Elixir H suggestions
I totally agree to this. Elixir H is usually used to protect isn’t it? So why is it that I get a 66% chance of giving me something to survive and a 33% chance of swiftness which I can get easily from other sources already…unlikely to change(as I don’t think A-Net reads these….they favor them thiefs and guardians) but one can hope.
Doesn’t runspeed inherently reduce damage taken by allowing to disengage from combat?
Doesn’t runspeed inherently reduce damage taken by allowing to disengage from combat?
He has a point there. But I suppose with the abundance of swiftness bestowed on engineers we find it too much to have another elixir randomly giving us more of it.
- Sir Edward Gibbon
Doesn’t runspeed inherently reduce damage taken by allowing to disengage from combat?
Not inherently if:
1. you already have swiftness on you
2. you enemy has swiftness
3. your enemy is ranged
4. your enemy can cripple or immobilize you
I guess my argument is that it needs to more directly affect your lifepool. I would be fine with a different effect if it did something else to help you out “mitigate 15% of condition damage for X seconds” or something like that. I do like the randomness of it but want it to affect the lifepool more completely.
I’d really hate it if swiftness was removed from elixir H.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
I’d like to see swiftness disappear from Elixir H. It may be helpful at times in PvP, but is rarely helpful in dungeons. Against a ranged enemy swiftness is as good as nothing. Also, we have so much access to swiftness as it is, I think it’s unnecessary. I’d rather vigor or aegis. A block or an extra dodge would be wonderful for damage mitigation.
As it is, I have no reason to bring Elixir H unless I’m running HGH (which I don’t).
[TTBH] [HATE], Yak’s Bend(NA)
Every elixir that has a random chance to provide swiftness, including toss skills, should automatically provide swiftness every time, and the random chances should be between good buffs like protection, aegis, vigour etc.
Every elixir that has a random chance to provide swiftness, including toss skills, should automatically provide swiftness every time, and the random chances should be between good buffs like protection, aegis, vigour etc.
This is what I’ve always wished for.
I imagine they’d consider it slightly OP though for H and toss B to give two boons every use. But maybe not.
Please remove swiftness from “Toss Elixir B” and “Elixir H”
When I was a noob one year ago I’d hoped for the swiftness effect from them so I can move faster, but the longer I play the more I realize that when I need swiftness, I need a predictable way of getting them; and now when I toss my elixir B and use my Elixir H, it’s always used at a timing where I don’t need swiftness at all, because I am already in combat and my speed is much reduced anyway.
How about you guys reduce the duration of other boons a bit to compensate for removing swiftness altogether from those two skills .
Replace Swiftness with Aegis and I’m happy.
I disagree. Swiftness is usually only used in HGH builds which generally do not run swiftness on kit. The extra swiftness is needed so that HGH engis do not become even more sluggish.
“Replace Swiftness with Aegis and I’m happy.”
I think Aegis is a bit OP though, considering the cool downs on these skills being either 20, 25, 30 or less if you go into tools, it’s a very low cool down to obtain the Aegis boon that 30 points in alchemy will already be providing.
I truly think the problem is swiftness has no value in the context of when these skills are used; if it’s there to offset the high value of other boons, then I’d suggest to reduce them a bit and rid of swiftness.
“Replace Swiftness with Aegis and I’m happy.”
I think Aegis is a bit OP though, considering the cool downs on these skills being either 20, 25, 30 or less if you go into tools, it’s a very low cool down to obtain the Aegis boon that 30 points in alchemy will already be providing.
I truly think the problem is swiftness has no value in the context of when these skills are used; if it’s there to offset the high value of other boons, then I’d suggest to reduce them a bit and rid of swiftness.
Swiftness is valuable for escaping and has a MUCH longer duration than the other boons. Additionally, there are far easier ways to gain protection as an engi that have longer durations and happen when you need them.
“Swiftness is valuable for escaping and has a MUCH longer duration than the other boons. Additionally, there are far easier ways to gain protection as an engi that have longer durations and happen when you need them.”
It’s not much longer, regeneration is at 13 seconds as well, same goes for retaliation and fury, if anything only might is the longest one.
There are also easier way to get swiftness too on a engineer then to rely on randomness.
So I guess it comes down to if your build have access to this and that. For people that run builds where swiftness only comes from elixirs, then for them swiftness seems valuable. For people that get swiftness elsewhere, of course they’d hate getting swiftness again if they don’t need it.
But I still think the major swiftness for HGH engineers come from the actual Elixir B anyway. Removing swiftness from H and Toss B shouldn’t make or break the HGH engineer, they ain’t that worthless
“Swiftness is valuable for escaping and has a MUCH longer duration than the other boons. Additionally, there are far easier ways to gain protection as an engi that have longer durations and happen when you need them.”
It’s not much longer, regeneration is at 13 seconds as well, same goes for retaliation and fury, if anything only might is the longest one.
There are also easier way to get swiftness too on a engineer then to rely on randomness.
So I guess it comes down to if your build have access to this and that. For people that run builds where swiftness only comes from elixirs, then for them swiftness seems valuable. For people that get swiftness elsewhere, of course they’d hate getting swiftness again if they don’t need it.
But I still think the major swiftness for HGH engineers come from the actual Elixir B anyway. Removing swiftness from H and Toss B shouldn’t make or break the HGH engineer, they ain’t that worthless
The main reason op wanted swiftness removed was for protection. Protection duration is very short on elexir H, so the long swiftness duration offsets the short protection duration. The same goes for regeneration.
Additionally, fury and might are not available on elexir H. I was only comparing the duration (and indirectly opportunity cost) of the seperate boons from elexir h.
“So I guess it comes down to if your build have access to this and that. For people that run builds where swiftness only comes from elixirs, then for them swiftness seems valuable. For people that get swiftness elsewhere, of course they’d hate getting swiftness again if they don’t need it.”
I cannot think of any build that isnt HGH that would benefit more from elexir H than healing turret.