-Ralph Waldo Emerson
(edited by Specterryu Quipter.8412)
Since most classes have access to weapon swap, and are able to put sigils on all their weapons. Wouldn’t it be fair for Engineers to be able to somehow put sigils on one of their kits? Or is this too OP, lets discuss.
(edited by Specterryu Quipter.8412)
We gain the sigils from our weapons on our kits.
Frankly I wouldn’t want to have to purchase a ton of extra sigils to put on my kits.
One advantage to our class is being able to save a bit of scratch on one set of sigils.
IMO, the ability for medkit to count as an “on heal” ability on sigils, and for the ft to proc “on crit” sigils, etc, etc, mitigates the lack of a single weapon set.
IMO, the ability for medkit to count as an “on heal” ability on sigils, and for the ft to proc “on crit” sigils, etc, etc, mitigates the lack of a single weapon set.
If you had the option to attach sigils to kits though. Instead of having all your kits only use your main weapon’s set of sigils, like they currently do. Wouldn’t this open the door wider, for build customization? I’m not saying we should be able to attach sigils to all of our kits, that would clearly be OP. What I am stating is, being able to attach a sigil to one kit. Maybe we should be able to designate a kit as our second set of weapons. I don’t know, it’s an idea I had while at the kitten end of the afternoon.
I prefer having sigils on our weapons. I like having dual pistols or pistol + shield so that two sigils count toward my kit. Having it your way, we’d be stuck only with one.
IMO, the ability for medkit to count as an “on heal” ability on sigils, and for the ft to proc “on crit” sigils, etc, etc, mitigates the lack of a single weapon set.
If you had the option to attach sigils to kits though. Instead of having all your kits only use your main weapon’s set of sigils, like they currently do. Wouldn’t this open the door wider, for build customization? I’m not saying we should be able to attach sigils to all of our kits, that would clearly be OP. What I am stating is, being able to attach a sigil to one kit. Maybe we should be able to designate a kit as our second set of weapons. I don’t know, it’s an idea I had while at the kitten end of the afternoon.
do not want. bad idea. not because it lacks creativity or whatnot, but because kits are technically a utility skill, not an equipment slot. to make kits equipments slots either:
a) kits get removed and become engi specific weapon sets. there was a thread awhile ago talking about this, most people poo pooed for good reason, which is …
b) if sigils could be placed ON kits, kits would need to be penalized for swapping on a ten second timer like everyone else’s weapons.
This would destroy what the engineer is.
also, what kokocabana says below is another mint reason not to change things.
(edited by nakoda.4213)
Don’t want. My elixir gun benefits from 2 sigils rather than one since it’s 2 handed so don’t take that away from me.
do not want. bad idea. not because it lacks creativity or whatnot, but because kits are technically a utility skill, not an equipment slot. to make kits equipments slots either:
a) kits get removed and become engi specific weapon sets. there was a thread awhile ago talking about this, most people poo pooed for good reason, which is …
b) if sigils could be placed ON kits, kits would need to be penalized for swapping on a ten second timer like everyone else’s weapons.
This would destroy what the engineer is.
Or C) We have a kit acting as our second set of weapons, while still being able to use the other kits, as utility slot skills. The kit that gets designated as our second set of weapons, gets some kind of bonus determined by which kit it is (more power, more healing power, longer range, etc) as well as being able to have a sigil attached to it. Like the other classes, the secondary weapon/kit, wouldn’t benefit from the primary weapon’s sigils, but this could breed more potential with on weapon swap sigils. This would also free up a utility slot for say, another kit, or just an additional utility skill.
This is more what I had in mind. As far a cool down goes on our kits, I wouldn’t mind one, if they were to do something like I suggested (Probably a 5 second CD). I would rather have a CD on our kits, than for us to remain how we currently are. I am not saying we are a bad class, or that I am going to rage quit because we hardy have any dps options. I am saying that we are taxed too much for versatility, and not many people are offering solutions on how to fix this, at least not anymore. Could this destroy what the Engineer currently is? Maybe. But it could also help redefine what is, the Engineer.
(edited by Specterryu Quipter.8412)
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