(edited by Ivantreil.3092)
[Discussion] Engi Weapons with worthy AA's
Sounds great to me! Anything to help make Engi a tad more viable for content and play. Have often wondered about our AA, me being a fairly new Engineer and all it did seem a bit lackluster compared to other classes.
So yea, right on the mark I’d say!!
I don’t PvE much but wouldn’t that just make the game easier as opposed to more challenging? I also thought bomb kit grenades/bomb kit hit pretty hard anyway?
It could be an interesting way to balance things: if the weapons AA are stronger than the kits AA, then weapons become more relevant and kits less mandatory. The problem is reaching the sweet spot without gutting the profession in the process…
that it makes every other class in the game boring to play.”
Hawks
In raids at least, the lack of a good autoattack is the largest factor in engineer being undesirable. Typically DPS classes in raids are brought for their utility, not strictly for their damage. This is why thief is fairly uncommon despite having the highest DPS in several fights – it brings no utility and its DPS isn’t so much higher than ele and guardian that it makes a large difference.
Engineer has a bit less DPS but it is within 5-10% of the top DPS classes in some fights. The problem is that engineer cannot bring utility. It is locked into 4 kits on the condi build, and it is locked into rifle turret / bomb kit / grenade kit on the power build. These kits provide some utility with knockbacks and blinds but ultimately those are just not that useful compared to things like free protection, group condi cleanse, group stability, reflects, etc.
Funnily enough engineer actually has all of those things besides permanent group protection, plus some unique things like bulwark gyro (which is also a reflect!) and function gyro, but can’t bring any of them because it loses too much DPS by dropping a kit, and it can’t being support traits or gyros because those are locked behind alchemy, inventions, and scrapper.
Engineer needs a good autoattack. It won’t fix everything but it will at least give us one or more utility slots. It would also be nice if Glass Cannon and Shaped Charge were made baseline and replaced with actual explosives themed skills so that you don’t have to take Explosives to hit someone with your non-exploding weapons. Then we might have one free traitline as well!
Engineer needs a good autoattack. It won’t fix everything but it will at least give us one or more utility slots. It would also be nice if Glass Cannon and Shaped Charge were made baseline and replaced with actual explosives themed skills so that you don’t have to take Explosives to hit someone with your non-exploding weapons. Then we might have one free traitline as well!
Yes please! Make those or some others baseline like you said and it frees us up from being locked down into traits that we really don’t use for the most part. Some versatility to our builds would be a joy and opening up a traitline or two would leave room for some much needed utility, GROUP SUPPORT kind of stuff. Make us viable again.
We are viable, desirable? thats another story :/
We are viable, desirable? thats another story :/
Yea, good point! Bad choice of the English for me on that one. As many have said many times, ALL classes are viable, but which of those people actually want to take is where the issues lie.
But I shall hold the faith! When I came back to this game almost 2 years now I rolled a Necro and was blasted for it. “Selfish” class, sucks,no one wants,etc. Then look what happened….Necros blew up! So now that I have found a class I really enjoy I will stick with it and hope that Engi’s too get another look-see and some love, as well as any other class that could use the developer “hug-of-not-being-sucky”!