Elixir U bug?
Anyone else had this problem? Also I’d like to propose a toss elixir U change. Instead of it being RNG, could it be made to Wall of reflection if thrown closer than 300 units away and smoke screen if thrown 500-900 units away, and RNG if 300-500 away? The smoke screen is amazing but it’s unreliable and when you throw it on someone far away, and you get Wall of reflection you can’t use the spell to your advantage at all. Just a thought.
The old Haste effect included an endurance wipe.
They may have left that out in the tooltip.
It just seems a little heavy handed that you get an endurance wipe as well as 50% reduced regen, compared to 25% additional damage taken. Maybe they left the endurance wipe out of the tooltip, or maybe it is only supposed to be -50% regen ^^(this seems like not enough) Just looking for clarification. I also want to direct eyes to my toss elixir U idea. READ IT – thanks
It’s supposed to wipe your endurance and then your endurance regenerates 50% slower.
It’s using the exact same haste skill that thieves use. Be happy that they changed it to how it is because before it would wipe your endurance and it wouldn’t regenerate until the haste was finished.
Also again be happy that they changed elixir U to how they did because before it was 50% damage taken (which is a LOT), 25% is the equivalent of 25 stacks of vulnerability which is still quite a lot.
Also to your question about the toss elixir U, both of the skills (wall of reflection and smoke screen) are meant to negate projectiles. Smoke screen completely negates them and wall of reflection reflects them back.
It’s supposed to wipe your endurance and then your endurance regenerates 50% slower.
It’s using the exact same haste skill that thieves use. Be happy that they changed it to how it is because before it would wipe your endurance and it wouldn’t regenerate until the haste was finished.
Also again be happy that they changed elixir U to how they did because before it was 50% damage taken (which is a LOT), 25% is the equivalent of 25 stacks of vulnerability which is still quite a lot.Also to your question about the toss elixir U, both of the skills (wall of reflection and smoke screen) are meant to negate projectiles. Smoke screen completely negates them and wall of reflection reflects them back.
Smoke screen also blinds people. Each wall is also a combo field, meaning smoke screen can be used for additional blinds or stealth, and wall of reflection can be used for condition clearing or retaliation.
I’m a bit surprised they didn’t tone down the endurance consumption on haste… they halved the regen, but they didn’t halve the endurance consumption. That would’ve made more sense to me.
You can avoid some of this by trying to pop elixir U after you’ve used up some dodges, but it might be a little hard to plan that way in a PvP scenario.
I didn’t realize the smoke screen made the shots coming through from an enemy, miss. I thought it only blinded if it was on top of them and could be used as a combo field to blind them. Thanks for the info.