Disappointed with thee engineer class

Disappointed with thee engineer class

in Engineer

Posted by: Sonho.3697

Sonho.3697

i can agree that the turrets and the mortar is rather bad but the flamethrower is really good. specialy now with the might bonus you gain from it. I used a flamethrower tankhybrid from lvl 40 and just wiped the floor with everything i touched. Just fiddle around with it and you will find something fun

Disappointed with thee engineer class

in Engineer

Posted by: shedim.8504

shedim.8504

The warrior, a heavy armor wearing melee class, has way better rifle abilities, than the engineer, a medium armor wearing ranged class.

The rifle does better dps than the flamethrower and has similar close combat capabilities. The rifle is lackluster at ranged damage however, it’s only true long range ability is the autoattack. Ridiculous!

The flamethrower severely lacks damage and funnily lacks strong burning conditions. You are not rewarded for bein close/melee range with the flamethrower since it’s damage is lower than even the rifle’s. The flamethrower is by far the most disappointing kit ever. It should focus on burst damage and burning.

Bomb kit should work like the thief’s traps. Deploy bomb-traps that damage enemies when they trigger them. I find them to be very awkward as they are right now.

Grenades a fine, I wish they had a range indicator even when smartcasted. Seeing their circle even when you smartcast them would help tremendously. The only decent kit in the engineer’s arsenal. I love how they work und water, if they only worked the same on land…

Kits do not benefit from weapon stats.

Kits do not work with weapon swap runes.

You need to specc for the ability to throw medipacks! This is ridiculous! You should be able to throw them right from the start!

The wrench kit…I don’t see its purpose. It is bad in melee and nobody builds turrets since they a worthless. Also has no synnergy with speccs and perks. Repairing stuff is nice, but the turrets suck big time and I don’t know if you can repair siege weapons with it. Awkward kit.

Pistols feel like casting stuff, not like pistols.

Shield is decent.

Elixis are okay, but the random stat thing is just stupid. Everything that is random prevents tactical play and thinking.

The engineer could be such a great class, but unfortunately it’s just disappointing and lackluster because so many kits, the defining ability of this class I might add, are just lackluster and awkward.

Disappointed with thee engineer class

in Engineer

Posted by: Mystic Angelique.4021

Mystic Angelique.4021

Need the Big Turret like this not a water pistol turret….

Attachments:

(edited by Mystic Angelique.4021)

Disappointed with thee engineer class

in Engineer

Posted by: shedim.8504

shedim.8504

they should have a look at the turrets in team fortress 2.

Disappointed with thee engineer class

in Engineer

Posted by: Andazeus.1928

Andazeus.1928

The randomness… oh the randomness! Just get rid of that and I’ll be happy!

Disappointed with thee engineer class

in Engineer

Posted by: Escellation.9270

Escellation.9270

The mortar could use a range buff. I was disappointed in not being able to hit anyone when I was using it in WvW continually.

STAIRS?! NOOOOOOOOOOO!

Disappointed with thee engineer class

in Engineer

Posted by: Charred.6814

Charred.6814

Need the Big Turret like this not a water pistol turret….

Rofl, yeah we need a Metal Gear elite skill.

Anyways, I only semi-agree with you. I played a necro before my engi and loved the staff skills, which plays very much like grenade engi, so I’m loving the grenadier kit and I don’t think I’ll ever use something else as my main dps. I’m just lucky I happen to love it so much.

Disappointed with thee engineer class

in Engineer

Posted by: Cyferwolf.1089

Cyferwolf.1089

Sorry to hear you’re not enjoying the engineer class. I really feel like it’s advanced leaps and bounds since the first beta weekend. To me it feels a lot tougher and like it has a lot more damage.

That said, I agree with you that the turrets seem especially week in dungeons and higher level areas. I’ll have to play with my build a bit and see if traiting for turret upgrade will help that, but I hate to lose other traits just to make them work.

The flamethrower needs some work still but I’ve really enjoyed it paired with the pistols. The miss thing really only bothers me on structures.

I dunno why the random boon stufff irritates people so much. for the most part you know what you’re getting from elixir B, which is what I rely on for boons, and the randomness of H never bother me (admittedly it’s mostly cause I’m hammering it and dodging to save my life rather than hoping for a specific boon :p) I do kind of understand the frustration from a team comp perspective though, there’s definitely times I’ve done the tosses on teammates hoping for swiftness to get us somewhere fast and gotten protection or fury or something.

Haven’t used the mortar yet, hope it’s not that bad.

I love the pistols, but I wish the rifle was better. Feels too close range for my taste. It would be kinda fun to have a hammer or something though, but I guess that’s what the tool kit is for. Sure would be nice if the crowbar smack still launched people though, that was funny.

Disappointed with thee engineer class

in Engineer

Posted by: Andazeus.1928

Andazeus.1928

I dunno why the random boon stufff irritates people so much. for the most part you know what you’re getting from elixir B, which is what I rely on for boons

Elixir B is pretty much alright. The others, however, are not. I don’t know how many dungeons you have done so far, but with many bosses, vigor and stability can become a pretty big deal. Many fights launch deadly projectiles at you with a frequency slightly higher then your endurance regeneration lets you dodge. Whether or not elixir h gives you vigor in that fight can decide about life or death.
Similarly, there are some trash pulls which will instantly knock down and kill you. Pulling these with stability on, means you can easily survive. Without, however, you won’t. And elixir s only has a 50% of stability. Got stealth? Too bad. You die. But got a dozen enemies after you and need to drop aggro? Look! Stability! Too bad, you die again.

And try throwing elixir u… projectile reflection wall against a melee? Yep, that can happen. And kill you.

Once you have some serious playtime clocked in and get a hang of all the boons and conditions and their effects, it becomes increasingly noticeable.

Disappointed with thee engineer class

in Engineer

Posted by: Nautix.6385

Nautix.6385

The one issue with the engineer is that it seems to be the only class that does not have one weapon combo/kit that is pure dps. Everything seems to have some type of support built into it for 2 of the 5 attacks.

Disappointed with thee engineer class

in Engineer

Posted by: Andazeus.1928

Andazeus.1928

I think dual pistols and traited grenades are both very dps oriented sets with little utility.

Disappointed with thee engineer class

in Engineer

Posted by: tuksonrider.1076

tuksonrider.1076

I have to say, I am also dissapointed by the engineer class. I really wanteed to like engineer. For one, the attacks are lack-luster compared to every other class. It seems I am limited to short and medium range attacks with either pistol or rifle, and the dps is lacking unless you go grenade or flamethrower. So what makes 1 engineer any different than another. Everyone says, GO ‘NADE! GO FLAMETTHROWER. So every engineer is just an exact copy of everyone else. Not very fun, not very versatile.

Weapons. We can go, dual weild pistol, pistol/shield, rifle… and…? I look at the number of different weapons, and attacks on warrior, elementalist, guardian, and then look at engineer and want to cry. They can even swap weapons doubling their combos. And the engineer can… spam the same few attacks with it’s limited arsenal. whoop-de-freakin-doo!

My wife plays an elementalist and I am so envious of her versatility, weapon selection, and number of attacks.

I’m now playing my guardian now and it’s way more fun. It opens up a wide range of playstyle. When I want range, I just switch to staff or wand. Support-role? Gotta love the guardian. Even my level 9 warrior has more useful range attacks than the engineer.

My necro has a better “turret” weapon than my engineer, better range, better dot, and better ranged area-effects.

The engineer was the first class I tried. If it was the only class in the game, I would have quit GW2.

Disappointed with thee engineer class

in Engineer

Posted by: Nautix.6385

Nautix.6385

I think dual pistols and traited grenades are both very dps oriented sets with little utility.

Grenades more so then pistol, but pistol’s 3 & 5 are more CC then anything. Engineer also seems to be all AoE damage. It would be nice for something to be single target damage. I guess the rifle is but still heavy on CC.

Disappointed with thee engineer class

in Engineer

Posted by: Andazeus.1928

Andazeus.1928

Pistol 3 does great damage against two targets, when it bounces multiple times. It also does confusion, which tends to hurt quite a bit. Sure, 5 is utility, but then again, almost all the weapon sets amongst all the classes have at least 1 utility skill.

But I agree, the engineer is sorely lacking some proper single target (burst) damage.

Disappointed with thee engineer class

in Engineer

Posted by: shedim.8504

shedim.8504

I have to say, I am also dissapointed by the engineer class. I really wanteed to like engineer. For one, the attacks are lack-luster compared to every other class. It seems I am limited to short and medium range attacks with either pistol or rifle, and the dps is lacking unless you go grenade or flamethrower. So what makes 1 engineer any different than another. Everyone says, GO ‘NADE! GO FLAMETTHROWER. So every engineer is just an exact copy of everyone else. Not very fun, not very versatile.

Weapons. We can go, dual weild pistol, pistol/shield, rifle… and…? I look at the number of different weapons, and attacks on warrior, elementalist, guardian, and then look at engineer and want to cry. They can even swap weapons doubling their combos. And the engineer can… spam the same few attacks with it’s limited arsenal. whoop-de-freakin-doo!

My wife plays an elementalist and I am so envious of her versatility, weapon selection, and number of attacks.

I’m now playing my guardian now and it’s way more fun. It opens up a wide range of playstyle. When I want range, I just switch to staff or wand. Support-role? Gotta love the guardian. Even my level 9 warrior has more useful range attacks than the engineer.

My necro has a better “turret” weapon than my engineer, better range, better dot, and better ranged area-effects.

The engineer was the first class I tried. If it was the only class in the game, I would have quit GW2.

Wait what? Guardian and ranged combat that is actually fun and viable? Are we playing the same game?

Disappointed with thee engineer class

in Engineer

Posted by: JonnyBigBoss.2071

JonnyBigBoss.2071

My gripes are:

1. Turrets aren’t particularly good.
2. Rifle is short-ranged.
3. Switching to kit disables auto-attack.
4. Grenades have no auto-attack.

JonnyBigBoss – 80 Engineer
Fort Aspenwood
The Ancient Order [TAO]

Disappointed with thee engineer class

in Engineer

Posted by: tuksonrider.1076

tuksonrider.1076

I have to say, I am also dissapointed by the engineer class. I really wanteed to like engineer. For one, the attacks are lack-luster compared to every other class. It seems I am limited to short and medium range attacks with either pistol or rifle, and the dps is lacking unless you go grenade or flamethrower. So what makes 1 engineer any different than another. Everyone says, GO ‘NADE! GO FLAMETTHROWER. So every engineer is just an exact copy of everyone else. Not very fun, not very versatile.

Weapons. We can go, dual weild pistol, pistol/shield, rifle… and…? I look at the number of different weapons, and attacks on warrior, elementalist, guardian, and then look at engineer and want to cry. They can even swap weapons doubling their combos. And the engineer can… spam the same few attacks with it’s limited arsenal. whoop-de-freakin-doo!

My wife plays an elementalist and I am so envious of her versatility, weapon selection, and number of attacks.

I’m now playing my guardian now and it’s way more fun. It opens up a wide range of playstyle. When I want range, I just switch to staff or wand. Support-role? Gotta love the guardian. Even my level 9 warrior has more useful range attacks than the engineer.

My necro has a better “turret” weapon than my engineer, better range, better dot, and better ranged area-effects.

The engineer was the first class I tried. If it was the only class in the game, I would have quit GW2.

Wait what? Guardian and ranged combat that is actually fun and viable? Are we playing the same game?

Engineer and ranged combat that is actually fun and viable? See. I can do that too.

And that’s the crux of engineer’s problem. Their ranged attack, what they are supposed to specialize, in is NOT FUN (unless you call grenades fun). All the other classes actually have cooler ranged attacks. I don’t do range on guardian much, but if I have to, it’s THERE if I need it. I have that option. I don’t NEED range on engineer because the other classes do range BETTER. But if I need MELEE on engineer……? Versatility? Not so much for engineer.

Disappointed with thee engineer class

in Engineer

Posted by: Nautix.6385

Nautix.6385

Pistol 3 does great damage against two targets, when it bounces multiple times. It also does confusion, which tends to hurt quite a bit. Sure, 5 is utility, but then again, almost all the weapon sets amongst all the classes have at least 1 utility skill.

But I agree, the engineer is sorely lacking some proper single target (burst) damage.

I just read my comment again and while you did get the message I meant to say I realized I had it wrong heh. Yes, I did mean single target burst dps. The #3 on pistol is amazing for 2-3 targets but just very weak on 1.

Disappointed with thee engineer class

in Engineer

Posted by: Punny.9210

Punny.9210

feel free to change your class …. I’m extremely fine with what it is now

Blackgate

Disappointed with thee engineer class

in Engineer

Posted by: shedim.8504

shedim.8504

I have to say, I am also dissapointed by the engineer class. I really wanteed to like engineer. For one, the attacks are lack-luster compared to every other class. It seems I am limited to short and medium range attacks with either pistol or rifle, and the dps is lacking unless you go grenade or flamethrower. So what makes 1 engineer any different than another. Everyone says, GO ‘NADE! GO FLAMETTHROWER. So every engineer is just an exact copy of everyone else. Not very fun, not very versatile.

Weapons. We can go, dual weild pistol, pistol/shield, rifle… and…? I look at the number of different weapons, and attacks on warrior, elementalist, guardian, and then look at engineer and want to cry. They can even swap weapons doubling their combos. And the engineer can… spam the same few attacks with it’s limited arsenal. whoop-de-freakin-doo!

My wife plays an elementalist and I am so envious of her versatility, weapon selection, and number of attacks.

I’m now playing my guardian now and it’s way more fun. It opens up a wide range of playstyle. When I want range, I just switch to staff or wand. Support-role? Gotta love the guardian. Even my level 9 warrior has more useful range attacks than the engineer.

My necro has a better “turret” weapon than my engineer, better range, better dot, and better ranged area-effects.

The engineer was the first class I tried. If it was the only class in the game, I would have quit GW2.

Wait what? Guardian and ranged combat that is actually fun and viable? Are we playing the same game?

Engineer and ranged combat that is actually fun and viable? See. I can do that too.

And that’s the crux of engineer’s problem. Their ranged attack, what they are supposed to specialize, in is NOT FUN (unless you call grenades fun). All the other classes actually have cooler ranged attacks. I don’t do range on guardian much, but if I have to, it’s THERE if I need it. I have that option. I don’t NEED range on engineer because the other classes do range BETTER. But if I need MELEE on engineer……? Versatility? Not so much for engineer.

Rifle autoattack is way better than anything the guardian can offer in ranged combat, like ever. Guardian has no ranged capabilities, since the devs decided that a heavy armor wearing brute might look cooler with a patheticwand that’s shooting magical tennis balls in slow motion and a staff that makes him look like a mishappened, armor clad Gandalf with strange skills and the you shall not pass #5, than with a real weapon. Heck, his underwater javelin is decent, but not available on land. The only thing that keeps me away from playing a guardian is his stupid caster hybrid ultimates and his severe lack of viable ranged WEAPONS, not some wizard wands.

But this is about the engineer and he is capable at range – with his autoattacks.
I do not like his rifle spells. I think the engineer should have gotten the warrior’s rifle skills, but some people seem to enjoy him. Personally, I was totally excited about the engineer and he looked like fun, but unfortunately his ranged combat feels lackluster, his turrets are beyond ridiculous, his kits seem rather lackluster and he’s suffering from tons of bugs, wonky gameplay, random buffs on elixiers and clumsy skills.

Every time I look at the engineer it makes me sad, since he could have been so much more awesome.

Disappointed with thee engineer class

in Engineer

Posted by: Dybz.9275

Dybz.9275

I think the engineer should have gotten the warrior’s rifle skills, but some people seem to enjoy him. Personally, I was totally excited about the engineer and he looked like fun, but unfortunately his ranged combat feels lackluster, his turrets are beyond ridiculous, his kits seem rather lackluster and he’s suffering from tons of bugs, wonky gameplay, random buffs on elixiers and clumsy skills.

Every time I look at the engineer it makes me sad, since he could have been so much more awesome.

Pretty much this. I am actually considering rolling a warrior Asura just so I can run around as a viable rifle wielding ranged techy DPSer.

Disappointed with thee engineer class

in Engineer

Posted by: Constantino.9571

Constantino.9571

i like the suport on elixirs, and the over time damage, but the support is sooooo random is not even good, u might just get movement speed when u need damage protection…. so lame. the over time damage doesnt even compare to the damage a warrior or a thief can do, they just stomp over people all the time, even by playing the engenier right and making a good use of ur cd a noob warrior can kill a good engenier.
im at lvl 40 and i dont even know why i keep playing this class, i have the same issue when i started wow with a shaman 5 years ago (TBC exp) and i think i bether off by re-rolling something else….and not making the same mistake i did 5 years ago by sticking with a class that i liked

Disappointed with thee engineer class

in Engineer

Posted by: baldsh.3896

baldsh.3896

I agree on some things like the random boons being a PITA, the kit swapping and all that, but turrets aren’t that bad if you spec for that ability that reduces damage by 30% (I think that’s the number). Granted I am only level 60, but with that trait selected all my turrets can take a beating.

My issues with turrets are the long cooldowns an every turret but rifle, I think they should all be lowered, especially the thumper, what good is having a “tanky” turret if you can only summon it once a minute? Rifle can stay where it is, put Rocket down to 45, and the others to 30 second timers.

I also think the tool belt timers for turret abilities are rather long, and I would much prefer to retain the tool belt ability than the extremely weak explosion blowing them up does. If ANet thinks that retaining tool belt abilities would be overpowered, than at the very least up the damage for blowing up turrets.

Disappointed with thee engineer class

in Engineer

Posted by: darkdelusions.2193

darkdelusions.2193

The turrets also need an attack this button like hunter pets it annoying to drop a turret in pve only to have it attack a random mob.

Disappointed with thee engineer class

in Engineer

Posted by: Creature.9476

Creature.9476

To anyone complaining about the lack of weapon switching and weapon combinations:

We have something the other classes do not have: we can equip kits that can change 1 through 5 on our bar. So that’s not a fair comparison.

That being said; I too feel rather limited. This class feels forced to use certain kits in order to do anything in groups. Turrets get 1 shotted in PvE and in PvP people just move out of their range. With their health and CD they just do not add up to the oomph they should give.

My pistols make my rifle obsolete once I have piercing bullets upgrade and various of my skills just double up so badly it becomes ridiculous.

I can, with the right skill load out, immobilize an enemy with three different skills, knock them back with at least two more skills.

And yes, that is a complaint. I can solo veterans of 3 levels higher (if I am patient) which makes me overpowered in that one single situation, but underpowered in everything else. We need some more balance!

Knowledge is meant to be shared

Disappointed with thee engineer class

in Engineer

Posted by: JAClockwork.6507

JAClockwork.6507

Fight through all the rubbish you don’t like about the class. Maybe they’ll give us some sweet buffs when they get around to a class balance patch!

Disappointed with thee engineer class

in Engineer

Posted by: ShadowX.4639

ShadowX.4639

I don’t believe that we are on par in damage or survivability. I believe we need to be tougher if they’re going to keep most of our stuff close range combat style… it’s impossible to use bomb’s, wrench kit, flamethrower and the closer range abilities in rifle and pistol to any great extent when anyone in sPvP / any mob in PvE can peel our faces off with just a couple hits. Dodge only gets you so far. The reason grenades are great is because we can kite like no other and never let anything come within melee range to kill us.

1 range option for us? vs like 3 melee and 2 or 3 hybrid’s?