Eng not gettin attention-no1 plays?

Eng not gettin attention-no1 plays?

in Engineer

Posted by: Deified.7520

Deified.7520

So I’ve been trying to think of why engineers have been getting so little attention. I mean think of this.

Imagine if all the traits dealing with shatters or glamor broke one patch for mesmers. I can’t help but feel like anet would hot fix it within a couple of days, or the trickery abilities for thieves, or the traps for rangers.

Now engineers turrets have always sucked since the start, for various reasons. The recent patch took every single trait dealing with turrets out of commission. We are now almost a week into the patch and no word from anet if they are trying to fix it, if they are aware of the bug, or anything.

There are a few diehard engineer fans out there who keep saying engineers are fine, that people just underestimate them. I use to think that too, till the recent patch allowing spectating.

I’ve probably spectated around 15 different servers and I’ve seen about 5 engineers. Each of these servers had 8v8 or higher.

When doing WvW I hardly see engineers. PvE is one area that I see a lot, but it still isn’t a lot. If no one is bothering to play engineer, it isn’t because “people just don’t know how to play them”. Quit telling that to yourself. The amount of people who main engineers in the game should be a red flag that something is up.

I dont meant to sound rude, but it is close to 8 months into the game now. Are these things for engineers really that hard to fix? Adding a simple passive effect to gadgets, or reducing their cooldowns, or perhaps just a 90% decrease in CD for turrets when picked up in WvW, or anything like that. Is it really that hard to code? I personally feel like that if you nerf something, you should buff something else to make a build viable. However, you’ve done none of this. We just get nerfed and no other builds are made viable. We get ones that barely compare to what other classes can do. Grenades keep getting nerf, and the most recent buffs to other classes made a nerf for HgH engineers (stealing boons and more damage based on boons), and in exchange for that we get every trait in turrets broken and a small healing turret buff that doesn’t address the major issues with the turret.

I just can’t help but feel like engineers aren’t getting attention because a considerable less amount of people play them compared to the rest, and people don’t play them because they aren’t getting any attention.

/rant

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Posted by: Dirame.8521

Dirame.8521

You must understand that balance is an issue when it comes to changing traits or skills so those will definitely take longer to apply than a broken trait. The Rangers were supposed to see a rework and we are still not sure when that’s going to happen IF it’s going to happen that is.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Some good points there, especially concerning bug fixes or the lack thereof. I’m not sure that the low percentage of players who main an engineer is a really huge problem, as in any MMO people usually prefer hunters, melee dps-types and mages.

It’s also true that engineer has a higher skill-floor than other professions. Some players will try out several professions for a few levels and just see which one feels the most powerful. And the winners were warrior and guardian for PvE, and thief and mesmer for PvP, at least in the few weeks following launch. In other words, a profession that feels amazing after two hours will have more players than a profession that takes a long time to feel amazing at.

Engineers have actually been getting a lot of attention in recent patches, some good. I’m not sure why none of the turret traits are being changed, since the devs are fully aware that turrets need major help and have practically devoted the last two patches to buffing specific turrets (while nerfing some other stuff…)

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Posted by: Chaba.5410

Chaba.5410

I see lots of engineers in WvW. Funny when I place Mortar and the engineer up on the tower does the same thing and fires at me.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: JoxerNL.3752

JoxerNL.3752

I’m not sure why none of the turret traits are being changed, since the devs are fully aware that turrets need major help and have practically devoted the last two patches to buffing specific turrets (while nerfing some other stuff…)

Not asking for the turret traits to be changed, just “fixed” so they actually work again would be a big step in the right direction, as it is now, one of our class defining skills is useless, not working properly, since we cant use the turret traits.

I cant help but wonder how fast mesmer clones or ranger traps or guardian shouts or virtues would be fixed after they broke because of a patch.
im betting within 48 hours.

We are well over a week now, and still waiting.

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Posted by: rfdarko.4639

rfdarko.4639

Just a few days ago in the mesmer forum, people were complaining that the izerker was only hitting up to 3 times instead of 4, even on stationary targets. The dev was straight in there, checking it out. Ok, yeah, that is probably a slightly frustrating problem and if true then not working quite as intended, but its still dishing out a bunch of damage. It’s still doing it’s job, just to a slightly less degree. Flame jet missing targets? Eh, the engi will learn to deal, like they always do.

guildless hobo who likes to solo – [x]

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Posted by: koroshi.2658

koroshi.2658

I stream engi wvw every day, actually most of my viewers want to see engi only. Altho I am a solo roaming engi, so no group/zerg play here.

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Posted by: Maiden England.3491

Maiden England.3491

I stream engi wvw every day, actually most of my viewers want to see engi only. Altho I am a solo roaming engi, so no group/zerg play here.

for some reason, of which I REALLY don’t know why… engi is good for roaming/small havoc teams. They don’t provide much to a zerg, but still good for those small teams. But what about everything else? we suck balls.

Street Regulator

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Posted by: Deified.7520

Deified.7520

I stream engi wvw every day, actually most of my viewers want to see engi only. Altho I am a solo roaming engi, so no group/zerg play here.

I’d love to see this. I tried browsing twitch before but got tired of the 90% WvW games with either mesmer, ele, or thief. Got boring real fast.

Link to your stream?

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Posted by: koroshi.2658

koroshi.2658

http://www.twitch.tv/sir_koroshi , there you go mate! I will probably be streaming up in the morning. It is 3 am right now, don’t want to wake up anyone haha. It should be live around 11 am gmt+2, I ussually stream 8-10 hours a day.

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Posted by: Ironwill.5389

Ironwill.5389

I think we are the perverbial “hot potato” class. Given how simple tweaks to the engineer’s skills render all of the turret traits useless; you have to wonder how snarly the code is… (I.e now for laughs i shall comment my code in pig Latin, engineer traits all have -dilbert in the constants and all functions start by passing global variables to the dogbert() function (which always returns null)

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Posted by: Zenguy.6421

Zenguy.6421

I think we are the perverbial “hot potato” class. Given how simple tweaks to the engineer’s skills render all of the turret traits useless; you have to wonder how snarly the code is…

^This,
Add in a limited understanding of the class and spillover balancing from high end PvP, and you end up with the challenges we have.

For such a fun class it’s a crying (but understandable) shame that we’re not better represented across GW2.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’m not sure why none of the turret traits are being changed, since the devs are fully aware that turrets need major help and have practically devoted the last two patches to buffing specific turrets (while nerfing some other stuff…)

Not asking for the turret traits to be changed, just “fixed” so they actually work again would be a big step in the right direction, as it is now, one of our class defining skills is useless, not working properly, since we cant use the turret traits.

I cant help but wonder how fast mesmer clones or ranger traps or guardian shouts or virtues would be fixed after they broke because of a patch.
im betting within 48 hours.

We are well over a week now, and still waiting.

Right right, “fixed” is what I meant. Although “changed” wouldn’t hurt either. All I meant was, Anet has been so focused on improving turrets the last couple months that it is very odd that they’re leaving the traits broken for so long.