Do healing turrets stack?
Examples of duration-stacking effects
10 seconds of regeneration are applied to a target from a level 80 player with 1500 Healing Power. 5 seconds later, 10 seconds of regeneration are applied to the same target from a level 80 player with 2000 Healing Power. The target will experience 317.5 health per second for the first 5 seconds, then 380 health per second for the next 10 seconds, then 317.5 health per second for the next 5 seconds.
Because Healing turrets apply regeneration, which is a duration stacking effect, they apply twice the duration if you are in range of both of them. This applies up to the Stack cap of boons, which is 9 applications.
For the flat healing caused by the blast combo most people use there is no cap. As long as you are not at full health you can recieve unlimited amounts of healing per second, and multiple heals don’t interfere with one another.
If 2 engineers drop healing turrets next to each other do you get twice the healing?
No.
Also as above but both also drop supply crates is it 4 times the healing.
No.
Cant find anything definitive on this and from tests Ive done seems that there is some differance, but hard to tell exactly what.
The difference would be in who is using the highest healing power value. They overwrite. What will happen is that the duration will overlap though which creates Ann illusion of difference.
Regen 1: 50hp @ 10s
Regen 2: 60hp @ 6s
If the reapplication time is 10s for 6s you’ll see the higher rate them it’ll drop then it’ll rise again when reapplied.
What the other person said about burst healing is true and that’s uncapped so the water field effects attack though waterfields themselves do not.
Thanks all.
Clarifies whats happening.
Half the direct healing from healing turret comes on placement, and is self only. The other half is on the overcharge, and is AoE (the usual 5 target limit, prioritizes players). The regen it applies is AoE but stacks duration, so a player will only be receiving healing from one instance of regeneration at a time. It’s not useless to have multiple people using healing turrets (or supply crates), but it’s not going to be huge healing either. You’re still best off using the overcharge, using any blast finishers you have, and then picking it back up (or detonating if necessary).