Dual Pistol DPS

Dual Pistol DPS

in Engineer

Posted by: Byttingen.3948

Byttingen.3948

So, I’ve been using the dual pistols for quite a while since I feel that the rifle and all of the kits – and I do mean ALL of the kits – are either boring or useless. Anyway, I’ve been looking at Blowtorch and Glue Shot and now I’m questioning why I should even bother with the second pistol?

When I remove my off-hand pistol, my main-hand skills lose a grand total of 8-10 damage each. Seriously, that’s nothing, and I use them WAY more than the off-hand skills. Mind you, this is without equipping a shield to replace the vacant off-hand slot.

Thoughts? I could actually use the shield skills and only lose about 5 damage total from my main-hand skills. Also, explosive shot? 350 crits with a horrible bleed that wears off before it can even stack to deal decent damage? Granted, I crit 2.5-3k on a poison dart volley but I seriously had to take Hidden Pistols to supplement my damage since it consistently crits 3k.

What’s up with our damage output? Our conditions are bad and our raw damage is laughable. Only our support skills feel like they’re worth anything. Rant over.

Semi-related: Off-hand pistol shooting explosive shots too. Would be great since our explosive shot is kind of “meh”, but this is just speculation.

(edited by Byttingen.3948)

Dual Pistol DPS

in Engineer

Posted by: Xhaiden.3891

Xhaiden.3891

I honestly never use dual pistols anymore. The shield skills are just too useful in pvp.

Dual Pistol DPS

in Engineer

Posted by: Killyox.3950

Killyox.3950

I use both as both are good. Blowtorch just needs to hit 5 targets instead of 3.

After Knee Shot fix Glue Shot is better than ever (so is glue bomb)

Dual Pistol DPS

in Engineer

Posted by: holska.4127

holska.4127

Condition damage is imo actually still quite good if spec’d for it (and elixirs), esp. with piercing bullets. Dual pistol is better for that than pistol / shield because it relies heavy on (burn, bleed) crits but in PVP I tend to use shield with it instead to have some utility / survivability because often I don’t have any kits slotted, just elixirs.

Dual Pistol DPS

in Engineer

Posted by: Strifer.3507

Strifer.3507

blowtorch’s damage comes from the burns, effective only if you are running condition damage build.

Glue shot is a control skill.

I agree tho the shield is much much more useful in comparison.

Dual Pistol DPS

in Engineer

Posted by: Spleen.7836

Spleen.7836

What I feel strange for the engineer is that most of his traits that have a chance to trigger a condition have a cooldown AND a short duration. But most of his weapons hit more than 1 target. Incendiary powder, which is an explosives trait, is close to useless with explosives because it will only happens on only one target every x seconds. In comparison with a full critical damage build that can deal more damage to all enemies you hit, it feels a bit weak.

Dual Pistol DPS

in Engineer

Posted by: Strifer.3507

Strifer.3507

@spleen – probably it fits or intended for condi/precision built.
But I didnt realise incendiary powder only works on 1 target every x seconds… at least the trait description didnt describe it as so…

Dual Pistol DPS

in Engineer

Posted by: Spleen.7836

Spleen.7836

I suppose it was a way to prevent mass condition stacking, but it would have been better to reduce the % chance that happens or the duration, because it doesn’t work on more than one target, which is a bit odd on a explosives traits, as it will, by definition, hit multiple tagets.

Dual Pistol DPS

in Engineer

Posted by: Ashes.6418

Ashes.6418

If you’re not specced for condition, don’t bother with the second pistol. Shield and Off-Hand pistols are for two completely different play styles, don’t compare them, and certainly don’t give the Off-Hand pistol a bad name by slandering it when you’re not specced correctly to use it.

That’s like me using my condition build saying the Rifle is weak because I don’t have enough Power and Precision to make full use of it, and the Rifle doesn’t have the conditions to make use of the 1423 condition damage I have.

Dual Pistol DPS

in Engineer

Posted by: Shimond.2478

Shimond.2478

Doesn’t condition damage also impact the amount of damage taken from confusion (pistol #3)? Since #2 is poison as well it would appear condition damage is kind of useful for pistols regardless if single or dual wield.

Dual Pistol DPS

in Engineer

Posted by: Quon.8125

Quon.8125

If you’re not specced for condition, don’t bother with the second pistol. Shield and Off-Hand pistols are for two completely different play styles, don’t compare them, and certainly don’t give the Off-Hand pistol a bad name by slandering it when you’re not specced correctly to use it.

That’s like me using my condition build saying the Rifle is weak because I don’t have enough Power and Precision to make full use of it, and the Rifle doesn’t have the conditions to make use of the 1423 condition damage I have.

^This. I run dual pistols in sPvP/tPvP & do very VERY well with it. Could just be the players but I usually own pistol/shield or kit users. Rifle is annoying because of the cc & if they’re built for megaburst, I’m screwed, but, specced/played properly, dual pistol fits can be awesome.

Yeah, it’s a LOT more work than just whipping out the flamethrower or chucking bombs but they rarely, if ever, come anywhere near my effectiveness, maybe because they’re on-trick ponies. Honestly, I think a lot of the cookie cutter/FotM Engi builds are overrated, & I really enjoy doing so well without using them.

I’ve had people giggle outloud when they see me running around with 2 pistols, until I top the board for the match & they ask how many kills I had/what build I am/how I killed them so fast. Nobody laughs then.

Hyrista – Engineer