Ditch Gadgets for New Kits

Ditch Gadgets for New Kits

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

Since our Weapons are weak because we have kits,
and since every buff we receive will also come with a nerf to keep kits from being “OP”
It seems to me like the intention of Engineers is to always use a kit.
The best alternative is Elixirs.

So I think we should ditch all our Gadgets for new kits and Elixirs.

Melee
Rocket Pack Kit

Skill #1 – Rocket Punch
~ Rocket Knee
~ Rocket Uppercut

Skill #2 – Rocket Kick
~( Current RB TB skill but with increased range)

Skill #3 – Rocket Slam
~( Jet up into the Air then come jet-slamming back down damaging foes and AoE knockback)

Skill #4 – Burn Exhaust
~( Create a Smoke Field )

Skill #5 – Rocket Boots
~ ( Current Rocket Boots skill )

TB- Rocket Dash
~( Dash a short distance and Daze foes for 1 sec, Stun Breaker, small GTAoE)

iono it would need balance of course but I think it would be a fun as hell melee option.
imo Engineers should just embrace kits and ask for more.

Maybe take Slick Shoes, PBR, and Goggles, put them in a Gadget kit (aka Data kit)
along with a few other fun toys, Dare I say the mighty Pinchers of Peril!

A new Elixir would be nice too

Ditch Gadgets for New Kits

in Engineer

Posted by: FiftyTwoBears.5482

FiftyTwoBears.5482

I want a Mine Kit.

Make the auto attack the Toolbelt skill, where you can Stack about 10 layers of mines around you.

and other mines are like an Electrical Fence trap when people walk into them, or more blockbacks

possibly Boon removals, and stuns and junk. I think everything could be some kind of knockback or stuns, and it would be justified cause you literally need people to walk into them, so it’s not to overpowered really.

Ditch Gadgets for New Kits

in Engineer

Posted by: Ricky Rouse.1583

Ricky Rouse.1583

I want a Mine Kit.

Make the auto attack the Toolbelt skill, where you can Stack about 10 layers of mines around you.

and other mines are like an Electrical Fence trap when people walk into them, or more blockbacks

possibly Boon removals, and stuns and junk. I think everything could be some kind of knockback or stuns, and it would be justified cause you literally need people to walk into them, so it’s not to overpowered really.

Mine did have its own kit back in the first Beta Weekend Event.

It was removed because it was literally the same ability 5 times, and it wasn’t like the current mine kit where it removed a boon and knocked back.

Ditch Gadgets for New Kits

in Engineer

Posted by: Monsterboy.2490

Monsterboy.2490

I want a Mine Kit.

Make the auto attack the Toolbelt skill, where you can Stack about 10 layers of mines around you.

and other mines are like an Electrical Fence trap when people walk into them, or more blockbacks

possibly Boon removals, and stuns and junk. I think everything could be some kind of knockback or stuns, and it would be justified cause you literally need people to walk into them, so it’s not to overpowered really.

There used to be a mine kit, actually.
Arena net got rid of it, though, not sure why, might be because it was a defensive kit and we all know that the engineer has oodles of those.
1 is an oodle, right?
So we have an oodle of a kit.

Ditch Gadgets for New Kits

in Engineer

Posted by: Anymras.5729

Anymras.5729

That explains that one Skill Challenge guy in the Charr starting zone – has a Mine Kit, so he lays down a bunch of them.

I could dig a mine kit. Be the first kit I’d actually keep on. Could work it out to have interesting effects and/or combo fields, maybe some unique methods of mine deployment (like, maybe a Spider Mine, that would be placed and run in a particular direction to start with, and then start ricocheting off walls like a murderous Roomba).

Ditch Gadgets for New Kits

in Engineer

Posted by: Chickenshoes.6250

Chickenshoes.6250

The current mines are woefully inadequate. Minefield is a joke, and in the likely event all but a couple of the mines are triggered, you get the full cooldown for trying to lay down a new minefield.

And only having 1 mine is pretty lame. If a mine has been on the ground a while and is tripped by an enemy you can throw another one right away, but what’s terrible is that the mine often disappears if you go any distance from it and the skill button is still on “detonate” meaning you have to push it for no effect and a full cooldown.

I’m pretty sure they removed it because as someone mentioned it was a kit full of 5 blast finishers, but I don’t see why we can’t stack these current blowback mines if you can only place one before a cooldown so it takes some time to build a collection.