Engi Bug Thread Updated

Engi Bug Thread Updated

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

Just a quick FYI, I had the time to go through and update this thread again:

https://forum-en.gw2archive.eu/forum/support/bugs/Engineer-Bugs-Updated-Consolidated/

Unfortunately, the number of bugs and providing good details means that I have run out of space and in order to make my life easier (copy/pasting, formatting, no 5000 char limit, etc…) I have moved it all to a Google Doc.

https://docs.google.com/document/d/1HBlzEiPeAFJdwwf-PZktTcZToL2ZseZYCb2Jxm8v8xU/edit?usp=sharing

Please feel free to review and provide any additional details in the bug forum thread. Based on the last bit of patch notes, it certainly looks like the reds are following it.

I noticed a new thread popped up here with some additional bugs that were not already on the list. I’ll test and add them ASAP.

Thanks again to everyone for reporting and testing the bugs. With good documentation I’m hopeful we’ll be able to get them squashed quickly.

Qwerkk – Asuran Engineer

Engi Bug Thread Updated

in Engineer

Posted by: Are.1326

Are.1326

I don’t think “Elixir Gun skill 4 (Acid Bomb) not applying Might to allies in range” is a bug. It’s not like it sends your allieds flying backwards as well. The AoE effect is the offensive part of the ability, HgH applies to any self/team effects, and Acid Bombs only effect like that is the backward jump. I guess some toss elixirs is an exception to this, but I belive that is only because the grandmaster minor trait is an self/team effect.

Also, the “Reproducible” description of “Med Kit skill #1 has no sound” is “Yes. Pistol skills do not travel through enemies when used.”. This does not sound right.

(edited by Are.1326)

Engi Bug Thread Updated

in Engineer

Posted by: morrolan.9608

morrolan.9608

What about the effective bomb blast radius being 180 instead of 240? I don’t see it in there.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Engi Bug Thread Updated

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

Elixir gun skill would benefit greatly by consistency so we knew how they should behave. Right now Acid Bomb gives just the Engi 2 stacks of might compared to other elixir AoEs. Both the bug entries for that kit play off each other. Thanks for the thee catch. Clearly a victim of copypasta.

Also, the issues with Forceful Explosives is near the bottom under “MISSING TRAITS, BASELINE CHANGES, SKILL SYNERGY”.

Qwerkk – Asuran Engineer

Engi Bug Thread Updated

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

page 20

Cleansing Synergy only removing one stack of a condition
Description: Cleansing Synergy is only removing one stack of a condition instead of the whole stack as described.
Reproducible?: Yes. Have someone apply several stacks of a condition to you. Use a healing skill. The stack count of that condition is only reduced by one.

this is fixed now (healing turret removing 1+2 condis is amazing O_O;)

page 25

Gadgeteer allows you to use a Gadget twice
Description: When you get 5 stacks of the buff it counts the Overcharged skill as a totally different ability, this allows you to double use your gadget skills as they instantly refresh to become the new skill.
Reproducible?: Yes. Get five charges, use a gadget, it will change to overcharged skill, use it, non-overcharged skill remains and can be used again.
Additional Details: This interaction also makes Automated Medical Response fail when used with AED because AMR does not recognize the Overcharged AED as the same heal skill. More details provided by Dentrius below.
FIXED: Patched on 7/7. Not in patch notes.

this is not fixed, make sure aed is on your bar and it still happens. but it doesnt happen without aed.

and actually your repro is wrong there — use your normal gadget and then get hit 5x and then the supercharged version will be off cd IF you take aed as your heal.

if you dont use some gadget (have it off cd) and then get hit and then use the supercharged version then the normal version will flip back up when your overcharge is down with the expected 25% cd reduction cd.

i actually want the bugged functionality to stay though its extremely interesting and exactly what gadgets need to compete with kits for build focus

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)

Engi Bug Thread Updated

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

Interesting. I tried it with Bandage Self to make sure Cleansing Burst wasn’t giving me false positives. I’ll play with it some more. Thanks for the info!

Qwerkk – Asuran Engineer