Effects improved?

Effects improved?

in Engineer

Posted by: Vex.7486

Vex.7486

Anyone else noticed this? Grenade explosions look better and fire bomb has a slight mushroom cloud, or maybe its just my imagination.

Effects improved?

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Posted by: google.3709

google.3709

yea, animations look sharper but doesnt make up for the frac that they screw up the engineer’s best trait >.> R.i.P kit refinement, you werent nerfed, you were broken

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Posted by: Cero.5132

Cero.5132

Not true, google. Look at it more closely. Only Elixier gun, grenade kit and flamethrower trigger the internal cooldown.
So the patch notes are a lie! :o

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Posted by: Petezahut.3068

Petezahut.3068

Not true, google. Look at it more closely. Only Elixier gun, grenade kit and flamethrower trigger the internal cooldown.
So the patch notes are a lie! :o

edit: got home and tried it. much less sad about patch notes now

(edited by Petezahut.3068)

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Posted by: Cero.5132

Cero.5132

Not true, google. Look at it more closely. Only Elixier gun, grenade kit and flamethrower trigger the internal cooldown.
So the patch notes are a lie! :o

can i get a confirm?

You´re welcome to try for yourself anytime It takes less than 5 minutes to figure out whether it works or not.

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Posted by: vgfanatic.1049

vgfanatic.1049

Not true, google. Look at it more closely. Only Elixier gun, grenade kit and flamethrower trigger the internal cooldown.
So the patch notes are a lie! :o

Only elixir gun and flamethrower. Grenade kit does not.

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Posted by: Cero.5132

Cero.5132

Only elixir gun and flamethrower. Grenade kit does not.

Huh, I couldn´t use elixier guns kit refinement and immediately after grenade kit´s.
It was something like this: I swapped to elixier gun, then swapped to grenade kit. No grenade barrage happend.
The second time I swapped to elixier gun for the kit refinement and as soon as the field was gone(after 10 seconds) I swapped to grenade kit and the grenade barrage was working.
So I figured both of them are affected by the internal cooldown.

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Posted by: Vex.7486

Vex.7486

I never even used that trait once.. but anyway, other effect improvements to report?

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Posted by: vgfanatic.1049

vgfanatic.1049

Only elixir gun and flamethrower. Grenade kit does not.

Huh, I couldn´t use elixier guns kit refinement and immediately after grenade kit´s.
It was something like this: I swapped to elixier gun, then swapped to grenade kit. No grenade barrage happend.
The second time I swapped to elixier gun for the kit refinement and as soon as the field was gone(after 10 seconds) I swapped to grenade kit and the grenade barrage was working.
So I figured both of them are affected by the internal cooldown.

ALL of the kits are effected by the global cd (I don’t think it was intended for med kit and bomb kit to get it), but only flamethrower and elixir gun actually trigger the global cd. If you use elixir gun first and then grenade kit before 10 secs, you won’t get the grenade barrage effect. If you use grenade kit first and then elixir gun, you will get both.

Effects improved?

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Posted by: Cero.5132

Cero.5132

ALL of the kits are effected by the global cd (I don’t think it was intended for med kit and bomb kit to get it), but only flamethrower and elixir gun actually trigger the global cd. If you use elixir gun first and then grenade kit before 10 secs, you won’t get the grenade barrage effect. If you use grenade kit first and then elixir gun, you will get both.

Ahhhhh that explains a lot
Proves that I ahve to do even more testing.
Thank you

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Posted by: google.3709

google.3709

yea bomb kits doesnt triggr global cool down, so far its only FT and EG, but there will be a patch in less than 1h that will prob fix this

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Yup, just like bugged super elixers heals.

Anets response: Meh, low priority.

…On a side note, super elixer is supposedly buffed on path notes, can anyone say if thats decent?

(edited by Lord Aargadon.4135)

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Posted by: tigirius.9014

tigirius.9014

…On a side note, super elixer is supposedly buffed on path notes, can anyone say if thats decent?

I’d like to know this as well.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Daigle.8497

Daigle.8497

Buffed, but not by much.

I’d say each tick is around .1 healing power, maybe less, and the initial burst heal is about +50% of what it used to be.

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Posted by: Kamahl.3621

Kamahl.3621

The old super elixir coefficients were .2 on landing and .1 on each tick. If they doubled it as said in the patch notes, it’ll now be .4 on landing and .2 per tick. Pretty crazy to be honest.

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Posted by: Daigle.8497

Daigle.8497

The old super elixir coefficients were .2 on landing and .1 on each tick. If they doubled it as said in the patch notes, it’ll now be .4 on landing and .2 per tick. Pretty crazy to be honest.

eating words, I take everything back

(edited by Daigle.8497)

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Posted by: Daigle.8497

Daigle.8497

I eat my previous words.

Redid all the calculations.

It was actually quite a nice buff to Super Elixir, tbh, and I eat my words.

I checked up my calculations before, grabbing the numbers I got before, and compared them to the numbers now.

Anyways, tests in the Mists:

With 0 Healing power, we’ve got 700 Impact heal and 2040 (total) pulse heals.
With 923 healing power, it goes up to 1069 Impact and 2960 pulse heal.

This comes out to a base of around
700 HP + .4 coefficient, with pulse healing of
204 HP + .1 coefficient.

What it USED to be before:
380 HP + .2 Coefficient
140 HP + .1 Coefficient.

Essentially doubling the impact heal, and increasing the base healing by .5.

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

Am I the only one who like this Kit Refinement change? Sure, it’s hard to control when you have 4 kits. But Grenade Kit’s refinement CD is now only 10sec! I go crazy on the Jade Maw tentacles.
On topic: TBH I don’t see a difference.. I’m too busy playing piano on my kits.

(edited by PCanineBrigade.4916)

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Posted by: emikochan.8504

emikochan.8504

’m too busy playing piano on my kits.

and this is why I love playing engi

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Maskaganda.2043

Maskaganda.2043

I’ve also noticed a distinct difference in p#1 sound when it hits a target. is it just me? it was annoying me for a while :p

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engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos