Dear Anet, to all the hard work we've done...

Dear Anet, to all the hard work we've done...

in Engineer

Posted by: Shoyoko.7309

Shoyoko.7309

I’m really trying to understand anet’s decision, but seriously- anet! you nerfed one of the traits after we worked so hard to find a way to utilise and come up with great builds despite the fact we are faced with a book list of buggy traits and skills.

For all the engineers out there that put hours and gold into making our builds viable, particularly the multi-kit builds, how are you going to compensate us?

If possible, please explain as to what is the actual philosophy for engineer? It just feels like we are getting taxed for trying to maximise the versatility we have left.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Dear Anet, to all the hard work we've done...

in Engineer

Posted by: Eviator.9746

Eviator.9746

Ow, I didn’t even think about the gold/time investment side of this. Though now that I think about it, perhaps the saying “If it seems too good to be true, it probably is” might apply. Making an expensive build based upon a single very powerful mechanic is asking for trouble, IMHO.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Dear Anet, to all the hard work we've done...

in Engineer

Posted by: Shoyoko.7309

Shoyoko.7309

Ow, I didn’t even think about the gold/time investment side of this. Though now that I think about it, perhaps the saying “If it seems too good to be true, it probably is” might apply. Making an expensive build based upon a single very powerful mechanic is asking for trouble, IMHO.

Expensive build on a single powerful mechanic? Kit refinement wasn’t powerful, it was viable. In general, kit refinement is only viable for multiple kit users in return it meant going through steep learning curve and finding ways to make a build that co-ordinate with all chosen kits.
We already have to press like 25 skills to be a viable engie so what about multi-kit users?

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Dear Anet, to all the hard work we've done...

in Engineer

Posted by: senseidan.2036

senseidan.2036

What I’m confused about is the conflicting philosophy, the changes to kit refinement were definitely a step in the wrong direction(or at least a bit far off).
Their official philosophy “Jack of all trades” master of none (but can be good at something with severe trade-offs) does not fit well with the current change.
In the real(game) world this means kits have to be deeply traited into to get any decent benefit from using that kit. Quick examples:
Grenadier additional grenade since two grenades are very weak
Juggernaut subpar damage without the might and without toughness is quite squishy close range
etc.
But for those who use multiple kits the main bread and butter benefit was using kit refinement, this meant engineers could full fill a variety of roles and efficiently benefit from using multiple kits as each kit serves a different role but still gear dependant. This acts VERY similar to elementalist attunements and which arena net stated engineers are similarly versatile.
They did also state there are substantial trade-offs which any build will have but for kitmaster builds they had their own such as being very difficult to utilize to full potential(combo ability between kits) and suffer a dps loss switching kits when using support options and dont get auras or traits which buffs the team. The current kit refinement benefits are restrictive and inefficient to our gameplay. Survivability is also a HUGE factor, kitmasters have no stun break or invulnerability (which elementalists get to have) and the only real option was to clear conditions with kitswapping to EG + FT.
Truly a “Jack of all trades” master of none with its own tradeoffs.
Anet have stated that they want to increase the amount of viable builds but following this patch I feel kitmaster builds are no longer a viable option as its tradeoffs are too severe compared to the actual benefit and skill required to play.
Overall I think kit refinement needs to be reverted back to no global cooldown or at least 5 second cooldown(because I understand we may be switching kits too fast and wasting EG to FT condition removal) BUT increase the amount of conditions removed(atleast on FT kit refinement). Anet needs to view the “kitmaster” as a fun build players want to play and refine it by adding more synergistic traits or support/dmg combo options when using multiple kits .
_

some suggestions: napalm blast as a blast finisher, smoke vent as a combo field.

(edited by senseidan.2036)

Dear Anet, to all the hard work we've done...

in Engineer

Posted by: Shoyoko.7309

Shoyoko.7309

Just posted a thread showing how silly the nerf was, now its buggy- engineer style.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)