Elixir Gun Builds

Elixir Gun Builds

in Engineer

Posted by: Darktide.9485

Darktide.9485

I’m new to the game and thought the Elixir gun was pretty unique and was wondering if there are any builds around it, for like big damage or good support, I want to try to make the elixir gun the main focus. Any ideas?

Elixir Gun Builds

in Engineer

Posted by: Maiden England.3491

Maiden England.3491

I personally only use elixir guns for preprepared 1v1 fights. otherwise grenades usually do a better job in terms of DPS. traited grenade (shrapnel/steelpacked powder) will in the vast majority of cases out perform the elixir gun. thats just my opinion though.

Street Regulator

Elixir Gun Builds

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I made this EG/HGH build just after patch and its really good. Especialy in 1v1
http://en.gw2skills.net/editor/?fcAQJAqalspqbnuSgF17IBoH1Fw5V0jHT5J/pAbB-ToAAzCpI0RFkLIjOycs5MEZuA

Tekkit Mojo – Engineer
Tekkit’s Workshop

Elixir Gun Builds

in Engineer

Posted by: BlackBeard.2873

BlackBeard.2873

I really enjoy my current EG/Flame-thrower build that is built for WvW roaming. It has a good deal of sustain and damage, and can dodge like crazy between the vigor, sigil of energy, and rune of the adventurer. The mobility is also very good with swiftness+rocket boots, acid bomb (with cam-flips), and a little distance from jump-shot. You can customize this to suit your playstyle, but I enjoy the mobility and control from pushing my enemy around, crippling/immobilizing them, and knocking them down.

http://gw2skills.net/editor/?fcAQFAUl0pyaX3y3F1bJx4DdOUhBDqQdF9I/63xfFA-jwyAYsgQfAIQIJwioxWaLiGrqWQWxgpbTqBPQmcYvhyqMALjB-e

Elixir Gun Builds

in Engineer

Posted by: BoyLer.9732

BoyLer.9732

personally, i found the alchemist engineer as one of the best, with runes of altruism and the water.
The utility skills are exactly the same as by Rozbuska.5263’s build, but the basic weapons and the traits are other.
Basic weapons: Pistol and shield. Nothing fancy, nothing left standing.
Elite Skill: Elixir X (used for aggresive negotiation, or to finish it)
Runes:4 Superior altruism and 2 water(pirmary objective: boon duration)
Traits:
30 -Alcehmy – Fast acting elxir, cleaning formula and HGH
30 – Tools: speedy kits(endless swiftness even with 1 kit), -33% crippled/immob/chilled, and adrenal implant (50% faster endurance regen)
and the last 10 points are Optional:
10 Explosives with acidic elixirs – so the thrown elixirs will cleanse and buff allies AND damage foes as well removing a boon from them
or
10 Inventions with stabilized armor (less dmg taken while stunned/kd)
or -10 on inventions and 20 on firearms so you can take a flamethrower INTSEAD of the elixir gun…. but basicly the EG is the best and 30 tools

Gear: Personally, i use the givers gear and accesorries, proritizing boon duration. Secondary: Toughness, healing power and vitality.

It is obvious that the point of the build is first of all the endurance and support.
-elixirs removes conditions, some of the transform them into boons
-boons last longer and you will always have one or more
-elixirs buffs allies…..of course, thats the heart of support. Mainly this means might. But with the transforming condition you can practically give any boon to your allies (and yourself
-Control. Thats why the elixir gun is the best: slows the enemy, weakins it, bleeds, poisons, makes vulnerable.
-Disadvantage: Tossing skils are ground targeted skills…..else lack of spike dmg
-Elixir X as its an elixir, it also gives 2 stacks of might. (and removes a condition if teher is one)Drinking Elixir H, B ,C, X grants a total of 11 (3 from healing becasue altruism runes)stack of might plus those which you received from the tossed elixirs. At this point, things will going nasty. Regardless of which form you will get, you’ll hit hard, while got stability and most of the buffs…..(retallation+protection…….+stability), means if you dont get debuffed…well…u gonna cause a pretty mayhem

Counters:
Mesmers and necromancers and bonn thieves.
Mesmers with the Nullifiaction field will remove all boons, you better get off that field fast and rebuff urself.
Necromancer with well of corruption.
Simply jump out fast of the field (acid bomb is the best, also spares endurance)
Corrupt boons shouldnt disturb you, as elixir c will convert all conditions into boons(so use it wisely).

As the traits will ultimately help by survival (endurance regen is insane if you get vigor and kepp using toolbelt skills), with the stacks of might and control of conditions you will also be able to deal some damage but remember that the primary role is support.