Dungeon sigils for kits?
5% damage is solid (force), might stacking strenght is promising but requires 40-50% crit to work properly, fire is solid for aoe (compliments FT very nicely as well as grenades and bombs).
5% crit doesn’t seem to work or ’ H’&tooltip is bugged with it, battle for might stacks on weapon swap doesnt seem to work either or it stops working after a while.
Bloodlust and 2 others for building 25 stacks of power/prec/cond dam works for now. So build stack one of the preferred stat and then swap out another weapon with different sigil and enjoy stat boost.
Air and earth are pretty ok too but Im not 100% sure how they hit multiple targets. Then there are leeching sigils and other choices for utility.
Some limitations seems to be with sigil, all x on crit and weapon swap sigils seem to share cooldown, 5 for crit sigils and 9sec for weapon swap, 2xdam or 2xcrit doesnt stack, only 1 type of stack sigils work at time power/prec/cond but duration sigils seem to stack.
find all of them at dulfy’s site: http://dulfy.net/2012/10/03/gw2-endgame-gearing-guide/