Elixir S solution....

Elixir S solution....

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Posted by: Missle.3926

Missle.3926

With the recent patch, it seems that a wave of engineers started threads about nerfs to Elixir-S. I have been playing an engineer since pre-launch, and while I do shed a manly tear for every patch that has engineer changes in it, I just move on. Writing about them on this forums (ye a bit hypocritical here) will not help anyone. Anet does not listen to the feedback provided by the engineer community, at least from what I’ve seen so far. Instead I believe everyone should just accept the changes and move on. There are plenty of skills that can act as a substitute for elixir-S. For instance elixir-R is my lovely stun breaker and not only does it break the stun and allow me 2 dodges (which I view more valuable then 3 seconds of immunity), with the right spec it offers other great bonuses that you won’t get with elixir-S (mines!!!). In addition, you have a free rezz which will often save your or your friend’s life (except if you got downed while zerging in WvW). Anyway, I know people feel better after expressing their opinion, and while I have nothing against that I feel like a lot of people are just wasting their time hoping for something to change, while they could be enjoying Tyria with new skills they haven’t tested before….

Elixir S solution....

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Posted by: Clip.6845

Clip.6845

Have been using R instead of S as well today. Works just as well, but I miss the stealth/stability for stomping.

As for the nerf, I think not being able to use your kits is completely justified.

I am a pre-launch (bwe1) engineer myself btw

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Elixir S solution....

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Posted by: CriSPeH.8512

CriSPeH.8512

Everyone does need to move on.
But we haven’t been given anything new, the Healing Turret just had some things fudged around.
Elixir S wasn’t holding anyone back from trying new things.
Everyone had already tried the other options and decided to go with Elixir S.
Elixir R used to be the ultimate Stunbreaker for us specifically because of the Thrown effect.
Then they upped the CD so much that ppl started to look elsewhere, meaning the only other Stunbreakers we had;
Elixir S
Rocket Boots
Utility Goggles

Out of those 3 its hard not to justify taking Elixir S. Now instead of making the other 2 better to try and diversify they simple made one worse and added another Elixir Stunbreaker last month.

Making a Kit or Turret Stunbreaker would have actually diversified the class and opened up opportunities for new builds.
Instead they just made something worse that everyone will most likely take anyways, otherwise they will just fall back onto Elixir R.

Elixir S solution....

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Posted by: foxtrot.6902

foxtrot.6902

Enjoying new skills haven’t tested before?

Huh!? I think a lot of us have been scrapping the bottom of the barrel for a while now “dealing”, and well… they just took the barrel.

Elixir S solution....

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Posted by: timidobserver.7925

timidobserver.7925

You know, I didn’t have that big of an issue with the nerf until I read this. All abilities that provide invulnerability should have the same balance applied to them.

Elixir S solution....

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Posted by: Petezahut.3068

Petezahut.3068

what really got me mad is no one really mentioned how elixir s was 4 secs of invuln (without utils) back in the day but then got nerfed to 3 seconds, however allowed for utils to be used. and now it is just 3 seconds of invulnerability without utils. fair enough they wanted to test out something, but at least revert back to the original