Elite Spec idea: Gadgetguru

Elite Spec idea: Gadgetguru

in Engineer

Posted by: jpnova.4572

jpnova.4572

As opposed to giving us new skills I think ANet should introduce Elite Specializations which change how the skills we have work. Readers will probably guess the specialization will rotate around use of our underpowered Gadget schools and equipping the spec will make them function somewhat like Signets. I’ll list what I believe the best improvement for the basic skill should be, then what the Elite modification for it will be.

Weapon: I see two possible weapons for this class. The first being Scepter working as a close-mid range weapon which animates like a whip much like the Necromancer’s Staff looks like a Scythe.
The second being mainhandshield with a rework of offhand shield as well.

Scepter
1. Neutronwhip: Snap the whip quickly doing mediocre damage at 450 Range
->Electronsnap: A cleaving whip attack that randomly inflicts Chill, Blindness or Vulnerability.
-> Protonsnip: The final hit that randomly provides Fury, Might or Protect.
2. Teleburst: Teleport forward a short distance(or to target) and cause a small explosion. A blast finisher gap closer as opposed to Leap for a change.
3. Nanoswarm: Surround self with a cloud of nanobots which causes Blindness and grants a random Aura.

Shield(Mainhand)
1.Electrodisk: A mid range skill which functions like the ranger’s Axe attack. It bounces between foes and grants a random boon to the Engineer for each target hit. 20% chance to be a Projectile Finisher.
2.Claymore!: The front of the shield explodes damaging enemies and knocking them back. Blast finisher.
3.Electroball: The Engineer encases itself into a charged metal ball and rolls towards it’s target doing damage to all in it’s path. Grants Lightning Aura.

Shield(Offhand)
Magnetic Shield: What the first part of the skill does is essentially give the user a Magnetic Aura. So why not reduce the cooldown of the skill tp 25s, remove the cast time and give the user a real Magnetic Aura. The second part of the skill stays the same except for besides the flat damage it does additional damage for each projectile reflected.

Static Shield:
I think this skill mechanically is fine. Either the block during needs to be increased to 4s or the Cooldown reduced to 20s unless Throw Shield is activated.

Heal

A.E.D.: Instead of healing when taking lethal damage, the heal should increase depending on the user’s health threshhold. So you activate it, if your health is over 50% at the end of 5s you are healed for 4k. If your health is under 50% it’s for 60k. If your health drops below 25% during it’s 10k. If you take damage that would drop your health under under 10% only then is the damage negated and you’re healed for 12k.
This way you still get the risk+reward set up, but at the same time you’re still getting a significant heal
-Toolbelt: IMO Static Shot just fit in. It needs to be straight out scrapped. All heal skills have defensive/supportive toolbelt skills. It should be the same for A.E.D. I’d want something that grants Aegis and a Light field
-Elite: The most logical signet like passive would either be passive regeneration or periodically granting Protection.

Utility Skills

Utility Goggles: I think the basic skill is just fine only the cooldown needs a kitten reduction.
-Toolbelt: Why the revealed? It makes no sense. DROP IT.
ES: Passive Precision and/or Ferocity boost would be very welcome

Rocket Boots: Basic skill is just fine.
-Toolbelt: The skill and toolbelt skill don’t work together. Flame Shield would be a better fit. It’s a nice Aura still inflicts burns but also grants Might when struck. Hence it can benefit not only Condition builds but Power ones as well.
ES: Passive Power boost ofcourse!

Personal Battering Ram: This either needs a boosted range and reduced cooldown.The skill just feels useless due to the other alternatives and needs something more going for it.
-Toolbelt: I’ve never been a fan of the skill. I think an Epidemic might effect to spread conditions or to transfer conditions to the target might add a new dimension to it.
*ES: *Passive Condition damage or Toughness boost will be a welcome addition.

Slick Shoes: The current active is amazing in my opinion, knockdown and blindness is great as is.
-Toolbelt: I think Superspeed is pretty good but due to my Elite suggeston perhaps Quickness will be a better fit or even Alacrity.
ES: Increasement speed by 25%

Elite: Cryo Drone
Passive: Every tenth attack Chills the target. If it’s an AoE skill all the targets are Chilled but for a lesser duration.
Active: Summon a Cryo Drone that creates an ice field in target location. All enemies are in it are chilled while allies gain Protection and Stabilitiy.
Toolbelt: Gain Frost Aura.

(edited by jpnova.4572)

Elite Spec idea: Gadgetguru

in Engineer

Posted by: jpnova.4572

jpnova.4572

Possible Traits:

In case no one has noticed, I would want two things to be special about the Gadgetguru. Gadgets working as signets and Auras. Only Elementalists have reliable access to Auras. Engineers can get Flame Shield with Streamlined Kits and Flamethrower. I believe Auras will add a new dimension to how Engineers are played and open up lots of traits that could provide team support.

-Whenever the Engineer gains an Aura it’s either shared with allies or they gain boons and enemies conditions. (Fire Shield = Might, Lightning Aura = Swiftness, Frost Aura=Protection etc.)

-The obvious Gadgets gaining a cooldown reduction along with thematically appropriate boons.

-What I like best about Engineers is how kooky their skills are. Static Discharge, Streamlined Kits and what not. Activating gadgets could generate kooky effects as well.

You get the idea.

My train journey is finally coming to an end, so I’ll leave it at that. Tell me what you guys think.

(edited by jpnova.4572)

Elite Spec idea: Gadgetguru

in Engineer

Posted by: leviathan.2148

leviathan.2148

While I like your idea to an extent, I’m pretty sure that it’s just unrealistic to expect skill redesign and no new skills with new elite spec. Community backlash would be big and they know it. I think that the gadgets will get their redesign no matter the elite spec however I also think that we’ll get signets because we’re one of 2 professions that doesn’t have them. Shield mainhand would be fun.

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

Elite Spec idea: Gadgetguru

in Engineer

Posted by: Ardid.7203

Ardid.7203

Very interesting idea in the base, although I would not implement most of your specific examples.

Sample Case:
Rocket Boots needs to evade, move a bit farther and to NOT do damage. Toolbelt should push chasers. “Pasive”: pulsing vigor every few seconds.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks