(edited by Kimbald.2697)
Diversity in the scaling of kits.
Speccing condition for flamethrower seems folly to me as the vast majority of flamethrower damage is direct, not condition.
Speccing condition for flamethrower seems folly to me as the vast majority of flamethrower damage is direct, not condition.
Ah, is it?
I considered it to be burning most.
If so than my whole theory is wrong (and so is my use of flamethrower in conditonal builds than).
Hoping for more feedback, but thanks for replying.
it would be great if I was wrong about this.
You get a very small duration burn as the last part of the #1 attack, and you can put down a flame wall on a fairly long (considering the other attacks) cooldown. The only other burn is your toolbelt one.
Compare that to the #1 and #2 attacks that (aside from mentioned above) are pure direct damage and impacted by power/precision.
Flamethower is generally considered a power based weapon as stated above. This is because the only real condition you can apply with it is burn with the fire field.
EG on the other hand is considered condition based because of its 1,2,3 attack.
Thanks both.
I stand corrected on this one than.
This opens more possibilities in my build experiments indeed.
The last thing I would have taken the flamethrower for was to be more direct damage orientated. I should check the tooltip numbers better I guess.
It hasn’t been mentioned yet, but grenades CAN be strong on a condition damage engi as well. (I’ve seen seen very viable pistol/grenade builds.)
It hasn’t been mentioned yet, but grenades CAN be strong on a condition damage engi as well. (I’ve seen seen very viable pistol/grenade builds.)
Thanks for pointing that out too.
I’m not going to delete my topic because you all took the trouble to reply, but it seems it can be matched up just in any combination I would see fit.
Still learning, and this helped a lot.