Damage post patch

Damage post patch

in Engineer

Posted by: Moonrabbit.1543

Moonrabbit.1543

So weapon stats apply to kits, and kit damage scales to some extent. However, attack with kit (grenades) is lower than with weapon(s). Has anyone calculated the expected gain in damage with grenades post patch? Based on what I see, the impact appears to be limited.

Damage post patch

in Engineer

Posted by: Metord.4201

Metord.4201

mainly i used to be a grenade user and i retested my build after the patch and seems near on target but not quite the way it was. There effective but not as more as the other Kits. If they added a auto attack on Grenades id play the build again. but its to much work for the same or less damage from other auto attacking kits.

Damage post patch

in Engineer

Posted by: Kronosfear.7548

Kronosfear.7548

is it the damage of the single grenade, or the total damage of the two (three if traited) grenades that hit the same target? It hits hard(er) for me still.

I still use grenadier build. Even more so now that the condition damage from my weapon/s provide the big plus on the bleed and poison grenades. The attack

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