Dungeon viability after spec changes.

Dungeon viability after spec changes.

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Posted by: Curring.9752

Curring.9752

I never really enjoyed dungeons as the only character I liked playing in there was engineer as I felt the other classes felt boring. The engineer has a challenging rotation to perform and learn (more so than the others at least) however still come out sub-par to the other classes.

My question to the dungeon vets is will we become more of a viable-meta choice with the new core spec changes?

I was thinking thinking this kind of build would be used; http://dulfy.net/gw2traits#build=AgEB5AL4BVQ~

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!

Dungeon viability after spec changes.

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Posted by: Jerus.4350

Jerus.4350

I never really enjoyed dungeons as the only character I liked playing in there was engineer as I felt the other classes felt boring. The engineer has a challenging rotation to perform and learn (more so than the others at least) however still come out sub-par to the other classes.

My question to the dungeon vets is will we become more of a viable-meta choice with the new core spec changes?

I was thinking thinking this kind of build would be used; http://dulfy.net/gw2traits#build=AgEB5AL4BVQ~

Engi likely won’t be Meta, but it’ll be just like it is now, where you’re a solid option, not optimal but anything outside thief/war/EleX2 and either Mes, guard or a third Ele is non optimal. Engi however can sub in just fine for the thief or second ele. And, most notably in fractals there are some things we do better, you just have to have a fight that lasts longer than 15s for it to matter, or have immobilize wanted/needed.

Point being, you should feel fine playing Engi now and in the future, the only time it will matter is if you’re trying to set a dungeon speed record.

Dungeon viability after spec changes.

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Posted by: Jerus.4350

Jerus.4350

As for build, I’m thinking you’ll surely want a different master firearm, fury comes from your Ele. Takedown round will probably be “meta” just like S/D is over Speedy kits currently, but that’d be it as far as a guess. Though I am curious how Condi’s will do, Shrapnel/Incendiary Powder don’t look half bad. Just still issues with ramp up time on Condi.

Dungeon viability after spec changes.

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Posted by: Gern.2978

Gern.2978

I don’t know, with our ridiculous amount of new blast finishers and our FT fire field, we will be very good at stacking might during a fight. That, along with all we currently bring to a group, could bring us into meta.

Hi, my name is Gern, and I’m an altoholic….

Dungeon viability after spec changes.

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Posted by: tyrellian.3706

tyrellian.3706

Well, if you take mortar kit, bomb kit, thumper and healing turret, run 66006, and bring siege rounds and kinetic charge, then you’ve got access to 9 blasts (and still have a utility slot spare!).

So what we will be able to provide groups?

  • 21s of continuous stealth (smoke bomb + 5xblast, elixir S)
  • Burst of 24 stacks of might for 20s (fire bomb/napalm + 8xblast), 24s if you go 60066 instead.
  • Pulsing blind fields for 9.6s burst, or 57% sustained uptime. (mortar 3 then smoke bomb, with appropriate traits).
  • The usual good DPS and full stack of vulnerability if you bring nades in your spare slot.

Dungeon viability after spec changes.

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Posted by: EvilToaster.7406

EvilToaster.7406

Might stacking is already handled better by PS warriors and eles, stealth from blasts is capped at 12 second, and not taking elixir gun for acid bomb will heavily nerf your dps. Also, against bosses, Engis only stack about 10-15 vuln. After the change to trait lines, thats removes the 30% condi duration bonus, it will be even less.

Right now the only thing i can see happening to bring engi into the meta is eles getting nerfed

Dungeon viability after spec changes.

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Posted by: Jerus.4350

Jerus.4350

Stealth is capped at 5 stacks, no timer cap that we know of (tested with the old extended time trait on elixirs and having 5 engi’s drop Elixir S at the same time for 20s+ stealth). But, you can drop your Elixir S once room is made and get that 20s stealth through blasts for 15 and then an S to finish it off.

But, yes Might is better handled by a PS warrior, which got a huge damage boost and thanks to banners will certainly remain Meta. For us to really do well stacking consistent might we have to take quite a few concessions dropping our damage considerably, not something we really want to do when even doing so we won’t match Ele/War.

As for Vuln though, I’ve always seen pretty much around 15 in ideal conditions, but losing that duration bonus yeah a bit over 10 is probably about right.

We won’t be meta, we’re already good though and will get better. You just can’t compete with the Banner Bot’s guaranteed spot, the Thief’s superior niche at stealth/blind/damage, the Ele’s burst and sustained damage while providing more than enough utility and that perma fury. Then Guard when you need support or Mesmer for the sweet sweet portal tricks as well as support.

Again, we’re already fine, nothing one should feel ashamed to bring, we’re not necros, but we won’t likely become meta, unless somewhere in there we got some crazy damage buffs, which may not be too far fetched of a possibility (Run in Grenade Barrage w/ SD, drop and Acid bomb, dodge first attack and drop a bomb, Mortar StrikeX2X2 when traited right with 2X SD procs, quite nifty burst right there. )

(edited by Jerus.4350)

Dungeon viability after spec changes.

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Posted by: Curring.9752

Curring.9752

Meh, I could dream xD

I knew we wouldn’t take over the might stacking role due to Ele’s being superior at blasting and warrior for maintaining stacks.

I meant to take TR – I left SK there from the other build I was making.
I guess I’ll just have to see.

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!

Dungeon viability after spec changes.

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Posted by: Stilgar.6437

Stilgar.6437

its improved for sure. But those kitten icebows and phalanx strength means that you dont need anyone bringing might and icebow does far more dmg then anything/anyone else. So engi wont be meta. But that meta counts for organized speedclears/records only. pugs in lfg and even most guild “casual speedruns” still take other classes and still do just slightly worse. and engi did get better. So in the end, you can still do dungeons on a engi and you will do more dmg and bring more support/utility, so its a nice patch.

But just nerf the kitten icebow already. They said it would happen this patch but it just got buffed. PS needs a nerf too imo (or might on GS crit), its just too easy so all other contributions are irrelevant.

Dungeon viability after spec changes.

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Posted by: Curring.9752

Curring.9752

Yeah I don’t know why they buffed they buffed icebow after they said they were going to nerf it….
Well I kinda wanted to get into meta speedruns as it’s something I’ve never done, however the only character I liked in dungeon runs was Engi cus the rest are a bit braindead…
I didn’t realize but thief got a decent buff too…

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!