Dungeon Build Advice
Yes, you’re crazy. As always, damage is king in dungeons, and there’s really no need for much party healing— condi cleanses in some places, yes, but rarely healing. We do, however, provide a lot of damage support, in the way of might stacks (we have quite a few blast finishers, and a fire field on bomb kit) and vulnerability (traited, explosions cause vulnerability, each grenade autoattack counts for 3 explosions, each crit can cause vulnerability). Our damage really isn’t too bad either. 30/30/0/x/x is the current meta, sometimes with giver’s pistol/shield, +condition duration food, or +condition duration runes, if your party is having a hard time getting those vulnerability stacks on bosses. We can provide quite a bit of burst healing when needed through blast finishers on Healing Turret’s water field, as well as condi removal (2x on healing turret, 1x on super elixir, 5x on fumigate), so it is quite possible to fill all necessary defensive roles while still putting out optimal damage.
(Please don’t use condition damage for anything. It scales terribly when compared to power/precision/crit, and is hard capped, so having multiple condition players in a party essentially makes one useless).
Thanks for the advice.
What’s the feeling about perplexity runes? I notice Engi’s have a lot of stun/interrupt options and a few fast apply high stack confusion skills.
Also: is it just me or are turrets almost completely useless unless you are doing a “defend a static area” type of event?
this is my dungeon build.
http://gw2skills.net/editor/?fcAQJAqelIqSYX3SiF17IyoCdGoH1FgNife8WtFEC-jwBBYfBkEBgKAMzsIasVOFRjVXDT5iIqGA-e
high damage and support through vuln stacking, team condition removal and heals, and revives on downed people.
Perplexity runes are amazing in world vs world, because of all the CCs we have. Turrets are most commonly used for their blast finishers, notably rifle turret an thumper turret(a lot of finishers, but long cooldowns). Rifle turret is also taken in burst damage static discharge builds due to its low cooldown damage toolbelt skill, and sometimes in PvP decap builds with accelerant-packed turrets for keeping players off points with its knockback.