Elite Specializations and Kits
Personally, I like kits and the kit mechanic. The problems kits cause for me, is that they take a slot that other professions get to slot a full cleanse or a stacked stability. I feel we lose just a little bit of that opportunity. But for the most part, I enjoy having multiple weapon swap capability with almost no cool down.
I admit though, that I hope it brings more traits for the gadgets, as I feel those get very little value out of traits. I would certainly like to see some new utilities that feel as if they contribute a great deal, or at least enough to have value slotting over a kit at times.
https://www.youtube.com/watch?v=6q3em9s5I4c
Aslong the drones do something worthhile, I see them replace 1 or 2 kits. You often don’t need all 5 skills of a kit. For example the grenade kit: If the drone (just stupid theory so you know what i mean) would do grenade 1# each time you use rifle 1#, it could already replace the grenade kit. The toolbelt would throw grenade barrage for example. We will have to wait and see, but I think the drones have to be very powerful to replace a kit.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
As I have said before…
Kits are what make the engineer, you CAN not balance the elite spec to be viable without kits as ADDING kits would then just make it better and likely OP.
This obsession with no-kit running is so strange. It is a CORE mechanic of the class.
It’s not an obsession of not running with kits. It’s a desire to not run with 4 kits, to use other skills too, not to end up like a warrior with 5 setup heal/utility/elite skills you never wanna touch.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
It’s not an obsession of not running with kits. It’s a desire to not run with 4 kits, to use other skills too, not to end up like a warrior with 5 setup heal/utility/elite skills you never wanna touch.
In all fairness, most builds require no more than 2 kits. At least not in PvP.
PvE is a different story. Optimal damage rotations require all 4 kits, but that has less to do with the class and more to do with the obsession the dungeon crowd has with optimal rotations.
You can have respectable damage with a dual kit build as well.
It’s not an obsession of not running with kits. It’s a desire to not run with 4 kits, to use other skills too, not to end up like a warrior with 5 setup heal/utility/elite skills you never wanna touch.
Yep as much Kits are part of Engineer playstyle so are the other skills Engineer has access to as well but the others are rarely used due to how Kits out shine majority of the Engineer’s skills driving a lot of players to ignore a lot of Engi’s skills and creating other builds that doesn’t require them to have kits take up most of the build’s function.
It’s not an obsession of not running with kits. It’s a desire to not run with 4 kits, to use other skills too, not to end up like a warrior with 5 setup heal/utility/elite skills you never wanna touch.
4 kit builds are almost NEVER used seriously. Its even considered suboptimal to run 4.
2 kit is considered meta. 3 at the very MOST is considered good.
Hell I am running a single kit builds in PvP with great success. That ONE kit is a requirement for a decent build however. Soldiers meta variant with more reliance on elixirs than the norm due to the INSANE condis flying around.
EDIT : for context, not talking about dungeons or super optimal trash mob DPS. Which shouldn’t matter in my opinion as that isn’t what most people find fun.
(edited by GrandHaven.1052)
Guys :< … I’m talking about pve … it’s alwasy such a flamewar when you miss to mention the section :P
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Well … Engi without kits is not a class for me … i mean we got if we lose kits. Only ehm … yeah 2-3 hit turrets and some … weird gadgets ?So … yey ? Kit’s are an important part for me and they are really usefull better than anything else the engi got so far.
High mobility , alot of condi and dmg skills + condi remove and healings also some more mobility skills also 90 % of your traits building on a kit build.So yeah. Engi is no engi without kits.
Guys :< … I’m talking about pve … it’s alwasy such a flamewar when you miss to mention the section :P
You van have a perfectly respectable pve build withnjust nades for a kit.
I’m really wondering how they will manage the elite specialization regarding weapon diversity: Engineer don’t have a second set of weapon because of kits. But new specializations are based on a new skills category. I Fear our new hammer will not be enough to be viable, and we would still be dependent on kits , and it would feel strange for anet to not encourage the use of the new skills. Ofc in practice, it seems other professions feel there former skills are still mandatory too, so I suppose I’m just overthinking this.
I’m wondering if our elite specialization mechanism will simply be a weapon swap.
I’m really wondering how they will manage the elite specialization regarding weapon diversity: Engineer don’t have a second set of weapon because of kits. But new specializations are based on a new skills category. I Fear our new hammer will not be enough to be viable, and we would still be dependent on kits , and it would feel strange for anet to not encourage the use of the new skills. Ofc in practice, it seems other professions feel there former skills are still mandatory too, so I suppose I’m just overthinking this.
I’m wondering if our elite specialization mechanism will simply be a weapon swap.
No different to other classes, the hammer or new utilities can not nullify our current strong builds.
This is limited rune wise, but we shall see.
The new profession skills and traits MUSTN’T nullify our current builds. They should be better and weaker in some aspects of the game. Otherwise build diversity will be elite spec + 2 traitlines. It’s not in their intention to do that.
The hammer will most likely outdamage the rifle due the fact that it is a melee weapon. The aa will be weak as usual, like a cleaving rifle aa, we will definitly have at least 1 blast finisher on it aswell a knockback /- down. And probably some sort of condition skill too. I assume the hammer will replace the rifle dps wise unless it lacks of vuln stacks.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”