Elite Kit idea: minigun!

Elite Kit idea: minigun!

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Posted by: Narrrz.7532

Narrrz.7532

For starters: yes, this would be a permanent kit, not shot &/or time limited like the Charzooka, which is more like an ele conjured weapon. Kit should have 1000 base range, increased 200 by elite supplies trait.

Skill1 : Burst Fire – 5x shot over 1 second channel. Single target.
Skill2 : Full Auto – Roots you. 0.5sec spinup then 3 second channeled fire. ~12 second cooldown. Hits three targets, deals 33% more damage within 600 range.
Skill3 : Chaff – creates a 3 second cloud that destroys projectiles and blinds enemies within. Ground targeted.
Skill4 : Flechettes – For the next 6 seconds, all hits inflict bleeding.
Skill5 : DO NOT PUSH – detonates the kit, unequipping it and putting it on a 90 second cooldown. Deals major damage to enemies within 400 and launches them.

As long as you don’t use your skill5, the kit can be freely switched as any Engy kit.

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Posted by: Arantheal.7396

Arantheal.7396

What is a search function?

Engineer is love, Engineer is life.

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Posted by: Anymras.5729

Anymras.5729

To be fair, I don’t think this forum’s search function has ever worked.

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Posted by: VitalSuit.1980

VitalSuit.1980

As long as you don’t use your skill5, the kit can be freely switched as any Engy kit.

Ahaha no. The whole point of an elite is to be your wild card. Making it so you can equip it/unequip it whenever you want defeats the purpose of an elite. Should have a timer just like all the other elites.

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Posted by: Narrrz.7532

Narrrz.7532

Ahaha no. The whole point of an elite is to be your wild card. Making it so you can equip it/unequip it whenever you want defeats the purpose of an elite.

Oh they changed/removed Flesh Golem? i didn’t see that patch note.

The idea of a kit is to provide an alternate weapons set. In this case it would give an engy flamethrower-ish damage potential at longer range, at the price of AoE. If you’re insistent on a ‘wildcard’ skill, it’s there – the no.5 skill. And it puts the kit on cooldown.

I realize there are other minigun kit suggestions – i didn’t try the forum search function, but google works fine – But a) i didn’t like any of them, b) They’re all months or years old (that i could find), and c) so what? this suggestion shares a name. There’s only a certain number of weapon names. I suppose i could have called it a gatling gun, but i’m sure people would still have just pointed out i was basically suggesting a minigun, which someone else already had.

The main motivation for suggesting this kit as an elite is that Engys don’t have an elite kit. The kit class – has no elite kit. I realize that it brings balance issues, – it either has to be so good that you’d use it instead of a 1000-range, aoe stun which also deals damage and ALSO deploys turrets, which would make it almost game-breakingly overpowered, or else it has to break from an essential kit mechanic, like VitalSuit said – in which case it’s not really a kit either. More like a conjured weapon.

I feel i compensated adequately for both these extremes by adding in an ‘elite’ skill as one of the skills granted by the kit, but by using it, prevents you reusing the kit for a time. What’s more, since it’s caster centered it doesn’t overshadow supply drop, especially since it doesn’t also deploy additional gear.

Finally, i want an elite kit because, basically, we need one. Supply drop is amazing for pvp but niche at best for pve, and pretty blatantly crap at worst. Mortar is worse still – it sees some niche use in wvw but it’s useful basically nowhere else (though feel free to educate me). And then there’s Elixir X, Which while interesting and fitting with the Elixir u theme of emulating other class’s skills, doesn’t really offer anything very engineer-y (or consistent. Or particularly useful). That’s it. That’s the class’s elite skills. Niche use or niche useless.

We need and deserve an elite skill that’s good for pve and engineer-thematically-appropriate.

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Posted by: Shaogin.2679

Shaogin.2679

The only useless Engineer Elite is the Mortar. Thinking of a fun new Elite just for the hell of it is good and all, but we already have plenty of threads for that already open. So sorry if we get tired of seeing new ones pop up all the time. If you think you’re coming up with some unique suggestion no one has ever thought of that ever has a chance of making it into the game, then you’re posting in the wrong subforum. Also, Flesh Golem exisists, but can be killed by the enemy and thus goes on a cooldown, so in no way is it the same as a perma elite kit. And finally, what we need isn’t a new elite, but rather mortar be upgraded into a useful elite, and of course several threads exist on that subject as well.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

As long as you don’t use your skill5, the kit can be freely switched as any Engy kit.

Ahaha no. The whole point of an elite is to be your wild card. Making it so you can equip it/unequip it whenever you want defeats the purpose of an elite. Should have a timer just like all the other elites.

What about Med Kit? All other healing skills in the game are ‘wild cards’ as well and this thing is a device kit.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Sounds cool.

I would also love a viable version of the Charrzooka!

Certainly fun options to look at if they planning new Elites.

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Posted by: JusticarArkiel.1564

JusticarArkiel.1564

imma sucker for a minigun, and if it was a kit i might actually use kits, but it would have to be pretty toned down if it was a kit. if it was as powerful as other elites (like lich form, FGS, etc) but able to be equipped forever, it would be utterly broken and nerfed to high hell in a day. but i do support the idea of a minigun that i can carry, maybe just a normal utility kit, so grenades and bombs aren’t the only kits considered “optimal” anymore?

Fix what you have before you build something new

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Posted by: Narrrz.7532

Narrrz.7532

That’s basically my intention. It would give you flamethrower kind of damage out to ~1000 range, but at the price of no longer being multitarget on the auto. At the max range, skill2 should be a slight dps increase over the 1-chain, just so that skill is actually worth using.

The “elite” bit only comes into play if you decide to blow your kit up.

honestly, part of why i want an elite kit is just so i don’t feel like i have a filler skill equipped there, & so i don’t have to sacrifice a precious utility slot for a weapon kit.

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Posted by: Piogre.2164

Piogre.2164

What about Med Kit? All other healing skills in the game are ‘wild cards’ as well and this thing is a device kit.

Yeah, but the main heal skill itself is moved to the toolbelt, and the kit doesn’t have a main heal, but some small heals and a couple utilities.

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Posted by: Anymras.5729

Anymras.5729

That’s basically my intention. It would give you flamethrower kind of damage out to ~1000 range, but at the price of no longer being multitarget on the auto. At the max range, skill2 should be a slight dps increase over the 1-chain, just so that skill is actually worth using.

The “elite” bit only comes into play if you decide to blow your kit up.

honestly, part of why i want an elite kit is just so i don’t feel like i have a filler skill equipped there, & so i don’t have to sacrifice a precious utility slot for a weapon kit.

I’d be pretty happy with being able to put Utilities in the Elite slot, personally.

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Posted by: Blackari.2051

Blackari.2051

What about that you could have this “kit” all the time but the only way how to switch back to normal weapons is to push that #5 it would assure that your elite would have a CD + your elite would not be permanent/switchable.

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Posted by: GummiBear.2756

GummiBear.2756

Sound promoising, never been good at balancing things myself, but is an intresting concept, what some ppl might seem to forget here thoguh is that elite skills does NOT make a toolbelt skill too, so you actually gain one less skill, that + the fact that nr.5 blows the kiot and put it on CD, i personally feel it should be okay, even if a little higher dmg on the 4 other skills that the equvalent 1-4 skills on other kits

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Posted by: Narrrz.7532

Narrrz.7532

I’d be pretty happy with being able to put Utilities in the Elite slot, personally.

That sure wouldn’t hurt, though there’d need to be some compensation for losing the toolbelt skill. Maybe it could be a tools line trait, granting you ~100 condition dmg, power, precision and ferocity while you have a utility equipped in your elite slot?

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Posted by: Anymras.5729

Anymras.5729

I’d be pretty happy with being able to put Utilities in the Elite slot, personally.

That sure wouldn’t hurt, though there’d need to be some compensation for losing the toolbelt skill. Maybe it could be a tools line trait, granting you ~100 condition dmg, power, precision and ferocity while you have a utility equipped in your elite slot?

Honestly, I wouldn’t even be that annoyed about losing the toolbelt. It’d be nice to be compensated for it, but it might prove useful enough that compensation for no toolbelt could be unnecessary or even unbalancing. After all, with just one more skill available, a lot of builds could potentially be made viable – so I’ll hope they let us just try it sometime, and then evaluate the need for compensation.

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Posted by: bubba.2381

bubba.2381

What about that you could have this “kit” all the time but the only way how to switch back to normal weapons is to push that #5 it would assure that your elite would have a CD + your elite would not be permanent/switchable.

Yeah kind of make the theme of minigun kit some sort of unstable mechanical contraption that will destroy itself after a certain time has elapsed. This way players could not just camp the kit but still have the #5 in case you need to ditch the kit early

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Posted by: Narrrz.7532

Narrrz.7532

if it’s time llimited it really has to be cooldown controlled as well, for the time restriction to mean anything, and then it has to be more powerful than an ordinary kit to compensate, AND THEN it means it would outclass the regular kits by too large a margin to be easily balanced.

All this kit does, in essence, is turn your elite slot into a utility slot, and instead of a toolbelt skill you get a quasi-elite function as part of the kit.

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Posted by: Filaha.1678

Filaha.1678

Simple balance.

Only way to get rid of the kit is to detonate, putting it on cooldown.
While using the kit, your movement speed is hampered.

That way you can’t swap in and out of it at will and it’s not something you’d just carry around for all times because it’d take you a lot longer to get places.

Alternative downsides to it could be something like inability to dodge (because big, heavy weapon). If someone rushes you, you’d have to consider whether it’s better to try to kill them before they get you or detonate the kit to save your skin.

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Posted by: Xyonon.3987

Xyonon.3987

Or it would just have no auto attack and have 5 semi good elite like skills with 20-240 sec CD.

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Posted by: Narrrz.7532

Narrrz.7532

Simple balance.

Only way to get rid of the kit is to detonate, putting it on cooldown.
While using the kit, your movement speed is hampered.

That would be a nightmare to balance. Any advantage or disadvantage has to be compensated for – when in pvp would you pull out a kit you know will hamper your movement? when in pve?

The closer to a standardized set of mechanics you go, the more the balance game becomes by-the-numbers. How much dps can you get out of a kits toolbelt skill? okay, fold that into the autochain damage. What damage would be fair for an X-CD, control effect aoe elite? less than supply drop, so that it can’t overshadow it in any important regard.

Plus, and this is my opinion, the purpose of adding a skill would be to see it used. It’s great for skills to look and appear cool in theory – “Yeah, i can pull out a minigun and unload on enemies!” – But if it has such severe disadvantages that it can’t be effectively used (noswap, shot and time limitation on charzooka) then it’s just gonna wind up as bloat rather than a useful addition.

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Posted by: Toybox.2940

Toybox.2940

Make it a gattling turret that lasts for 20 seconds and then detonates. 60 sec cooldown. Cannot be picked up.

Alternatively, I wouldn’t mind seeing a deployable dome shaped shield generator that blocks projectiles as an Elite skill. Lasts 30 seconds, 120 sec cooldown. Counts as a gadget.