Elixir Gun Feedback

Elixir Gun Feedback

in Engineer

Posted by: Telemachos.2370

Telemachos.2370

Elixir Gun has great potential but I do feel that I would like to see additional skills to focus on the potential of Super Elixir.

My recommendations I would like to see:

1) Allow players to select a skill from inventions that increase the radius of Super Elixir as well as healing turrent Cleansing Burst.

2) Be able to increase the base value of super elixir to reflect buffed HP in WvW (basically 20k+).

Engineer – PRX – Hedge of Denravi

Elixir Gun Feedback

in Engineer

Posted by: coglin.1496

coglin.1496

Be able to increase the base value of super elixir to reflect buffed HP in WvW (basically 20k+).

Are you referring to the fact that it can only benefit 5 players at once? Due to the fact that an enemy can only damage 5 of us with any given AoE, I feel it is quit reasonable that we can only heal 5 of ourselves.

Poor craftsman blame their tools. Poor players blame their Engineer.

Elixir Gun Feedback

in Engineer

Posted by: Telemachos.2370

Telemachos.2370

Amount of actual people healing is working fine and heals appropiate number of entities in WvW. The heal value does not scale to actual hp players have in WvW though and is only about 2% per pulse.

Engineer – PRX – Hedge of Denravi