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Energized Armor Trait Idea:
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So I would get…an extra 30% crit damage, thats basically full points in my tools trait line lol Interesting idea but I doubt it would be exactly like that. Maybe more like .5%
So I would get…an extra 30% crit damage, thats basically full points in my tools trait line lol Interesting idea but I doubt it would be exactly like that. Maybe more like .5%
You have 3000 toughness?
No, you would get 3% Critical Damage.
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Got my armor and toughness confused but still 2000 x.01 is 20?
Got my armor and toughness confused but still 2000 x.01 is 20?
Yes, this would not effect armor at all.
2000 toughness is quite a lot, that is ascended level of gear on almost every piece.
(I have toughness ascended gear on all pieces, even backpiece, and i’m only at 1940 toughness, 30 points in defense as well.)
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I think it would be a lot simpler to make it give 5s swiftness when you are critically hit w/ kitten cooldown. Or some other benefit when critically hit (fits w/ the stats and other traits from inventions.)
Im not sure another X% of Y as a bonus to Z will be picked up any more than it is now.
I honestly think that passive procs i.e. Protection on being Critically hit/Aegis on being critically hit/Protection on being disabled/20% Damage reduction on being stunned or knocked down is not the way to go.
Although I use Protection Injection myself in WvW, there is no visually distinct way to show that you have that trait active. There’s no counterplay, and no way to scout it visually.
At the same time, all of the “Convert X% of Y stat into another stat” traits are strictly awful. They add no depth to the class and are simply there for the min-maxers. Even then, the DPS or survivability increase such traits offer are so minor as to be negligible.
Your suggestion of %Toughness to %Critical damage, Daecollo, is something that I cannot support. %Critical Damage is already one of the culprits for damage being utterly out of control in GW2, and to add to that, it’s RNG based from %Critical Chance. I’m pretty sure that Engineers already have enough %critical or %chance for RNG triggers as a class already, and I think that it’s a trend that needs to reverse, not go the other way.
What I would like to see are more conditional traits – something that Engineer is direly short of.
Traits like Adrenaline Pump and Evasive Powder Keg are examples of useful traits with a specific trigger; although Evasive Powder Keg’s usefulness is still limited.
I would much rather that more traits like Sitting Duck and Juggernaut existed instead of RNG procs for conditions (most of the Firearms line) and passive %health based triggers and RNG boons (The Inventions and Alchemy line).
HGH, Cleaning formula 409, Automated Response, Coated Bullets and the venerable Invigorating Speed/Speedy Kits triggers are all examples of traits that add depth to the class mechanically; and its something that needs to comprise the majority, not minority of our Major and Minor trait selections.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend