Detonating gyros

Detonating gyros

in Engineer

Posted by: tyrellian.3706

tyrellian.3706

Some things about self-destructs were unclear from the livestream:

  • When a gyro runs out of fuel, does it apply its detonation effect (daze, damage)? Or does that only happen if you manually explode it?
  • Similarly, does the detonation effect occur if it’s destroyed by enemy fire?
  • The tooltips for the detonate effects all indicate a 10s cooldown. Presumably that’s not a CD on the detonation itself – does that extend the cooldown of the gyro skill instead? If so, that seems particularly harsh in the case of the medic drone (40s CD, plus you’re getting less heal because you blew it up early).

Detonating gyros

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Excellent questions! ANet?

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