http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
(edited by randomfightfan.4091)
Why doesn’t S grant stability? Doesn’t make sense that you can’t be targeted but you also can’t walk out of lupi bubble, inquest lazers, ele static field, guardian circle, etc. Did it use to give stability but anet thought it was op or is it just some oversight?
Also why doesn’t U grant stun-break? Same effects as all the other haste skills of other classes (which all stun-break) but with the randomness, makes it feel slightly nerfed. Yes the tool-belt added skill makes it pretty good but it still feels like you should get a stun-break since the rng makes it so you just can’t rely on it to work the way you need.
(edited by randomfightfan.4091)
Also why doesn’t U grant stun-break?
Elixir-U is already waaay inferior to the haste skills of other classes because it has a drinking animation and is not instant like all the other haste abilities.
Why stop there? Lets just make it like … really terrible in comparison!
Also why doesn’t U grant stun-break?
Elixir-U is already waaay inferior to the haste skills of other classes because it has a drinking animation and is not instant like all the other haste abilities.
Why stop there? Lets just make it like … really terrible in comparison!
How to fix it? Instead of drinking, smash it against your own character for insta-cast and grants stun-break. Makes sense and is now significantly more viable
There doesn’t seem to be any logic to having cast times on our elixirs or their toolbelt toss skills.
All our elixirs and their toss skills are insta-cast, except for Toss B, drink C, drink U and Toss U.
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