Devs, easy fix for KR.
I actually like both the Grenade and Elixir gun effect, the ELixir gun should just last a bit longer! Beside that, yeah I agree that they all should have a Cooldown, but they shouldn’t share it! The Cd should be 15-20 seconds, but I believe this will come when they stawrt gather data! But I agree with you on that would be ideal
WvW Roaming movies!
i agree KT is worthless atm and just a reduced cod would make us all fall in love with the new kr
1. Each effect has it’s own cooldown, not effecting the others.
2. The effects last a little longer.
As simple as that indeed…
Imo EG KR is just not effective as the purpose of the kit is support. I think a good KR for EG would be an AOE cleanse and drop a 3s waterfield. Now it’s supporting your allies and has good synergy with acid bomb for the AOE heal.
Grenadekit KR just feels out of place due the kit being 1200-1500 ranged dmg and the KR dropping a mine in melee range. Give us something that would help us at long range or something support/defensive. I’d say add something like your next grenade attack is doubled in damage and removes a boon per nade hit. Atleast something along those lines. Would make far more sense imo.