Elite specialization idea

Elite specialization idea

in Engineer

Posted by: Samug.6512

Samug.6512

With current Ring of Fire hype, an idea came to my mind. Step aside, golemancers – make way for Gasomancer.

After visiting Fire Island, group of engineers took a closer look at gasses. Combining gadgets and ways of alchemy they learned how to control gasses and improve with them current technology. – yup, elite spec lore. Can be done, easly.

I’m not gonna to describe each trait and skill individually, I’d like to see other giving some suggestions as well.
New weapon would be a sword. It can pair very nicely with both shield and oh pistol (as second one benefits from close range combat). Class mechanic gave me a small head-ache. As nobody really wants F6 (we already have enough clicking to do, thank you) I decided, unique specialization mechanic will be bound to new elite skill – the Miniaturized Compressing Packet – an elite gadget. This would fill the elite skills with missing skill type, plus safe us from stretching our fingers beyond believe.
Upon choosing MCP as our elite skill, a bar above tool bar would appear, representing amount of compressed gas we are holding. Certain skills would benefit from this gas, using some % of it, there even could be implemented skills with effects based on how long we charge them. When the gas container is empty, we would need to use MCP to fill it back up. This would root us in place for a couple of seconds. If the bar is not empty yet, we could use MCP to empty it instantaneously and get certain effect, like AoE blind, kockback or something like that. Upon emptying the skill would change to “Fill MCP”.

I am not sure what to do with utility skills, I would like to see no unique skill type, but one new skill for each skill type already existing (excluding Gyro, ofc), but then healing skill would be problematic, as all types already exist there. Anyway, both sword and new skill would provide us with a lot of mobility to run away in case we want to fill our gas again. I’m thinking about Gas Turret giving AoE blindness, after deploying it could be overcharged with “gas explosion”, blinding and burning foes, and each second we hold the button making the AoE bigger or lasting longer. Or both.

Traits should benefit both power and condi aspects, to let us choose between both off hand weapons. At least one trait should be doing something to gas usage, like reducing gas usage for skills that use it, or make the container bigger. Another trait would give us couple second of stealth when filling our gas up, or stability. I would like to see a trait affecting our elixirs, like making toss elixir AoE bigger, harming enemies and ripping a boon of them.

I’m very sorry if there’s a typo, or my ideas aren’t really clear, I will read it again in the morning and try to make it clearer if it’s so bad.
Opinions? Ideas?