Eng build - returning after long time

Eng build - returning after long time

in Engineer

Posted by: antarian.6318

antarian.6318

Q:

Hello Everyone,
I have … few questions…

Currently I have a equipment with
+ power
+ precision
+ crit damage

and what I need is to find a build without granades and bombs which I can use for WvWvW. Can you advice me what to choose with this equip?

I would be also very happy if you can advice me some build to sPvP, but there I dont have that problem with equip which I already have, because I can change it whenever I want

Eng build - returning after long time

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Posted by: Sylentir.8913

Sylentir.8913

With engies, the general rule of thumb is that if you can justify your choices logically and run the build acceptably, it’s a viable build. There aren’t any engie skills considered worthless, and its very easy to put together a build suiting any particular skillset.

In general, I advocate focusing yourself on one area: choose between bunker, support, cc, crit damage, or condi damage. Pick a weapon that is applicable to your role (shield is amazing for bunker, pistols pack a punch with condis, rifle is godly for cc or crits) and in general, you’ll also want at least one kit that fills a similar or synergistic function. Toolkit is the canonical bunker kit, bombs function well with bunker and support if you take Elixir-Infused Bombs in the invention line, elixir gun works well with support, flamethrower works well with bunker or crits, and grenades work ok with crit or amazing with condis.

Once you’ve got that, you’re half done. Pick your utilities to complement your function: gadgets give cc and mobility, elixirs give damage buffs and support, turrets give CC and meh damage, and an all-kit build has crazy versatility but might not use a kit as well as a more specialized user.

Your elite skill, 90% of the time, will be supply drop. It’s too good of a skill to pass up, and is a really wonderful elite. Elixir X is unreliable, and the mortar, while a lovely idea, is extremely bugged (don’t use it).

Got this far? Now you’re in the home stretch! Choose traits to complement the big parts of your build. Focus on damage with grenades? Take explosive traits. Focus on damage with anything else? You’ll want firearms. Use elixirs? That’s what alchemy’s for. If you do WvW, I’ll strongly strongly recommend that you put 10 points into tools and take Speedy Kits, since it allows you to keep 100% swiftness on yourself.

As far as gear goes, see the same guidelines as the traits. Take what most enhances your primary focus.

Here’s my stock response to “How do I build?” Individualized help below.

OK, so you don’t want explosive kits. Flamethrower can be good for a very wide variety of builds. Toolkit is a great tank kit, though its use in damage builds is somewhat limited. Elixir gun is amazing at support.

All stat combos have a name to them, the full listing is here: http://wiki.guildwars2.com/wiki/Item_nomenclature

-PVT gear, also known a Soldier’s or Invader’s, is a good defensive option. If you are looking to survive melee combat, this is the best option. It synergizes most with the Flamethrower, Bomb kit, and Toolkit, as it is one of the most defensive gears available.

-Rabid gear is your optimal condition-based damage gear. Also, for engineers, there is no excuse to ever pick Carrion instead of Rabid, for a number of reasons. If you’re interested in the reasons, I can explain further. Rabid synergizes acceptably with the Flamethrower if you focus on a crit and proc based build, but is primarily used with Pistol/Pistol or Pistol/Shield builds and condition-grenades builds.

-Berserker gear is your optimal direct damage gear. It is the absolute highest damage output available. Unlike any gear aside from Rampager’s, it has only offensive stats. Furthermore, unlike Rampager’s, its offensive stats are all completely synergistical with each other. Berserker gear is decent with a lot of kits, but shines with the Flamethrower and SD-Rifle builds. Keep in mind, however, that if you use it with the flamethrower, you’re putting yourself in significant risk of death, since you’re in extremely close combat using the least defensive gear possible. SD rifle builds are builds using the Static Discharge trait in the Tools traitline to deal heavy burst damage before the opponent can react.

-Celestial gear, only available through crafting, provides every stat, and is actually quite valuable to engineers. I personally do not like or use it for a number of reasons, but I will not deny that it works well for some people. It would work equally well with your two weapon kits. However, getting it is both a chore and a bore.

Overall, I would steer you towards PVT, unless you are extremely confident in your ability to dodge incoming damage. The defensive stats give you something to fall back on, and the damage isn’t too poor either (though it certainly is less). The current meta in sPvP relies heavily on conditions, but because there are limits on the number of conditions you can apply to a target, large-scale fights (such as open world and WvW) strongly discourage condition damage builds. As such, I would not recommend Rabid gear. If you just hit 80, or aren’t 80 yet, chances are you won’t have the capacity to create Celestial gear, so that’s also out. Finally, as I said, Berserker gear is extremely risky, so I wouldn’t advocate it strongly.

TL;DR: Go Soldier’s/Invader’s until you have a better understanding of how your engineer plays and what you want out of it.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing

Eng build - returning after long time

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Posted by: antarian.6318

antarian.6318

ohhh thanks you very much for this answer I helped a lot – Right now I will probably try to go with flame + rifle (I simply have an equip for it)

I will be pleased by any other answer, but your answer was really great and I finally have an idea what to play :-D

I will mark it as answered tomorrow morning :-)

Eng build - returning after long time

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Posted by: Arkham Creed.7358

Arkham Creed.7358

A lot (most) people are going to instantly disagree with me here, but I actually recommend the flamethrower. Its base damage isn’t particularly impressive, true, but it is a native AOE so that can be forgiven. It simply isn’t a spike damage weapon (-gasp- You mean there is a way to do damage that isn’t based on just hitting like a truck and moving on? Sacrilege!), instead it is better suited to keeping pressure on groups and with high crit chance is pretty much the best weapon in the game (in my experience) for triggering on crit procs.

I suggest taking Precise Sights near constant stacks of vulnerability on multiple foes, and Juggernaut for a completely free stack of might (averages about seven stacks, but can be easily pushed higher with other traits, skills, runes, and sigils. I typically run with fifteen to twenty stacks in combat, and can hit the max twenty five stacks easily enough against tough bosses). I prefer to run with Superior Sigil of Strength to get some extra might on crits, but you could also take Superior Sigil of Frailty for more vulnerability instead.

Eng build - returning after long time

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Posted by: Sylentir.8913

Sylentir.8913

A lot (most) people are going to instantly disagree with me here, but I actually recommend the flamethrower. Its base damage isn’t particularly impressive, true, but it is a native AOE so that can be forgiven. It simply isn’t a spike damage weapon (-gasp- You mean there is a way to do damage that isn’t based on just hitting like a truck and moving on? Sacrilege!), instead it is better suited to keeping pressure on groups and with high crit chance is pretty much the best weapon in the game (in my experience) for triggering on crit procs.

I suggest taking Precise Sights near constant stacks of vulnerability on multiple foes, and Juggernaut for a completely free stack of might (averages about seven stacks, but can be easily pushed higher with other traits, skills, runes, and sigils. I typically run with fifteen to twenty stacks in combat, and can hit the max twenty five stacks easily enough against tough bosses). I prefer to run with Superior Sigil of Strength to get some extra might on crits, but you could also take Superior Sigil of Frailty for more vulnerability instead.

I agree and disagree. While it certainly works as a proc-based weapon, I actually prefer it as a zerker weapon that just so happens to also proc a lot of things. It doesn’t deal spike damage well, but does deal high and consistent damage. Because it passes through walls, it is extremely easy to abuse terrain with.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing

Eng build - returning after long time

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Posted by: antarian.6318

antarian.6318

I started with static discharge build (dont know if I did it right or not, but I just take ram, tool kit and rifle turrent to be able to quickly spam static discharge)

It is surely not the best possible option but its fine for start and what I like is that I have 15 sec cooldown on heal.

Eng build - returning after long time

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Posted by: Sagramor.7395

Sagramor.7395

If you currently have a full zerker setup and don’t want explosives, then Static Discharge or Flamethrower are probably where you want to be looking.