Hey guys, my in game name is Korrank Derringer. Im from Fort Aspenwood, and part of [NERF], or Fort Engineer. This is my build for how to 1v1 someone in sPvP/ Dueling in WvW (which I know isn’t smiled upon) using turrets.
If anyone has done this kind of build, I apologize, and as soon as I go on again to the forums, I’ll give that person credit. If anyone dislikes/ thinks this build is stupid, you have the right to state your opinion, but please, don’t turn this thread into a flame war. Also, if anyone has any useful tips/ suggestions on this build, please let me know, since any tips are extremely helpful to me. Finally, if this guide is too long, just stop reading, or if you find something stupid in this build, please point it out so I can change/ test it again.
As stated before, this is a 1v1 (1 Player vs. 1 Player) build. This is not to give anyone a “good” or “op” build, but I thought that since it works relatively well in 1v1 fights, I would post it here.
Weapon(s): The weapons can be varied, since all of the weapons that engineers use are useful for this build (I don’t use kits in this build)
-Tool kit: (suggested by CriSPeH) I count this as a weapon because although it takes up a skill slot, it has an entire arsenal of great skills. The magnet pull on this could be used to bring any enemies out of range of your turrets back into turret hell. The block is just as useful, as if the enemy is attacking you, you can just block his attacks while your turrets do more damage. The box of nails is mainly used to cripple your enemy after they enter turret hell zone, and pry bar is for smashing the enemy in the face. Finally, one of the main reasons you can take tool kit instead of thumper turret is because the auto attack heals turrets, which is useful for if the enemy does start to focus turrets and you still want to auto attack him while supporting your turret cc and damage.
-Pistol: I usually only use pistol in correspondence with shield, because dual pistols don’t offer much cc (which is basically the point of this build)
-Shield: My favorite weapon in Guild Wars 2, since it offers a great reflect/ knock back for even more cc/ interrupt, as well as a stun
-Rifle: This weapon seems really useful since it has a lot of good cc, such as net and knock back, as well as the escape/ lure skill jump.
Skills:
Healing: Healing turret
1st slot: Rocket Turret
2nd Slot: Thumper Turret/ Rifle Turret for bleeds (Suggested by Rolo Peregrin of Fort Aspenwood)/ Tool kit (see weapons)
3rd Slot: Net Turret
Elite: Supply Crate
Traits:
20/20/20/10/0
For the first 20 trait points in explosives, the first trait slot you can basically put whatever you want that would be beneficial to you as a player. The main reason I put 20 points into explosives was for Accelerant- Packed Turrets. Accelerant- Packed turrets in a 1v1 situation can be useful if you want some extra cc while your overload on the turrets is not up, as well as if you want a bit extra damage and knock back for any blast finishers.
For the 20 trait points in firearms, I put points into this for the pistol cool down, the pistol range, to maximize the efficiency of your pistols, as one mode of playing with this build doesn’t use kits.
For the 20 points in inventions, I put 30% damage reduction into the first slot (this can be varied, due to preference), and the last trait slot (most importantly) is for reinforced shield. Since you want to survive the longest while diverting attention away from your turrets, you want the extra toughness given by this trait.
Finally, for the 10 points in alchemy, suggested by CriSPeH, you would want to put Elixir S at 25% hp, since the invulnerability in a duel could give you time to set up more turrets, or just even heal. Also, the Elixir B at 75% hp is extremely useful, since it gives you multiple buffs, giving you an advantage over the person you are fighting.
Armor/ Runes:
For Runes, I use runes of the undead. I use these because I use the pistol/ shield combo, and these runes give me extra toughness and condition damage. I have also considered using runes of the guardian, mainly because of the survivability aspect, and the shield burn.
For Armor, I’m actually still experimenting. I currently use Precision, Power and Condition Damage armor (sorry about this, I forget what it is called) but I’m trying to find a better substitute with more emphasis on survivability (I’m tempted to try Toughness, Vitality, and Condition Damage, but I don’t have enough money to buy the set yet)
It’s up to you to experiment how you want to utilize the turrets, but I usually just time the turrets and the overload so they’re in constant cc, and so they basically can’t retaliate.
Well thanks guys, for reading it (if you even did). I hope this build is useful to you, and if it isn’t, then I hope you find a good build that suits you!
(edited by Korrank.7850)