Did turrets got stealth nerfed again?

Did turrets got stealth nerfed again?

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Can’t find anything in the patch note,

Rocket Turret will only fire a single lobing rocket whenever you overcharge it while it should clearly have the time to shoot two rockets.

And can someone please fix both Net and Rifle Turret Overcharge, they are broken sinds Sky Pirates event. Net Turret won’t shoot for the rest of its lifespan if it overcharges in the start of a fight and won’t increase the firing rate if used afterward. Rifle Turret will keep its improved firing rate for the rest of its lifespan if used in the start sequence of a fight, on the other hand overcarging it after its second shot will not increase its firing rate any further.

Did turrets got stealth nerfed again?

in Engineer

Posted by: Yobculture.5786

Yobculture.5786

They’re bugged apparently, from what I’ve seen in previous threads.

Far Shiverpeaks

Did turrets got stealth nerfed again?

in Engineer

Posted by: Sukor.1236

Sukor.1236

This should really be fixed asap. I have no idea how they managed to break turrets so badly since they barely touched them.

Did turrets got stealth nerfed again?

in Engineer

Posted by: Penguin.5197

Penguin.5197

Im just laughing that they keep breaking turrets one way or another. At least the trait fix for turrets was sorta quick, lets see how long this fix takes.