Deploy Turrets + Kit refine
In PvE, the Deployable Turrets fix enables an Turret Engineer to have access to two knockbacks with twenty-second cooldowns (Healing Turret, Rifle Turret); with Throw Mine thrown in, that’s three knockbacks with twenty-second-or-less cooldowns. Toss a Net Turret in there to round it out with another relatively low-cooldown turret, and…four knockbacks, one with an 18-second untraited cooldown, two with 20-second cooldowns, and one with a 30-second cooldown.
Hopefully, turrets will get a cooldown reduction, maybe a trait, at some point.
Kit Refinement was too low level for the benefits it gave.
Many people ran Kit Refinement because the investment of 10 trait points was too attractive for the gain. (if you used EG/FT/Grenades it was often a better choice for those slot, and if it wasn’t then the alternatives at that level, SD and speedy kits were a simple switch).
Basically, that trait spot is very valuable. If Kit refinement was higher up the tree or better yet; got better with the height up the tree you were (similar to Elementalist Attunement bonuses) then at the top of the tree we could have what we used to have, and at the bottom we have what we have now.
So; maybe they should have had a “Kit Switch Cooldown” that the height you were in the last tree = %’age reduction in Kit-Switch cooldown. shrug. That cooldown = your kit refinement global cooldown.
Some great ideas there. Unfortunately….