Does our CC need to be nerfed?

Does our CC need to be nerfed?

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

Does the engi community agree that our CC needs to be adjusted or am I by myself here?

I’d rather wait and see how the stability change affects things. If it’s true that some elites are going to have their stabilities refreshed over time in multiple stacks (e.g., Lich Form) then Slick Shoes may be the only real counter to those builds and need to remain as-is.

I see nothing overpowered about Overcharged Shot, though. It’s a very good knockback on a very good cooldown but it has several drawbacks that have been argued about many, many times.

these drawbacks do no exist…it has nothing but advantage…it get’s you OUT of the chaos so the engi can spam again at range…name one drawback..falling of an edge on skyhammer???,…lol thats not a drawback…thats just the player being dumb….engie needs nerves nerves nerves and than some nerves

when were chasing someone down like dogs after a squirrel and i decide to 4 them for my friends, but wait, hax dodge! there i am sitting on the ground for 2 secs while they keep running. i might as well just turn around and do something else.

but wait, no, thats not a real drawback, in your mind thats just bad play. i shoulda baited out the dodges before i pushed 4, so im just bad and it has no drawbacks. what a kittening baddie, l2p self.

JQ: Rikkity
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Posted by: coglin.1867

coglin.1867

Does the engi community agree that our CC needs to be adjusted or am I by myself here?

I’d rather wait and see how the stability change affects things. If it’s true that some elites are going to have their stabilities refreshed over time in multiple stacks (e.g., Lich Form) then Slick Shoes may be the only real counter to those builds and need to remain as-is.

I see nothing overpowered about Overcharged Shot, though. It’s a very good knockback on a very good cooldown but it has several drawbacks that have been argued about many, many times.

these drawbacks do no exist…it has nothing but advantage…it get’s you OUT of the chaos so the engi can spam again at range…name one drawback..falling of an edge on skyhammer???,…lol thats not a drawback…thats just the player being dumb….engie needs nerves nerves nerves and than some nerves

It appears to me that you having difficulty distinguishing your subjective opinion, with objective fact.

Your disingenuously claiming “no drawbacks” when there are literally dev post out there in which they state precisely why they feel it has appropriate draw backs.

I will just throw this back out there, since you clearly dodge question that detract from your credibility.

nah, it’s like this atm…engie stacking ftw in teams….guild teams with 3 engies,….simply beat 99% of the other teams that don’t….and i don’t mean pugs….i’m not calling engie overpowered….i’m calling engie beyond overpowered and many skills/trait need full blown nerfs….thousands of tpvp matches…now that maybe nothing to some of you…but i do understand the game perfectly fine, and the engi truly is beyond overpowered

How many hours have you played the engineer?

cute words…show me a fight of u vs a cele engie player…i choose the engi player, you get to pick any class and build except engi …you will lose 10/10 i promise you

Show us yours. Perhaps we could offer some suggestions on how to adjust your play in order to assist you.

so u accept?, ill pick the engi cele player…you roll condi ranger or shatter mes…you will lose 10/10

Pick the player? So you can make the claims, but not back them up? If it is so easy, by all means, prove it yourself. It lend no value to your words, when you make claims then set out to find another to support them in game play, when you cannot.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Does our CC need to be nerfed?

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Posted by: Phineas Poe.3018

Phineas Poe.3018

these drawbacks do no exist…it has nothing but advantage…it get’s you OUT of the chaos so the engi can spam again at range…name one drawback..falling of an edge on skyhammer???,…lol thats not a drawback…thats just the player being dumb….engie needs nerves nerves nerves and than some nerves

By slotting in the rifle over a pistol/shield in the first place you’re forgoing a substantial survivability increase in both Magnetic Shield and Static Shield. I don’t think this can ever be overstated, especially with how powerful ranger burst is at the moment. Yes, Overcharged Shot is a very powerful knockback because it’s actually a launch: it both knocks back and knocks down.

There are only two other weapon skills in the entire game that work as a launch: Banish and Updraft. There are a ton of situational skills like tool belts, utilities, and the like where it also comes up, but for the sake of not writing a larger wall of text, let’s limit this to weapons.

Banish is on the guardian hammer—a weapon that has two other crowd control skills: Ring of Warding and Zealot’s Embrace. Zealot’s Embrace is especially great: it’s like Net Shot with a two second immobilize but has 1200 range and actually can hit up to five targets. If that’s not good enough for you, the weapon also has the best blast finisher in the game with a 175% power coefficient on an untraited five second cooldown, and can also—with traits—apply permanent protection.

Updraft comes from the off-hand dagger on elementalist: a weapon that also provides (1) an aura with a 10% damage decrease and chill, (2) a knockdown, (3) a cripple, (4) a condition cleanse, and (5) the pyro dunk.

The question is, similar to the guardian hammer and elementalist dagger off-hand, what the rifle offers as a full package, and truthfully Overcharged Shot is the only real damage prevent the weapon has. That’s why it’s on such a short cooldown compared to other weapon launches, especially when the only other utility the weapon has is a one-target immobilize (which is on a good cooldown as well) and, quite simply, simply raw damage. As a weapon the rifle really doesn’t offer a whole lot outside of its CC, which is why they’re CD’d the way they are—and why no one seriously runs just the rifle in sPvP and yet a guardian hammer defines builds. Play a triple gadget static discharge build and tell me anything about the rifle is remotely overpowered, because I think you forgot.

Every class is full of amazing skills, and if you try really hard you can make an argument out of any of them. That doesn’t make them overpowered; it just makes them really good. And the rifle is really good. Just don’t go on pretending it doesn’t have its drawbacks, because last I checked a rifle engineer is forced to generally take Rapid Fire in the face.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

Does our CC need to be nerfed?

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Posted by: Lert.6287

Lert.6287

Using slick shoes you’re sacraficing much more (eg. kit), so it shouldn’t be too weak.
OC shot – 12 or 15sec cooldown, 1 target, it knocks you down as well. Now compare it to warrior’s hammer…

engies OC shot a risk…LOOOOOOOL……dude the OC shot unless poorly positioned on skyhammer map (wich is you being noob) OC shot isnt only CC…it also gets you OUT of chaotic dangerous situations so you can start spamming from range again…and try again cause of the extremely short cd’s engie has….unlike warrior’s hammer wich get’s you IN the chaos…and requires balanced stance and zerker stance in order to be sure to burst wich also still can be evaded or blocked even still…pls stop hiding behind LIES and excuses…engineer atm is hands down unrivalled the most overpowered class in game in almost ALL situations in pvp….if one class needs to be toned down…and not just few minor nervies…..i mean good hard tone down…its the engie…..denying is just bs

I didn’t call it risk. It is in given situation, but unarguably it is sacrafice since it harms you as well no matter if you CC your target or not, which doesn’t happen with any other CC skill.
How does like ~150 range ~1sec knockback takes me out of dangerous situation? It’s not 1200 range teleport, stealth, block or w/e. CCs are what I would like to AVOID in dangerous situation, not the opposite. And spam from range? It’s been agreed that leaving rifle by itself is really really weak.
And since we’re in warrior topic, F1 hammer is much better CC and mobility on much shorter cooldown and likely removes conditions (all that with reasonable traits, not out of the blue to support my argument). And please, don’t embarass yourself saying “but, but… adrenaline!”. And why out of nowhere warrior requires something for fight (stance, stabi) and engineer don’t? Magically the second one is immune to conditions and CC, and poor warrior is the victim of balance?
I don’t even know why I agreed on replying to something that makes so little sense, with so many poorly chosen words and arguments…

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
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Posted by: WeihGuy.9320

WeihGuy.9320

Coming from someone who runs rifle, flamethrower and personal battering ram, I say yes. Though I have a ton of CC, my build is still good with sustained damage, huge bursts, minor condition damage, condition clear and escaping with perma swiftness and knockbacks. It’s crazy strong is 90% of situations and a real buzz kill for anyone who doesn’t have stability. Even someone with stability doesn’t pose much of a problem since you can easily immobilize, blind , cripple and daze them.

Does our CC need to be nerfed?

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Posted by: Chaith.8256

Chaith.8256

Even someone with stability doesn’t pose much of a problem…… daze them.

That’s a negative on dazing people with stability.

Forum Lord Chaith
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Posted by: Henrik.7560

Henrik.7560

I think overcharged shot is a bit OP; if you watch the enemy for reflects and stability, you can surprise them for a 3.5s cc on a 15s cd. Let alone it also cures 3 conditions on that short cd. Definitely increase the cd, or add a cast time like Warrior kills hot. If a cast time is added, the self KB can be removed, and we can all be happy. Considering its a launch skill, it should still have a 20s cd at least, no other launch skills cds are that short.

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

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Posted by: Rezzet.3614

Rezzet.3614

i dont see anything wrong

OC has short cd but it has its downsides :
short range
knocks user back
hits 1 target
its the only defensive skill rifle has

slick shoes
all it takes is for the other player to simply not get hugged b y the engineer as the range is lower than melee attacks
has no offense capabilities at all

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Posted by: Murm.5706

Murm.5706

When I speak of CC I mostly speak of slick shoes and and OC shot. I was in a PvP match and was discussing with an engi about OC shot being a little too strong. He was insisting that none (but me) thinks it’s too strong and that if we do nerf it, it will harm the non-meta builds more. All I was suggesting was a telegraph and a 1/4 cast time to allow a little bit of counter play to it. He did agree that slick shoes was too strong but I didn’t know how to tone it down. Does the engi community agree that our CC needs to be adjusted or am I by myself here?

NO.

I’m as charming as smart. _

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Considering its a launch skill, it should still have a 20s cd at least, no other launch skills cds are that short.

As I said before, the reasoning behind that is because both the elementalist off-hand dagger and guardian hammer are capable of doing a lot more than the engineer rifle.

[EG] Ethereal Guardians

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Posted by: Unhinged Carrot.3849

Unhinged Carrot.3849

Overcharged Shot is not OP. You risk blasting into something bad. If your opponent has stability, immunity, or blinds you, or you’re not facing in the perfect direction or are slightly too far away, it will fire anyway, CCing yourself while doing nothing to your opponent. It would definitely hurt my non-meta build to see it nerfed.

Zobb – Asura Engineer – Seafarer’s Rest

Does our CC need to be nerfed?

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Posted by: Rezzet.3614

Rezzet.3614

im ok with slick shoes nerfed , the day thieves get initiative system replaced with cooldowns like everyone else

Does our CC need to be nerfed?

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Posted by: coglin.1867

coglin.1867

SS is no better or worse then WoR or any other skill, and other profession has that strips a stability each and every time a player interacts with it.

Strikes me as a bit irrationally hypocritical to say nothing about all of the other skills of its nature, yet attack this one.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c