Dear ANet please give us condi removal
Uh, there’s always Medpack #4, Healing Turret and Elixir Gun #5? And Elixir Gun #3, in the Big Picture™.
By now it feels like even thieves and mesmers have more condiremove than we do ;D
Jokes aside I wouldn´t mind if they changed fumigate to remove at least 1 condition from the engineer himself upon use
or change AR to somehow remove condis instead of giving immunity.
Or change projectiles that pass through lightfields to remove conditions from the player instead of removing conditions from the guys they pass through…
I think we have quite a bit.
HT is extremely effective and large radius.
Elixir gun works wonders on groups and removes 1 from OU.
We have a passive con removal w 15 in nature.
Elixirs if you don’t want e gun.
Med kits also have a con remover. Most other large single heals don’t.
Ours is scattered and we provide more removals than we provide ourselves, but we are in a good place.
Stun removers on the other hand . . .
Tbh we don’t have any issues with anything, Stun breakers or condi removal.
The real issue is the fact that everything is so spread out. Most other proffessions can take something to cover most parts. but the design of the eng is too much in the “we can do a little bit of everything”.
Just think bout it. We have a big condi removal Elixir C, on a 40 cd and it turns out to be pretty useless either we get loads of buffs and they get converted back by a necro or we just get condi stacked again. We have stun breakers but again they have big downsides. Elixir U stunbreaker that makes us take more damage. Elixir S we can use that one pretty well but condis still hurt us through it. AR is useless to say the least, just a little bit of power and you health is gonna be gone.
In the lastest Meta of stun and condi I think you are right, we don’t have enough synergy in our abilities to be able to deal with both effectively. We are a great support class, but that in turn makes us a target.
With a slight rebalance it would be great.
We do just need some kind of build mechanic that means we can have a stunbreaker that helps, or condi cleanse that isn’t more effective for other players
The only decent condi removal we have is healing turret and elixir gun 5. That means every 15-20 seconds we have 3 condi removals IF we are running elixir gun. Wasting a utility slot on elixir C is not even an option as to do so we have to drop either a kit or a stun breaker in every aspect of the game. So no I do not think our condition removals are in a good place in comparison to other classes, I would say we actually have the worst condition removal IN the game as it currently stands. Unless you run elixirs you have crap for condi removal hands downs.
Take warrior for example 3 condi’s removed almost every 10 seconds on an ability they are GUARANTEED to use.
Necro FULL condi cleanse every 30 seconds and 2 condi transfers on the 2 most commonly used weapon sets.
Theif a heal on a 20 second CD that removes all damaging condi’s as well as steaths them. And more condi removal available with specific builds.
So people asking for more condi removal are kitten well on point in my opinion, taking med kit even with eg is 2 condi removal every 15 seconds while switching between 2 kits one of which is clunky and only works if your not immobilized.
Zaragoz[SS] – 80 engineer
Exactly what I was saying, we have condi removal, it’s just so spread out. We can’t use any of it effectively.
We need to have it in a reliable place. instead of lots spread over lots of different things
For a while I just used Healing Turret as my main condi removal and did fine. Then I just took Cleaning Formula 409 and that was more than enough. Transmute + 409 + Healing Turret is amazing.
Message me any time in game.
409 builds with elixirs does work well. I have to agree with that. My problem is that outside of elixirs, we have no solid or consistence condition removal at all. Gadgets have no condition removal, turrets are limited to 2 every 15 seconds (which is very limited), and even with a 4 kit build you only have access to 2 skills that each remove only one condition a piece, and is very spread out requiring a lot of of work to get to each of them compared to everything else.
Edit:
Engis have more condi removal than warriors, we have like, none. Stop QQing
None? seriously? You have basic healing skills such as “Mending” which is a standard burst healing skill, that removes 3 conditions every 20s. To so similarly with Healing turret, we have to stay in a limited radius while doing a 3 button combo. “cleansing ire” removes up to 3 conditions simply by using your professional mechanic. Which can be done as often as what? 10s?………..So, honestly it appears your the one QQing as you have post after post in and only in the “warrior” subforum then you come here and post a rude and somewhat uninformed one liner. If I had to guess, you probably are not familiar enough with engineer to even list our condition removal options without the wiki.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Engis have more condi removal than warriors, we have like, none. Stop QQing
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Engis have more condi removal than warriors, we have like, none. Stop QQing
Hey whether right or wrong the op has a right to speak his mind and…
“qqing?” We have a nice and happy place in our forums we don’t need warrior/thief language in here :P
If they could do something like, by default throwing/consuming elixirs automatically remove 1 condition on you, or making Cleaning Formula 409 remove 2 conditions instead, that would help us much better I believe. So builds that are not heavily centered around elixir or the Alchemy line, can still get some condition removal benefit by having 1 or 2 elixirs slotted in their build.
Or, at the very least, change how Automated Response works please…
Since the launch, I always find it funny that when you actually fell to 25% HP, existing conditions won’t get removed.
It is not uncommon for an AR Enginner, falling to around 30% HP, then got burst down with loads of condition while AR did nothing (or close to nothing, as it will only deals with the new conditions applied after the 25% HP mark).
(edited by Blizt.3086)
Engis have more condi removal than warriors, we have like, none. Stop QQing
You are trolling, right?
Because Warriors have some very awesome condition removal. Cleansing Ire and Signet of Stamina alone are already all the condition removal you’ll ever need. And those aren’t the only options. Not to mention, they also do really nice things in addition to providing solid condition removal.
Engis have more condi removal than warriors, we have like, none. Stop QQing
You are trolling, right?
Because Warriors have some very awesome condition removal. Cleansing Ire and Signet of Stamina alone are already all the condition removal you’ll ever need. And those aren’t the only options. Not to mention, they also do really nice things in addition to providing solid condition removal.
Engineer removal is either better traited (409), or more plentiful+ attached to heals to offset damage (heal turret+ elixir gun). What’s awkward for Engineers is that if you go gadgets you have situational removal, rather than a general cleanse. Engineers already have plenty of condition removal in general and one could make a case that A.E.D. is the gadget’s answer to damaging conditions.
So no, engineers don’t need any more removal, people just need to better utilize skills.
engineers definitely have the least amount of condi removal. but the engineer is so powerful in pvp that removing or mitigating our only weakness would be over the top. any condi removal added should be in the tools or inventions tree so meta builds have to do some rearranging if they want it. we don’t want to end up like the ele now do we?
Yea, I use Transmute + Healing Turret + Super Elixir plus all the regen and typically do fine. Don’t forget Automated Medical Response which resets Healing Turret.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
The only weird one is Elixir C, and that one has the added Toss Elixir which makes up for it’s meh-ness in parts. Plus hey, it’s only an issue against Necros, and even then usually only in 1v1. Group fights convert too many conditions to too many boons for the 1-2 ticks of the Well to do much harm.
Honestly I feel that between my Mesmer and my Engi, my Engi is much better with condi removal. For a specific reason, on my Mesmer I feel forced into Mender’s Purity in a way I don’t feel forced into 409 on my Engi. As in, my Engi has enough baseline removal skills I can swap to. My Mesmer has the Mantra, but deary me are Mantras bad before you trait them.
So basically I have to either trait HM, or Mender’s Purity.
To me, being “forced” into traits/skills is always a bad thing. I swap constantly. Traits, skills, everything. Even while running across a zone in WvW I swap from something I need to defend the keep we’re at to something I need in the open field to something I use while going off to a camp with my GF.
Anything which “locks me in” is bad. My Engi has multiple baseline options for condition removal. I like that. Independent of what I want to use at a specific point, I can get my condi removal from another place. My Mesmer doesn’t have that luxury. :s
That’s not to say that 409 isn’t the end-all-be-all solution to conditions. If you are that worried about Necros and want to 1v1 them despite how futile 1v1 is in general, sure, 409 it. But baseline, my Engi is pretty well off for condition removal.
(edited by Carighan.6758)
You could just add 1 condition removed to soothing mist (HT toolbelt skill) and an extra condition removed on antidote (HK skill).
That would do but basically it is only a minor tweak we need.
Against a good necro we have at the moment a real hard time. They wait until we have 75% and get our Elixir B. Then corrupt boon, fear and apply all condis on us and gg. They also are able to send the conditions back to us.
409 is nice but they nerfed the HGH builds to hard