Deployable turrets still give old turrets

Deployable turrets still give old turrets

in Engineer

Posted by: AsmallChicken.9634

AsmallChicken.9634

Taking the trait deployable turrets trait does not give the new buffed turrets. It uses the old values (pretty sure it also applies to supply crate). I must say that I’m not surprised that this bug made it through QA given the state of this class.

Deployable turrets still give old turrets

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Posted by: Deniara Devious.3948

Deniara Devious.3948

The QA procedure for engineer profession:
1. Enter Heart of Mists
2. Test it against one target dummy and one NPC: “hmm, seems to do some dmg”
3. Ready!!

Anet developers: please contact people who are really into playing an engineer and have played extensive amount of other professions as well.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

Deployable turrets still give old turrets

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Posted by: Faction.4013

Faction.4013

You’d think their QA department would’ve caught that before going live…

OWAIT!!

Deployable turrets still give old turrets

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Posted by: Moocattle.5463

Moocattle.5463

Lame, that was the only fun thing about turrets. Can’t be all throwing turrets on walls now for defence ):

Deployable turrets still give old turrets

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Posted by: Rebus Sohal.4108

Rebus Sohal.4108

YES! They finally nerfed this horribly broken talent that they only just made work! It was obviously too powerful with turrets that do slightly more damage!

Deployable turrets still give old turrets

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Posted by: Sylosi.6503

Sylosi.6503

The whole not having a public test server thing is really working well in this game…

Deployable turrets still give old turrets

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Posted by: paleeshi.1924

paleeshi.1924

I don’t know where you are getting this from?
I’ve tested both in mist and on dummies in LA, with and w/o the trait. I’ve even removed and put back the utilities between the trait switches. The numbers are same both in skill description and actual damage numbers.

Deployable turrets still give old turrets

in Engineer

Posted by: AsmallChicken.9634

AsmallChicken.9634

So with the new build that came out, it appears that its now just the thumper turret has the old tooltip with deployable turrets. All the turrets now appear to function correctly with deployable turrets.

(edited by AsmallChicken.9634)

Deployable turrets still give old turrets

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Posted by: Jerzor.8153

Jerzor.8153

Flame Turret has double the CD, switching the trait makes it blatant.

Deployable turrets still give old turrets

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Posted by: Wall E.5349

Wall E.5349

Flame turret 40 sec CD with deployable turrets

Deployable turrets still give old turrets

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Posted by: paleeshi.1924

paleeshi.1924

It must be some sort of bug though..

Btw, I just tested it! The smoke screen (from overcharge) lasts for 30 sec (same as CD) and not 5 as in description. Idk if it’s been like that before or if it’s a bug. During this time it doesn’t do any damage, just keeps the field up for 30 sec until the CD is off. So basically you have a blind field for 30 sec. :S Again, idk if it’s been like that, since I only played with it like… once. Kinda sick though.

Deployable turrets still give old turrets

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Posted by: google.3709

google.3709

It must be some sort of bug though..

Btw, I just tested it! The smoke screen (from overcharge) lasts for 30 sec (same as CD) and not 5 as in description. Idk if it’s been like that before or if it’s a bug. During this time it doesn’t do any damage, just keeps the field up for 30 sec until the CD is off. So basically you have a blind field for 30 sec. :S Again, idk if it’s been like that, since I only played with it like… once. Kinda sick though.

you tried that in mist golems right ? :P it’s a proximity bug! it will stop doing that if the target dies, or moves away or closer! there is that sweet spot that keeps it up forever lol

Deployable turrets still give old turrets

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Posted by: paleeshi.1924

paleeshi.1924

It must be some sort of bug though..

Btw, I just tested it! The smoke screen (from overcharge) lasts for 30 sec (same as CD) and not 5 as in description. Idk if it’s been like that before or if it’s a bug. During this time it doesn’t do any damage, just keeps the field up for 30 sec until the CD is off. So basically you have a blind field for 30 sec. :S Again, idk if it’s been like that, since I only played with it like… once. Kinda sick though.

you tried that in mist golems right ? :P it’s a proximity bug! it will stop doing that if the target dies, or moves away or closer! there is that sweet spot that keeps it up forever lol

You’re right =/

Deployable turrets still give old turrets

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Posted by: Tzung.1287

Tzung.1287

I did some testing on the turrets with deployable turrets and non deployable turrets.

Flame Turret: The damage is the same but the cooldown is longer 40 vs 25 seconds. I can’t tell if it is using the old or new radius. My guess is that it is the old turret based on the cooldown.

Thumper turret: The deployable one does not have the cripple effect, and the damage is lower. Deployable turret uses the old turret. Which really sucks because I was hoping my dream of throwing an awesome thumper in the middle of a crowd would finally come true.

The Net Turret: The net turret seems to be the same with both the deployable turret trait on and off.

Rocket Turret: No change between deployable and non deployable.

Rifle Turret: No change between deployable and non deployable. Both seem to be new turret.

Deployable turrets still give old turrets

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Posted by: Anymras.5729

Anymras.5729

I’m beginning to think they should either remove Deployable Turrets entirely or make it the default functionality, as they just can’t seem to get it working properly.

Deployable turrets still give old turrets

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Posted by: google.3709

google.3709

someone just told me that on the last built, they fixed this ( almost ), tool tip wont show changes but rifle turret and thump get their damage increase and cripple, But.. Flame turret is still bugged so if you use deployable turrets, you will still have the 40s CD