Elixer Gun 5 + 4 Retaliation Field
Fairly difficult question actually. The blast finisher in a light field gives 3 seconds of retaliation (modified by boon duration) to five allies. The damage from retaliation depends on who gives it, so if you’re power based it does more damage [the formula is 198 + (0.075 * Power)]. It also does more damage to classes that hit more often. On its own (1 blast of the field) it’s a bit limited, however, you can blast it more times for increased duration.
I’d say it’s a useful tool to have, but not a game changer.
In WvW its useless and you just made your commander angry. Fire fields, water fields and blasts thats what you need bring into WvW if you wanna be usefull:-)
Tekkit’s Workshop
In WvW its useless and you just made your commander angry. Fire fields, water fields and blasts thats what you need bring into WvW if you wanna be usefull:-)
It is? Why do the commanders on the tier one servers ask for light fields then ?? Don’t listen to this, it is bad advice.
As with any combo, they have different uses in different situation. Often when assaulting a gate, for example, you want a few light fields and stack retaliation to retal bomb those inside attacking your players on the gate. You often even get the players using conal attacks that work through the door. This can kill then on it’s own.
In WvW its useless and you just made your commander angry. Fire fields, water fields and blasts thats what you need bring into WvW if you wanna be usefull:-)
It is? Why do the commanders on the tier one servers ask for light fields then ?? Don’t listen to this, it is bad advice.
As with any combo, they have different uses in different situation. Often when assaulting a gate, for example, you want a few light fields and stack retaliation to retal bomb those inside attacking your players on the gate. You often even get the players using conal attacks that work through the door. This can kill then on it’s own.
I dont know on what T1 server you play but on SFR commanders never ask for light fields its too short buff for open fights. Stack might from fire fields and empower and rush with mid fight waterfields healing is much more effective. Btw I dont met for long time ppl so dumb to stay on other side of door while whole zerg knocking. Every smart defender pick AC or start shooting on door from cata to knock off ppl from rams or with treb to stole supply.
Also you support ppl on rams only with might and healing and its only by field blasts and empowers. Light field there mess it up. I actualy saw few lost fights just because some dumb noob put light field under rams.
Tekkit’s Workshop
(edited by Rozbuska.5263)
I have been playing around with a elixix gun / fort turret build.
Its far from idea for might stacking. Been semi useful in wvw… haven’t played it long enough to say really one way or the other if its great. Did work well in a few smallish zerg style fights last night. Running rifle/fire/heal turrets… and then spread there drop out close to the front of the zerg. Dropping the light field in between and blasting it myself… and sure a few other people likely blased it as well. (no one complained) we seemed to roll over a few zergs that clearly had the numbers. Not saying the build turned the tide or something… had a good group. Still seemed to be a viable option for front line zerging.
I dont know on what T1 server you play but on SFR commanders never ask for light fields its too short buff for open fights.
jade Quarry.
Stack might from fire fields and empower and rush with mid fight waterfields healing is much more effective. Btw I dont met for long time ppl so dumb to stay on other side of door while whole zerg knocking. Every smart defender pick AC
A coordinated “retal bomb” as we call it, will do a lot of damage to AC users. If you claim you do not ever have anyone like an engineer using fumigate or FT through the door, I would believe you are simply unaware or not being fully honest. I could be wrong, as I have not played on every server, but in my Experience with JQ, BG, TC, Maguuma, SoS, and SoR, I know I have seen the occasional player do this on every one of those servers.
Also you support ppl on rams only with might and healing and its only by field blasts and empowers.
No one said you do not support with those field. I am simply informing you that there are others, perhaps outside your scope of knowledge, that do this. And it works. Simply because you have never done it, doesn’t mean that it is not working for others.
Perhaps you do not have the coordination to incorporate it into the cycle of heal blast and fields.
I actualy saw few lost fights just because some dumb noob put light field under rams.
In my personal opinion, if one random player can cost your entire zerg a fight from unknowingly or mistakenly putting down a field in this fashion, your probably were not in a good situation in the first place.
Dropping the light field in between and blasting it myself… and sure a few other people likely blased it as well. (no one complained) we seemed to roll over a few zergs that clearly had the numbers. Not saying the build turned the tide or something… had a good group. Still seemed to be a viable option for front line zerging.
This is something similar to what I am referring to, only in our case it is a little more preplanned and somewhat coordinated.
(edited by dancingmonkey.4902)
A coordinated “retal bomb” as we call it, will do a lot of damage to AC users. If you claim you do not ever have anyone like an engineer using fumigate or FT through the door, I would believe you are simply unaware or not being fully honest. I could be wrong, as I have not played on every server, but in my Experience with JQ, BG, TC, Maguuma, SoS, and SoR, I know I have seen the occasional player do this on every one of those servers.
Hmm you must have really weak and dumb opponents there on US servers when things like this actualy work for you no offense. Personaly I play with FT while in zerg, hit a tons of doors with it and never ever die by retaliation ever. You clearly see when you getting hits by it you just stop push a button thats all. Ofc there are sometime some pathetic individuals who did it and die behind doors but honestly what is one kill in WvW:-)
Tekkit’s Workshop
Hmm you must have really weak and dumb opponents there on US servers when things like this actualy work for you no offense. Personaly I play with FT while in zerg, hit a tons of doors with it and never ever die by retaliation ever. You clearly see when you getting hits by it you just stop push a button thats all. Ofc there are sometime some pathetic individuals who did it and die behind doors but honestly what is one kill in WvW:-)
Good for you sir. If you don’t like it, don’t use it
Thanks Creld! Yours was the type of response I was hoping for : )
From a pvp perspective, that light field is primarily useful for condition removal. I wouldn’t waste your blast finishers on retal, they are better used for heals, might stacking, or stealth.
Although the elixir gun doesn’t have any very reliable ways of procing the condi removal portion of the light field (just a small projectile finisher on tranquilizer dart), it can be used with other guaranteed projectile finishers, such as throw wrench or toss shield (both of which hit twice).
I’ve never found the retal to be that useful unless you’re specifically going for it. As far as stacking retal on a zerg goes, it’s much more useful for guardians to toss a symbol of swiftness for that rather than an engineer using super elixir.
I don’t know why they don’t make EG #5 a water field instead of light. :/
Sorrow’s Furnace
We have a water field from heal turret. I like it light myself. Fits the jack of all trades feel of the engi imo. Light fields are still the main stay of the guard. Elixir 5 works well giving us a little cross over. I really love that about my engi. I can change around a few skills and throw out almost any field somehow. I think Dark air and ether are the only fields we really can’t work into our builds.
We have a water field from heal turret. I like it light myself. Fits the jack of all trades feel of the engi imo. Light fields are still the main stay of the guard. Elixir 5 works well giving us a little cross over. I really love that about my engi. I can change around a few skills and throw out almost any field somehow. I think Dark air and ether are the only fields we really can’t work into our builds.
Can’t really do the ice fields either unless you go for some mortar shenanigans.
I don’t know why they don’t make EG #5 a water field instead of light. :/
It would be too powerful. Between that and healing turret, an engineer could have a water field with over 50% uptime. When you consider elixir gun can be traited for 20% faster cooldowns, that’s a 10 second water field every 16 seconds, plus 3 seconds from the healing turret, and another second from regenerating mist for a total of 14 seconds of water, which would be followed by another 10 second water field after a two second gap.
The only water field with a 10 second duration is healing spring, but it’s locked to a 30 second cooldown and the ranger can’t always just pop it whenever they want because they need it to keep themselves alive. There’s also the Melandru transformation and treb ability, but those aren’t worth considering in this regard.
Even without taking it into a zerg context, the synergy that would be present between a water field from super elixir and acid bomb would just mean too much healing on one utility slot. Not having this would also mean engineer wouldn’t have a reliable light field, with only toss elixir R and toss elixir U being able to fill that roll (the former isn’t used for it’s light field and the latter is random).