Elixir Gun broken or working as intended?

Elixir Gun broken or working as intended?

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Posted by: Yttrium.3826

Yttrium.3826

Q:

I was playing with support builds when I noticed that the Elixir Gun’s Healing Mist, Acid Bomb, and Super Elixir are not affected by the traits Potent Elixirs, HGH, and Fast Acting Elixirs. This makes sense as Elixir Gun is a weapon kit, however all 3 of those skills are labeled as "Elixir"s. At the very least the “Elixir” label on these skills is misleading as it implies that traits that affect “Elixirs” would affect these skills. So I guess the question is, should these skills benefit from the trait or should the tooltips be changed to be more clear?

I know this may be nitpicking, but an extra 2 seconds on some heals can make it more worth investing in those traits.

Also, I do not believe the Runes of Dwayna 6 piece bonus can proc off of Elixir infused Bombs, which in all fairness would probably be fairly OP as it would be a 6 second Regen every 10 seconds, but this is technically a “Healing Skill” so…

Just curious what other Engineers think about this.

Elixir Gun broken or working as intended?

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Posted by: Anymras.5729

Anymras.5729

I think that they should make the traits work with the Elixir Gun. Not sure if it’s a bug or just that the groups in charge of Traits and the Elixir Gun didn’t communicate about things like ability tags.

Elixir Gun broken or working as intended?

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Posted by: Kimbald.2697

Kimbald.2697

It’s to avoid double dipping from the trait lowering flamethrower and Elixir gun cooldowns I think.

Those skills are called ‘elixirs’ but for the game they’re not, apparantly.

Only elixirs in the game are the single skill elixirs it seems.

I understand the double dipping, but I can’t understand the naming choice to call them ‘elixirs’, not for the life of me.

Wiggely, wobbely and other wombaty wabbity creatures…

Elixir Gun broken or working as intended?

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Posted by: coglin.1496

coglin.1496

Think of it as more od a tool tip error.

Poor craftsman blame their tools. Poor players blame their Engineer.

Elixir Gun broken or working as intended?

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Posted by: Ronin.5038

Ronin.5038

It’d be nice if it did work, but i think it may be a little on the overpowered side. Pair it with fireforged trigger and you’ve got a 40% faster recharge on 4/6 elixir gun skills.

Elixir Gun broken or working as intended?

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Posted by: coglin.1496

coglin.1496

It would be OP if it did work. Combining two 20% CD reduction traits plus all the other beneficial traits would make it ridiculously over powered.

Poor craftsman blame their tools. Poor players blame their Engineer.

Elixir Gun broken or working as intended?

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Posted by: GonzoNeo.4965

GonzoNeo.4965

Then make the Fire Triggered 20% CD with another beneficial effect to FlameThrower Only, and use the Elixir traits work with Elixir gun, futhemor the Elixir trait should work with “toss elixir” too.

Elixir Gun broken or working as intended?

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Posted by: Kimbald.2697

Kimbald.2697

toss elixirs already benefit from the passive bonus of the whole tools line.

They are tool belt skills, so their cooldown is lowered by spending points in that line.

It would, again, cause double dipping.

Wiggely, wobbely and other wombaty wabbity creatures…

Elixir Gun broken or working as intended?

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Posted by: GonzoNeo.4965

GonzoNeo.4965

Yeah but there are more traits than reduce the CD that dont affect “toss elixirs”, like more 20% Elixir duration.

Elixir Gun broken or working as intended?

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Posted by: Casia.4281

Casia.4281

As far as I know, they have never commented on it.

409 and H.G.H both effect thrown elixirs. Neither effects elixir gun though.

Was probably a design change at some point and the tags were never changed.
Frankly, playing other classes, it should work. Alot of cross trait effectiveness they have, is missing here. (save the cooldown)

Elixir Gun broken or working as intended?

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Posted by: Kimbald.2697

Kimbald.2697

I fully agree some things should work.

When I mention the double dipping on cooldown reductions, I just try to give my best guess as to why they aren’t working as true ‘elixirs’.

This certainly doesn’t mean I don’t want some other traits to work, where it would help without being overpowered.

Wiggely, wobbely and other wombaty wabbity creatures…