Do not use healing turret for regeneration.

Do not use healing turret for regeneration.

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Posted by: Lyuben.2613

Lyuben.2613

Simple. What the title said.

I was doing some testing after another thread mentioned regeneration, and I found one thing.

I was ticking 138, from 60 healing power.
I was ticking 290 from 1283 healing power.
But oddly… I was ticking 130 from the healing turret regardless of what I had.

And then it hit me.

I knew before that turrets don’t take into account your stats, but not to this degree…

So it seems that the healing turret puts out the absolute worst, of the worst in terms of regeneration. You might have 300 points from inventions, and 798 from the clerics amulet. That makes no difference, its the same as being naked.

So, if you want regeneration, as an engineer use the following:

Elixir H
Toss Elixir H
Healing Mist

Using the healing turret will harm: you, and your group, since its AoE. If a helpful elementalist has a more powerful regeneration, it won’t tick while the inferior healing turret works. And healing turret sets out 15 seconds of the inferior version at once, so it will stack regeneration faster than anyone with useful regeneration can.

Vibor Bauman- Level 80 Engineer- Gandara

Do not use healing turret for regeneration.

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Posted by: SixSins.7610

SixSins.7610

Or the toolbelt heal from Elixir Gun. Why do people forget that one?

Do not use healing turret for regeneration.

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Posted by: Lyuben.2613

Lyuben.2613

Or the toolbelt heal from Elixir Gun. Why do people forget that one?

Because I didn’t?

Its called healing mist.

Vibor Bauman- Level 80 Engineer- Gandara

Do not use healing turret for regeneration.

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Posted by: CptCosmic.3156

CptCosmic.3156

healing turret is the best heal when you dont have any traits in any other healing skill.
you place it, pick it up again instantly and it goes on a 15second cooldown.

Do not use healing turret for regeneration.

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Posted by: Lyuben.2613

Lyuben.2613

healing turret is the best heal when you dont have any traits in any other healing skill.
you place it, pick it up again instantly and it goes on a 15second cooldown.

As a self heal maybe, but its regeneration is the lowest of the low, and since it is of large durations, anyone in your group who has useful regeneration, won’t get theirs to tick for a long while.

Every second spent with healing turret giving regeneration, harms anyone who has useful regeneration to offer.

If you want a short cooldown heal, put 20 points in tools and use med kit for a 16s heal, or 30 points for a 14s heal.

Or even 10 points in alchemy for a 20s heal with elixir H- which has a higher base heal.

Vibor Bauman- Level 80 Engineer- Gandara

Do not use healing turret for regeneration.

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Posted by: Sporadicus.1028

Sporadicus.1028

Good info. I’ll keep that in mind. Since they don’t track that, healing turrets make a pretty lousy choice for heals.

Do you know if the bandages from med kits get your healing bonus?

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

Do not use healing turret for regeneration.

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Posted by: NeryK.5301

NeryK.5301

As mentioned before, the turret also provides the opportunity for a water field + blast combo (aoe healing). However it is not 100% reliable (need to time it right) and I do not know how stats affect healing combos (or damage ones for that matter).

I like this job. I like it !

Do not use healing turret for regeneration.

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Posted by: Recursivision.2367

Recursivision.2367

healing turret is the best heal when you dont have any traits in any other healing skill.
you place it, pick it up again instantly and it goes on a 15second cooldown.

As a self heal maybe, but its regeneration is the lowest of the low, and since it is of large durations, anyone in your group who has useful regeneration, won’t get theirs to tick for a long while.

Every second spent with healing turret giving regeneration, harms anyone who has useful regeneration to offer.

If you want a short cooldown heal, put 20 points in tools and use med kit for a 16s heal, or 30 points for a 14s heal.

Or even 10 points in alchemy for a 20s heal with elixir H- which has a higher base heal.

Unless I’m mistaken, the highest ticking regen should have priority and tick before the lower ones.

Do not use healing turret for regeneration.

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Posted by: Lyuben.2613

Lyuben.2613

healing turret is the best heal when you dont have any traits in any other healing skill.
you place it, pick it up again instantly and it goes on a 15second cooldown.

As a self heal maybe, but its regeneration is the lowest of the low, and since it is of large durations, anyone in your group who has useful regeneration, won’t get theirs to tick for a long while.

Every second spent with healing turret giving regeneration, harms anyone who has useful regeneration to offer.

If you want a short cooldown heal, put 20 points in tools and use med kit for a 16s heal, or 30 points for a 14s heal.

Or even 10 points in alchemy for a 20s heal with elixir H- which has a higher base heal.

Unless I’m mistaken, the highest ticking regen should have priority and tick before the lower ones.

Tested that, and it seems no.

I used the healing turret while fighting the engineer in HoTM, and then used the elixir gun, and my ticks were still 130.

Vibor Bauman- Level 80 Engineer- Gandara

Do not use healing turret for regeneration.

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Posted by: Daigle.8497

Daigle.8497

I thought people usually took the turret for the 15s medium heal, or 20s burst heal, or 60s condition removal, or water fields… Regeneration is kind of the icing on the cake.

Do not use healing turret for regeneration.

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Posted by: Recursivision.2367

Recursivision.2367

healing turret is the best heal when you dont have any traits in any other healing skill.
you place it, pick it up again instantly and it goes on a 15second cooldown.

As a self heal maybe, but its regeneration is the lowest of the low, and since it is of large durations, anyone in your group who has useful regeneration, won’t get theirs to tick for a long while.

Every second spent with healing turret giving regeneration, harms anyone who has useful regeneration to offer.

If you want a short cooldown heal, put 20 points in tools and use med kit for a 16s heal, or 30 points for a 14s heal.

Or even 10 points in alchemy for a 20s heal with elixir H- which has a higher base heal.

Unless I’m mistaken, the highest ticking regen should have priority and tick before the lower ones.

Tested that, and it seems no.

I used the healing turret while fighting the engineer in HoTM, and then used the elixir gun, and my ticks were still 130.

hrrm, interesting.

Do not use healing turret for regeneration.

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Posted by: Spart.6578

Spart.6578

I thought people usually took the turret for the 15s medium heal, or 20s burst heal, or 60s condition removal, or water fields… Regeneration is kind of the icing on the cake.

If anything, the only thing that the turret has going for it right now is the AoE water field combo. The condition removal has to wait till the next time it releases the regen field in order to work if you don’t use it as soon as you put the turret down, and the heal from it (least for me) is outclassed by the ability of the med kit, since I have points in tools, not to mention 3 kits i can put down.

Do not use healing turret for regeneration.

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Posted by: Recursivision.2367

Recursivision.2367

medkit + tools. Best heal slot in the game.

Do not use healing turret for regeneration.

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Posted by: Zahdane.4029

Zahdane.4029

Have to agree with medkit being the best.
For pvp and pve – speed, 3 mini-heals, cond remover plus a fast f1 ability.

Zahzah – Stormbluff Isle
Asura Engineer

Do not use healing turret for regeneration.

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Posted by: Eviator.9746

Eviator.9746

Did you test Regenerating Mist (Healing Turret toolbelt) to see if it is affected by gear?

So do we think it’s an unintended consequence of stats not affecting turrets, or is it intentional because the regen is effectively continuous and indefinite and would otherwise be OP? I guess I’m really asking…will this get fixed?

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Do not use healing turret for regeneration.

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Posted by: Karast.1927

Karast.1927

I’m thinking it is because the ability is based off the turrets stats and nothing else. It comes from the turret and not you.

Just another reason to push for turret stat sharing!

Buff the turrets! Rockets of Doom!

((I dream of being able to select rocket turrets target! with suck a high arch you could place it safely on a keep / tower wall out of aoe spam and have it pound AoE into a ram! Just think of it!))

Do not use healing turret for regeneration.

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Posted by: Karast.1927

Karast.1927

Have to agree with medkit being the best.
For pvp and pve – speed, 3 mini-heals, cond remover plus a fast f1 ability.

If your cheesy and know a fight is coming you can put ~8 medpac’s, with 2 condi removal potions down before they start to despawn.

Do not use healing turret for regeneration.

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Posted by: spayced.2016

spayced.2016

This thread, and others, are hinting a larger, broader question: “Do engineer abilities scale with gear?” So far, as reports come in, it seems engineer skills largely ignore gear. Is this a good or a bad thing?

We have yet to see. Many questions remain.

Paper is fine. Nerf rock.

Do not use healing turret for regeneration.

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Posted by: Gillysan.1962

Gillysan.1962

Problem with placing the turret and picking it up is that the CD is not shortened if you do it right away. You have to wait X seconds or you do not the quicker CD.

Also the water blast is hard to time and just plain weak. At least at 80 it has yet to save my butt.

Do not use healing turret for regeneration.

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Posted by: Gillysan.1962

Gillysan.1962

Problem with placing the turret and picking it up is that the CD is not shortened if you do it right away. You have to wait X seconds or you do not the quicker CD.

Also the water blast is hard to time and just plain weak. At least at 80 it has yet to save my butt.

Do not use healing turret for regeneration.

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Posted by: DesertRose.2031

DesertRose.2031

There seems to be another but with Healing Turret which makes it even more undesirable: When the turret is destroyed the Regeneration drops to 5 or so, with no possibility to increase it until it runs out again.

Do not use healing turret for regeneration.

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Posted by: Tanqueray.4837

Tanqueray.4837

Simple routine for a big heal:

Drop turret, wait 1sec, explode turret. For me, that’s nearly a full HP refill.

When running point to point, when I take damage along the route, I can drop turret and explode it just before I run out of it’s field to get the wave every time.

I agree that it has several bugs, including the regen – also seems to get bugged by grenade ‘autoswitchoff’ (when grenades revert to normal spells without telling you!)