Elixir Gun Ideas
Fumigate: 5 stacks poison per pulse and double poison duration.
Autoattack … instant kill of everyone in spvp /wvw ….
I like the EG, it has tons of utililty and a strong damage skill.
Regardless, I’d like to see the weakness duration increased, maybe even on a rather long duration, but with a internal cooldown per individual target.
As for Glob Shot, it may be better to be like pistol #5 with it’s effect increased to to be aoe and double the damage to fit it’s long wanted fix of bouncing.
Fumigate is great as a defensive skill, I wouldn’t overbuff it.
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it does seems they forgot to raise fumigate poison duration as if they forgot poison now stacks
Fumigate is great as a defensive skill, I wouldn’t overbuff it.
Guardian torch 5 is a lot like fumigate, except it does crapton of damage with right build.
Fumigate is lame even in full vipers.
Fumigate is great as a defensive skill, I wouldn’t overbuff it.
Guardian torch 5 is a lot like fumigate, except it does crapton of damage with right build.
Fumigate is lame even in full vipers.
it is more of a support weapon so i think i’d rather have its poison duration tripled
Fumigate is great as a defensive skill, I wouldn’t overbuff it.
Guardian torch 5 is a lot like fumigate, except it does crapton of damage with right build.
Fumigate is lame even in full vipers.
Are you suggesting that 1 complete weapon skill shouldn’t be stronger than 1/5th of an utility skill? o.รด
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Fumigate is great in teamfights, especially with all these condis flying nowadays.
EG is a great utility, and I don’t think it needs any buffs, except a faster projectile on Glob Shot. I’m pretty confident this change could happen, because Anet has been buffing the speed of movement-imparing projectiles lately (pistol#5, rifle#2 in the last patch).
Fumigate is great in teamfights, especially with all these condis flying nowadays.
EG is a great utility, and I don’t think it needs any buffs, except a faster projectile on Glob Shot. I’m pretty confident this change could happen, because Anet has been buffing the speed of movement-imparing projectiles lately (pistol#5, rifle#2 in the last patch).
Glob shot is slow but if you get used to use it as a melee shot it is quite strong … EG in my opinion in in a really good state. Another thing that is really strong and i have completely revaluated, also for spvp in condi builds is Mortar ( problem is that you have to use it smartly … put down the field you need and switch ) . It can also be really strong but you have not to camp in it
Glob shot is slow but if you get used to use it as a melee shot it is quite strong … EG in my opinion in in a really good state. Another thing that is really strong and i have completely revaluated, also for spvp in condi builds is Mortar ( problem is that you have to use it smartly … put down the field you need and switch ) . It can also be really strong but you have not to camp in it
You’re absolutely right, especially from an spvp perspective. However, I think Glob Shot was intended to be a skill that allows you to catch up with your opponents (it’s a ranged cripple), so in WvW, you would get more value from it if you could reliably hit a foe 700-900 units away from you, as a soft gap closer.
glob shot sucks to land and the weakness only lasts for 1 attack and the poison duration is laughable but guys this kit is already killing our build variety in conjunction with alchemy and doesnt need buffs =/
head here to discuss wvw without fear of infractions
maybe make acid bomb strip boons per pulse :v