon trait…woah nelly

(edited by GankSinatra.2653)

Dabbling with the toolkit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Not so much different from WoW…

; )

Also, the point of 50% more endurance regen is that if you also pick vigor boon…woah nelly

no idea what you just said, but back in the game to check…sounds like a dodging dance, am i right?

Wiggely, wobbely and other wombaty wabbity creatures…

Dabbling with the toolkit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Invigurating speed trait?
Where you get the vigor on swiftness, which you could get on each kit equip?
Which would let me not only run, sorry: strafe, much faster, but also let me dodge and roll all the way to the next capture point if I want?

Sooo going to test that combo.

just tested that, it’s a lot of dodges…
Might be a bit gimmicky since you actually spend several traits on it, not to mention you lose the retaliation.
But dodging this much could indeed be worth it for a defensive build.

Nice tip, thanks again.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Dabbling with the toolkit

in Engineer

Posted by: GankSinatra.2653

GankSinatra.2653

Not so much different from WoW…

; )

Also, the point of 50% more endurance regen is that if you also pick vigor boon…woah nelly

no idea what you just said, but back in the game to check…sounds like a dodging dance, am i right?

Yes you will dodge a crapload, its something i used on my ele and it probably amounts to the same amount of dodges on engi. Vigor boons + trait. Ele gets vigor from mainhand dagger fire but engi can trait for it somewhere. Gives like swiftness and vigor both. Its fun at the least.

Dabbling with the toolkit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Will have to test it in battle of course, at this point I simply mess up the dodging mostly.
Either I don’t, or when I remember I should, I dodge things the opponent probably wonders about: ‘is someone else attacking him too? Why did he just dodge my heal?’

Wiggely, wobbely and other wombaty wabbity creatures…