(work in progress)
The selected utility skills would be : Healing Turret – Mine – Flame Thrower – Elixir R
Stats would be geared towards condition damage > vitality > toughness = healing power.
It is EASY to get at least 15-25 stacks of Might on yourself (and allies) in record time. How many exactly depends on your how many of your Tool Belt Mines are in range (luck). This is another reason why the radius explosion trait is mandatory, it increases your chances of getting Might. It has been confirmed that mine explosions must be directly inside the fire field for the combo to be performed, so this trait does not fit the build.
Instructions: drop Fire wall (FT). Use Mine Toolbelt skill, Mine, Healing Turret and Shield 4 (reflect) on top of your Fire Wall and blow them all up for blast combos that, if you’re lucky with Mine Tool Belt skill, will add up to 25 might stacks from the Fire / Blast combo. You can never have fewer than 15 or more than 25. Don’t waste any more finishers if you already have 20+ and are or will be focused, it’s enough.
Do not waste all your cooldowns on this in PvP! There are many other sources for Might. If possible, use a larger Fire Field than your own Fire Wall for greater effect. A Guardian’s consecration or Elementalist’s large fire field will guarantee that all of your Mine Field mines are inside the field if you are close to the center of the field.
The cooldown on all your skills is very low. You won’t miss the Mine tool belt skill until it’s time to rebuff, and it will be ready by then. You don’t have to permanently buff might in this fashion, but it’s easy to do, even when under fire from melee attackers because of all the knock backs. Your fire wall lasts long enough not to worry about having to this in a 2 second timeframe.
If you are under focus, you can still use Healing Turret to buff Might, but do so smartly – either closer to the end of the combo to get most out of the heal or to get the melee attacker away from you.
Use your mine to avoid melee attackers / bring ranged attackers closer to you or inside the fire wall (by throwing the mine behind them) . Use FT for AoE situations (in PvE) or to blast an immobilized or stationary target with the 2 skill. Use FT’s 3 and 5 for defense (remember FT Airblast WILL reflect grenades and possibly other stuff, which is mind blowing and amazing). The FT’s 5 attack does not interrupt casting, which is important especially when reviving a downed ally or stomping an enemy in PvP.
Use your primary weapon and shield for offense and defense. You can use the shield 5 to block a huge amount of attacks (Thief Unload comes to mind) if there is no enemy in melee range, as the block only ends if there is an enemy in melee or two seconds pass. Use shield 4 for knockback / blast field when needed. Use Incendiary Ammo on cooldown, preferably on Static Shock.
Use your healing turret defensively even if you don’t need the healing, as the knockback from trait is yet another control option at your disposal. Blow it up at the right time (when you see the large white circle) for an Area Healing water combo with itself for extra healing. Remember that the Healing Turret’s Tool belt skill also provides a very short Water field, which can be exploited by any blast attack for healing. Used with the Mine’s Tool belt skill, the healing provided is VERY high. Use Overcharge to clear all your conditions (if needed).
The Healing Turret’s Tool Belt skill’s water combo WILL save your life many times.
Elixir R: Use throw for downed allies / very strong condition removal / Light combo field. The AoE retaliation is nice if you can get it, in PvP against a ranged attacker use your Shield reflect and blow it up at the end. His conditions will be all gone because of the 8 second duration elixir and at the end you will have Retaliation. Use the actual Elixir it to break stuns and get your endurance back.
This build is INSANE in both PvE and PvP and I see no reason to ever change to anything else. There’s a lot of dodging from vigor, condition clearing and high damage from conditions and Might.
With some changes to stats and traits, you can replace FT with Elixir Gun and support your allies. You will be a very hard to kill support, but you will rely on allied fire fields to get Might up. Replace Scope with Kit Refinement.
PS: I won’t go into runes / specifics because they’re not the point. This build has A LOT of damage, defense, control and healing and that’s where I want the focus to be.
(edited by Y u mad its vydia.6324)