Elixir U: Am I missing something?
by random utility skill they mean random debuff from one of the other profession’s quickness skills.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
by random utility skill they mean random debuff from one of the other profession’s quickness skills.
So when activating Elixir U I get:
Quickness (always), and
Either Haste or Frenzy as the associated debuff?
Good grief the in-game description is confusing then. It makes it sound as though you get something useful, not a 50/50 chance between two debuffs.
Anyway, thanks for the info.
It’s actually a 33/33/33 chance between losing endurance (haste)/taking more damage (frenzy)/ not being able to heal (quickening zephyr)
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
I believe they removed Quickening Zephyr from it.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
yeah. it was changed/buffed.
http://wiki.guildwars2.com/wiki/Elixir_U
It now gives quickness for 6s., breaks stun. (it used to be 5) potent elixirs now works on it, as well iirc.
And gives you haste(reduce endurance regen by 50%) or frenzy.(take25% more damage)
The throw elixir U was also changed to be just one of 2 skills as well.
Smoke screen (thief. BLOCKS projectiles. and blinds foes. combo field smoke.)
or wall of reflection. (guardian. reflects projectiles. combo field light. this is the one you want.)
Mesmer Veil used to be an option as well.
mesmer. grants stealth to you and allies. light combo. No effect on projectiles.
this was something I complained about long ago. 3 skills. 2 create walls that block/reflect projectiles. one just stealths you. It made it completely unreliable.
I asked for veil to be removed, and they did it. now, its while the two walls it drops do not do the exact same thing, both do block/reflect projectiles making it very reliable for that. Great in wvw. Making situational use of the smoke or light fields as needed.